►TURTLE RACING LEAGUE l Friday Night FLEX Series l Anyone Is Welcome To Join Today!Open 

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Ph1sh

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The "Golden Rule" of Motorsports

"It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free."



The reason The "Golden Rule" of Motorsports is the first thing you read when you get to Turtle Racing League is because if you do not believe this rule applies to you, then you do not need to read any further because this league is not for you. You are encouraged to read and adhere to the GTPlanet Online Racing Rules and exercise Good Racecraft at all times, especially in turn 1.



Turtle Racing League - FLEX Racing Series

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The Turtle Racing League is a league for Anybody that features weekly Spec Racing using single make untuned cars. The FLEX Racing Series has only a few basic parameters in order to create maximum flexibility in the race format. Race sessions will be on Friday night at 10pm Eastern / 9pm Central / 7pm Pacific. Qualifying for the 1st race will always be "fastest first". "Reverse grid" will be used for subsequent races if they are held on the same track and use the same car. "Reverse Grid" will be optional if the same track is used with different cars. Damage may be heavy or light. However, it may only be heavy in 1 of the 3 races in the schedule update. After every 6 races the next 6 races will be announced. This is not a points race series.


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Friday Night Spec Racing for Anybody

• Racing Time - 1 Hour and a Half minimum

Race Length - 30 minute minimum

Qualifying Time - 15 Minutes


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Tuning: Prohibited
Vehicle: Car Dealership
Driving Assists: ABS only
Tire Wear/Fuel Consumption: On
Penalty: Weak
Mechanical Damage: Light or Heavy
Grip Reduction: Real
Slipstream Strength: Real
Visible Damage: Optional
Boost: Off
Reverse Grid: Optional
Blind Spot Spotter: Optional


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Below 300pp ---- Comfort Mediums
300pp to 349pp - Comfort Softs
350pp to 399pp - Sports Hards
400pp to 449pp - Sports Mediums
450pp to 499pp - Sports Softs
500pp to 549pp - Racing Hards
550pp to 599pp - Racing Mediums
600pp & above. - Racing Softs


Note: Drivers may choose tires below these standards


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-1st place - 32 points
-2nd place - 30 points
-3rd place - 28 points
-4th place - 26 points
-5th place - 24 points
-6th place - 22 points
-7th place - 20 points
-8th place - 18 points
-9th place - 16 points
10th place - 14 points
11th place - 12 points
12th place - 10 points
13th place - -8 points
14th place - -6 points
15th place - -4 points
16th place - -2 points


Bonus Points: 1 point for each pole position

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When Qualifying, It is Set too Race Alone, You will not See any other Turtle On track, Though the fastest lap will continue to change when another racer crosses the line with a Faster lap time. Do Not back Out of Qualifying, In GT6, there is no way to enter back in, after Qualifying has begun. Everything Will be said before the Qualifying and Race 1 Begins. Qualifying should be treated as a race, All Racers should have their mic muted too give all the racers the concentration at all times. Keep your mic muted after qualifying has ended, as it will send you right to Race 1. Every Qualifying Session will last 15 Minutes

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The First Turn Rule - It is the policy of this league for you to hold your position in turn 1 and not try to improve it unless the following situations occur: 1) The driver directly in front of you is asleep on the start. 2) The driver directly in front of you runs off course with at least 2 wheels off the track. 3) Obvious race incidents that must be avoided. 4) If you are able to fully draft past someone without incident or disruption to the other driver(s) with a reasonable distance before approaching the first turn.


Holding your position in the first turn is limited to the first turn on the first lap. This rule is in place for 2 reason: (1) to effectively avoid incidents in the first turn, and (2) so that drivers who are being careful and doing their part to avoid incidents in the 1st turn of are not taken advantage of. There is no sense in causing an incident in the congestion of the first turn. You can not win the race on the 1st turn or even the 1st lap. If a complaint is filed, the decision we make will be one that promotes an incident free first turn.


Dive Bombing


Dive bombing is unacceptable, and only results in incidents. It is not the same as passing under braking. Dive-bombing is when a trailing car intentionally brakes late to dive underneath the car in front of them as they are turning into a corner. The trailing driver must move to the low groove for at least 3-4 seconds prior to corner entry so that the leading driver can see the trailing drivers intentions in his mirror. However, running the low groove is not a guarantee that he will allow you to pass, it is only an indication that you wish to pass on the low side. The trailing driver must also have gained at least a half a car length lead before braking begins so the leading driver can see his position and avoid contact.


Mics During Racing

From the beginning of the race, until the last driver crosses the finish line, your mic should be on mute. This allows all racers to concentrate on their driving to the fullest. You may unmute to tell a driver your track position if racing in close proximity. If a racer is on mic by mistake, please feel free to say "Mic Check" to remind all racers to check.



Race Incidents



Legitimate complaints are encouraged, they insure a better racing environment for everyone. Complaints should be addressed by "Private Message" to the race steward of the race in which the incident occurred. Please include race number, lap number, and time of incident. A ruling will be announced after a video review by an independent steward. All racing incidents or racing related issues shall be dealt with privately and under no circumstance mentioned publicly.


Gentleman Rule

In 2 Situations the Gentleman Rule Can apply, first off, when racing with a group of racers around you, and hitting someone off track, you are at fault, you must give their position back and wait up for them, even if it requires losing positions. Second off, When going off track, and cars are around you, the on track cars have the right of way, and when it's the correct time, please cautiously return to track when it's safe too, even if it requires to brake or let off the gas pedal to allow on track racers past you. Failing to follow the Gentleman Rule, and getting a race complaint against you will lead to Stewards Penalizing you for not following the rule. The Basic Saying is, when you make a mistake, you are at fault and be a Gentleman about it. We do not want to be saying to everyone week by week that you cant go off track or push someone off track. We all make mistakes on track sometimes weather hitting someone off track, or going off track, but when happening, be a Gentleman about it. To Apply The Gentleman rule towards yourself, another gentleman way to penalized yourself simply by letting off the gas pedal for roughly 3-5 Seconds. This way no ground is gained. Please Know that Turtle Racing League Does NOT take penalty's very serious, we are all here to have a blast racing together. For the most part the first couple of times we will talk to you about what happened and make sure it does Not happen again. We all make mistakes off and on track, and we want to turn your mistakes into successful Racing by knowing not to do that again.


What Makes Turtle Racing League - FLEX Racing Series Interesting

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Rotating Tire System


Based on the starting Tire regulation on the car, the next two races, the tire compound will go down 1 grade each race. For example, if the car has a 530 Performance Point, it will use Racing Hard Tires In Race 1. However in Race 2, you will use Sport Softs that next race, followed by the Last 30 Minute Race being another down grade on Sport Mediums. If a Car Start on Comfort Medium Tires for Race 1, then Race 2 you would Rotate to Racing Softs for Race 2, Followed in race 3, you would use Racing Mediums in Race 3. This is why it is rotating, and it's matter of weather you can run on different compound tires, and still run fast laps. This does NOT have a effect on FLEX Enduro Races.


Damage System



Race 1 and Race 3 will always be on Light Damage. But to Flex Things out, Race 2 will always be on HEAVY Damage. We all know in post Heavy Damage Races, a little damage can ruin your race. As Flex offers 2 Light Damage Races, Flex is offering you to challenge from making any contact with anyone in Race 2. In Rally Races, Damage will always be on Light, Including Race 2. All of the 1 and a half Hour FLEX Enduro Races will be on Light Damage, except special Nascar Races like the Daytona 500 or the Brickyard 400.

Tracks And Cars Selection


Turtle Racing League - Flex Series offers you to race with multiple cars in 1 week or Multiple Tracks in 1 week, It also Features a bunch of Car Vs. Car Battles. The FLEX Series is basically Flexing Out your Car Choice and the Track Choice, Racing at Several Tracks, and/or Racing with Multiple Cars. The FLEX Series wants you to FLEX out your Racing Experience and let you control what to race with or where to race with.


Track Creator Racing


Coming Soon




Prizes


Coming Soon Once Community Comes out on GT6



How To Join Turtle Racing League - FLEX Racing Series


Step 1: Post your request to join along with your PSN ID in this thread. Also choose and include a unique (refer to drivers list) car and wheel color combination. You will also need to choose a unique car number for cars with number plates. Colors selection will be on a first come, first served basis.


Step 2: Purchase your car(s) then change the oil. Do not tune them in any way. Races are "Tuning Prohibited" however, the "Tuning Prohibited" filter allows for changing brake balance, torque split, and engine limiter.


Step 3: Join the FLEX Turtle Lobby on Friday night at 10pm Eastern / 9pm Central / 7pm Pacific


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League Director: Ph1sher

League Coordinator: DolphDrago

League Coordinator: RacingOtaku86

League Steward: jay*doc

League Steward: ThethirdRoy

League Steward: Psycho Tuber

League Steward: GTP_tzracer​
 
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#2 / Masterhec / GTMX-HECTO1 / Yellow Car l White Wheels
#6 / Diggs392 / Diggs392 / Azure Blue Metallic car l White Wheels
#9 / KTR5 / CoachMK21 / Daytona Blue Car l Daytona Yellow Wheels
#11 / TX Exectioner / TX_Executioner / Matte Silver Car l Black Wheels
#12 / turnupdaheat / turnupdaheat / Color Combo TBA
#13 /
ItsAllAboutWins / GTP_Wins / Black Car l Black Wheels
#16 / The Engineer / MrProject_74 / Black Car l Yellow Wheels
#17 / Dolph Drago / DolphDrago / Orange Car l Black Wheels
#19 / BionicDerp / BionicDerp / Green Car l Blue Wheels
#22 / GT_Racer22 / gr8racrs / Matte Dark Silver Car l Matte Black Wheels
#31 / Dagger311 / Dagger311 / Chrome Car l Chrome Wheels
#34 / TheBlack7 / Arrogant-Lobster / Yellow Car l Green Wheels
#38 / flesxruoyxllik / flesxruoyxllik / Red Car l Blue Wheels
#39 / Ph1sher / GTP_Ph7shr / Chrome Blue Car l Chrome Blue Wheels
#40 / RacingOtaku86 / RacingOtaku86 / Silver Car l White Wheels
#41 / SilverFire / SilverFire41 / Icy Blue Car l Gold Chrome Wheels
#50 / Monkeyboy4q / Monkeyboy-4q / Silver Car l Green Wheels
#58 / euclid58 / euclid58 / White Car l Black Wheels
#59 / LeadFootLiam / Liampage123 / Silver Car l Black Wheels
#61 / ShredTec / shred-tec / Lime Green Car l Red Car
#66 / Kalem / KTrain186 / Silver Car l Red Wheels
#69 / racing4life / little_evo / Aranico Argos car l Racing Blue Wheels
#84 / Severn / GTP_Severn / White Car l White Wheels
#85 / lightningd / lightningdf22b1 / White Car l Gold Wheels
#97 / M Muggins / muggins97 / Blue Car l Gold Wheels
#99 / Latenight Rider / Latenight-Rider / White Car l Chrome Wheels

Reserve Drivers

Drivers who are going to be out for several Weeks, or have been out several weeks, all new racers are more than welcome to use their combo if you want, but when they return, their color combo or number returns back to them and you are forced to choose a new color combo or Number.



#68 / Socket68 / randy1122 / Gold Car l Red Chrome Wheels​
 
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Turtle Racing League - FLEX Racing Series


Race 1: January 31st, 2014 - Three 30 Minute Races - Where It All Started With FLEXING Karts 👍

Round 1

Track: GT Arena
Car: Junior Kart
Laps: 60
Tires: Sport Softs
Damage: Light

Round 2

Track: Circuito De Madrid Mini
Car: 100 Karts
Laps: 28
Tires: Sport Softs
Damage: Heavy

Round 3

Track: Suzuka East
Car: 125 Shifter Karts
Laps: 30
Tires: Sport Softs
Damage: Light


Race 2: February 7th, 2014 - Three 30 Minute Races - Feel the Fresh Air 👍

Round 1

Track:
SilverStone International Circuit
Car: Caterham Seven Fireblade '02
Laps: 27
Tires: Racing Mediums
Damage: Light

Round 2

Track:
Silverstone International Circuit
Car: Light Car Company Rocket '07
Laps: 29
Tires: Racing Mediums
Damage: Heavy

Round 3

Track:
Silverstone International Circuit
Car: KTM X-BOW Street '12
Laps: 28
Tires: Racing Hards
Damage: Light



Race 3: February 14th, 2014 - Three 30 Minute Races - Aston V12 Challenge 👍


Round 1


Track: Grand Valley Speedway / Reverse
Car: Aston Martin V12 Vantage '10
Laps: 15
Tires: Racing Hards
Damage: Light


Round 2


Track: Cote de Azur
Car: Aston Martin V12 Vantage '10
Laps: 18
Tires: Sports Softs
Damage: Heavy


Round 3


Track: Trial Mountain
Car: Aston Martin V12 Vantage '10
Laps: 19
Tires: Sports Mediums
Damage: Light



Race 4: February 21st, 2014 - Three 30 Minute Races - Around The World In SuperGT300 / GT500 Base Model Racing 👍


Round 1


Track: Twin Ring Motegi Road Course
Car: Subaru Impreza GT300 Base Model '08 l Lexus IS350 GT300 Base Model '08 l ASL Garaiya GT300 Base Model '08
Laps: 15
Tires: Racing Hards
Damage: Light


Round 2


Track: Suzuka Circuit
Car: Nissan GT-R GT500 Base Model '08 l Lexus SC430 GT500 Base Model '08 l Honda NSX GT500 Base Model '08
Laps:
Tires:
Racing Mediums
Damage: Heavy


Round 3


Track: Fuji Speedway GT
Car: Honda Keihin HSV-010 '12 Vs. Honda Raybrig HSV-010 '12
Laps:
Tires:
Racing Mediums
Damage: Light



Race 5: March 7th, 2014 - Three 30 Minute Races - Le Mans Racing 👍




Round 1


Track: Circuit de la Sarthe 2013
Time Change / Time Progression:
Car:
Viper GTS-R (Team Oreca) #51 / #91 '00
Laps: 8
Tires: Racing Softs
Damage: Light


Round 2


Track: Circuit de la Sarthe 2013
Time Change / Time Progression:
Car:
Audi R10 TDI '06
Laps: 9
Tires: Racing Softs
Damage: Heavy


Round 3


Track: Circuit de la Sarthe 2013
Time Change / Time Progression:
Car:
Mazda 787B '91
Laps: 9
Tires: Racing Softs
Damage: Light

Race 6: March 21st, 2014 - 1.5 Hour FLEX Enduro - Thunder Down Under

Track: Mount Panorama Motor Racing Circuit / Time Change
Car: 2000 Ford Falcon XR8
Laps: 40
Tires: Racing Mediums
Damage: Light
Qualifying: 1 Hot Lap l 2 Qualifying Laps


Race 7: March 28th, 2014 - 3 30 Minute Races - Junior Rides Come First

Round 1

Track:
Silverstone Grand Prix
Car: RedBull Junior Car
Laps:
Tires:
Damage:
Light

Round 2

Track: Suzuka Circuit
Car: RedBull Junior Car
Laps:
Tires:
Damage:
Heavy

Round 3

Track: Twin Ring Motegi Road Course
Car: RedBull Junior Car
Laps:
Tires:
Damage:
Light


Race 8: April 4th, 2014 - 3 30 Minute Races - The Return Of The Nurb!

Round 1

Track:
Nurburgring Nordschleife
Car: Nissan Delta Wing
Laps:
Tires:
Damage:
Light
Round 2

Track:
Nurburgring 24 Hour Track
Car: Nissan GT-R NISMO GT3 N24 Schulze Motorsport '13
Laps:
Tires:
Damage:
Heavy
Round 3

Track:
Nurburgring Type V
Car: Nissan GTR Black Edition
Laps:
Tires:
Damage:
Light

Race 9: April 11th, 2014 - Three 30 Minute Races - Rally Racing Where RacingOtaku Will Put Us To Shame


Round 1


Track: Chamonix - East
Weather / Changeability: 50% / 10
Car: Subaru Impreza Rally Car '01
Laps:
Tires:
Snow Tires
Damage: Light
Penalties: Off

Round 2

Track: Toscana
Time / Time Progression:
Car:
Subaru Impreza Rally Car '01
Laps:
Tires:
Dirt Tires
Damage: Light
Penalties: Off


Round 3


Track: Nurburgring Nordschleife
Weather / Changeability / Surface: 100% / 0 / 100%
Time / Time Progression: 12:00 / 1
Car: Subaru Impreza Rally Car '01
Laps:
Tires:
Sports Softs
Damage: Light
Penalties: Off
Completed Races - 👍
 
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Race 1 l January 31st, 2014 l Where It Starts With Flexing Karts l Results

Race 2 l February 7th, 2014 l Feel The Fresh Air l Results

Race 3 l February 14th, 2013 l Aston V12 Challenge l Results


Race 4: February 21st,2014 l Around The World In SuperGT Racing l Results
 
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Turtle Racing League

Monday l Off

Tuesday l Off

Wednesday l Enduro Practice l 8pm Eastern l 7pm Central l 5pm Pacific

Thursday l High Speed Touring Racing l 8pm Eastern l 7pm Central l 5pm Pacific

Friday l Friday Night Flex Racing l 10pm Eastern l 9pm Central l 7pm Pacific

Saturday l Saturday Night Enduro Racing l 10pm Eastern l 9pm Central l 7pm Pacific


Sunday l Off
 
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Well, hell yeah!

As previously stated I can't guarantee a steady show like I can for Saturday night Enduro, but I will definitely be around as often as possible.

I'll keep my White/White #84 for constancy. :D
 
I'll have my usual orange car, black wheels, #17 combo. 👍

I'll see what I can do to make the schedule somewhat interesting. :sly:
Awesome! Got it thanks for joining

Well, hell yeah!

As previously stated I can't guarantee a steady show like I can for Saturday night Enduro, but I will definitely be around as often as possible.

I'll keep my White/White #84 for constancy. :D
You betcha man!


Ill update drivers list tomorrow afternoon 👍
 
lobster here #34, yellow car, green wheels sign me up please
and thanks to all the turtle bosses for starting these leagues
Black on black #7

Grrrr... you took my number again Phisher.
Count me in phish.... Gold car red chrome wheels #68.
Green, blue, 19. The usual. :lol:
#85 / lightningd / lightningdf22b1 / White Car l Gold Wheels
Welcome to the FLEX Series Everyone, i will get you all added to the drivers list later today

Whoops, Looks like i took #7 :lol:

Race schedule will be fully update throughout the weeks As i get info from stewards
 
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