The Alfa required hard braking to be done in a straight line. Delicate braking while turning at med to high speed. And by delicate, I mean just thinking about braking while turning. The thing I liked about it was how stable it was under acceleration after you got it slowed down some.
I briefly touched on why this was occurring in this
post from a while back.
In effect, GT7s strive for more realism has had some side effects. Particularly with the added parameters in suspension modelling, making changes in isolation now have some downsides like in real life.
You can no longer slam a car and it just gets more and more grip until you are at minimum ride height. The game recognises suspension travel and clearance, so once you lower past a certain point in vehicles you can no longer turn the wheel more than a few degrees. It 'knows' that there isn't enough fender clearance to turn the wheel. There are probably 437 threads in the main GT7 forum complaining about that followed by dozens of comments telling the OP to increase the ride height. Even small rake changes have relatively realistic effects. Aside from a few cars that have pretty high spring rates in stock form(Camaro ZL1 comes to mind) racing tyres on a production car are going to keep doing that to varying degrees. Some cars will be worse than others.
This more accurate modelling has affected how cars behave with various modifications as well, including tyres. Just like in real life, tossing slicks on a stock sedan with no other changes is going to make a car do some pretty whacky stuff. Put a set of Hoosiers on a stock Jetta, Fiesta, Mini, Fiat 500, etc, and I could roll that car over in a parking lot. In fact, many people have lol. And before they roll they do things like oscillate 3-4 times in a tank slapper, and spinning out under corner entry braking. That is why for so many years pimpshocks were a staple of stock class racing. When asked at what point someone decided to put Motons or Penskes or Ohlins or AST(heh) or Jrzs or zzyzx(lol) or even a set of Koni 2812s, often the answer you'll get is "the day after I almost rolled it."
As these sims become more realistic over time, adaptations may be needed to maintain the realistic racing experience. We began to see some of the when the game came out and the internet was up in arms because 500hp rear wheel drive cars were very difficult to drive without traction control. That was another side effect of Polyphony shooting for realism in their physics and suspension and tyre models. I mean, a 500hp rwd car is kind of a handful to flatfoot out of a 25mph hairpin in 1st gear without traction control in real life lol. Hell, most cars in that class in real life have ABS, TCS, ESC, etc that can never be fully disabled, even in "competition mode." At some point or another, we may come to a point where the sims are so realistic that we have to deal with those issues. The 'race tyres make production cars do silly things' may just be the tip of the iceberg we are going to see in the next few years.