[1.0.4] GT5 Master Mod

Discussion in 'Gran Turismo 5' started by Nenkai, Sep 4, 2020.

  1. Nenkai

    Nenkai

    Messages:
    14
    You may have heard of me in a few threads here or in other places - I've created tools to view and edit the game. This mod is a result of all the research that has been made towards the game compiled into one.

    This mod adds several features to the game - mainly hidden ones and trust me, there are a lot. A lot of these features were used by Polyphony Digital to help developing the game.

    1. LAN Mod
    This is based off the original LAN Mod made by Razerman. A couple fixes and improvements were made:
    • Chat logs now display properly when activating "Online Lounge Demo" in Secret Settings (which allows names to appear properly to others).
    • 3 new car set restrictions were added. (Could not add more, the game doesn't load them properly for some reason.)
    • The original LAN Mod broke the regular Rome track. This is fixed.
    • The original LAN Mod broke Course Maker and GT TV. These options are now accessible again.
    • More cars are available in the Arcade Section, which also appears in Recommended and people can use without owning them. Also means that you can do more specific One-Make races.
    [​IMG]

    2. PS2 Swapped Tracks
    Also based off the original LAN Mod. The original Rome track was broken as a swap to the PS2's Rome was made which was not working. This is fixed.

    -> Fuji Speedway GT (new_fisco_gt) -> Seattle Circuit
    -> Eiger Dirt East (r_eiger_dirt_east) -> Smokey Mountain North
    -> Eiger Dirt West (r_eiger_dirt_west) -> Swiss Alps
    -> Reverse Tokyo R246 (r_akasaka) -> Nurburgring Nordschelife PS2
    -> Sarthe 2009 (sarthe2009) -> Hong Kong
    -> Sarthe 2009 Old (sarthe2009_old) -> Costa di Amalfi
    -> Sarthe 2005 (sarthe) -> Beginner Course
    -> Sarthe 2005 Old (sarthe_old) -> Apricot Hill
    -> Rome Reverse (r_rome) > Test Course
    -> Madrid Reverse (r_madrid) -> Circuit de Valencia
    -> Madrid Short Reverse (r_madrid_short) -> El Captain
    -> Special State Route 5 Reverse (r_route5) -> Complex String
    -> Special Club Route 5 Reverse (r_route5_club) -> Circle60
    -> Chamonix 2010 West -> Chamonix (PS2)
    -> Chaminix 2010 Mini -> Ice Arena
    -> Autumn Ring Reverse (r_autumn) -> Opera De Paris
    -> Autumn Mini Reverse (r_mini) -> Seoul Central
    -> Deep Forest Reverse (r_deepforest) -> Motorland
    -> Grand Valley Reverse (r_grandvalley) -> Mid-Field Raceway
    -> Grand Valley East Reverse (r_grandvalley_east) -> New York
    -> Trial Mountain Reverse (r_trialmt) -> Infineon Raceway

    3. QA Menu
    Allows you to easily edit your save ingame, unlock DLCs directly, used by testers during development.
    Pressing SELECT on the main menu.
    [​IMG]
    [​IMG]

    4. Any Car in Photo Travel
    A bypass rather than hidden feature. You can use standard cars in Photo Travel.
    [​IMG]

    5. Race Editor
    Used by Polyphony Digital to create game events, most notably licenses. You can use it to save events as an XML file to either the hard drive or an USB.
    (Events are located at textdata/gt5 if you want to make custom events.)
    [​IMG]

    6. Extra Course Maker Settings
    Presumably used during development to make events for the GT Tour.
    You can set the track length, and type of track. Yes you can now make Point-To-Point tracks. You can also drive your current GT Mode car during testing.
    [​IMG]

    7. Painting Any Type of Car & Wheels
    Also a bypass. Does not apply the color on all cars, rather unpredictable.
    [​IMG]


    8. Special Settings
    Now without save editing required.
    [​IMG]

    9. All Cars in Dealership
    Prices are balanced, so the Used Car Dealership is still relevant.
    [​IMG]

    10. Uncategorized
    • All tracks had their "rain_situation" enabled, meaning you can now set any track rainy.
    • Any car can drive on Effel (Kart) and Tokyo Bay (Kart).
    • All DLC tracks had their "is_dlc" flag disabled (Arcade).
    • Template02 and 04 are now playable online (LAN).
    • Added a notice in the Main Menu with the Mod version.
    • Removed ALL annoying gttop (Main Menu) PSN prompts while connected to the internet.
    • Update Main Menu year to 2020.
    • Runviewer features enabled in Photo Travel.
    • Runviewer feature (Resolution Changing) enabled in Options.
    • You can go in the museum menu, but it does not work much, still.
    • Debug features enabled for any game build.
      * Pressing SELECT on the main menu brings up a debug menu.
      * Holding R1 while going to the photo travel mode unlocks all locations.
      * Holding R1 while openning all tickets/vouches runs in debug mode; no tickets are consumed.
      * Pressing START in any event or license completes them.
      * Pressing START in the Used Car Dealership on a car gives you the car for free.
      * Pressing TRIANGLE in the Dealership on a car color gives you the car for free.
      * Holding R1 while viewing a car in the garage does not make the car spin.
      * Holding R1 while picking a car in arcade mode does not make the car spin.
    Changelog
    [1.0.4] 29/09/2020
    * Fixed RACE_EDIT's load button. First Adhoc bug fixed caused by Polyphony Digital. Technical notes below.
    * - Was meant to possibly get something from the save data like last used load or save paths to display a list of local files. (main::GAME_STATUS) however some tables werent defined and caused object dereference.
    * - Fixed by passing NILs to the function arguments for loadGameParameter when pressing the button, and removing further instructions that checked with save params.
    * Fixed RACE_EDIT's course map. Was using an inexistant path.
    * Fixed some RACE_EDIT car thumbnail paths that were using GT5P path style.
    * Changed the RACE_EDIT default sample a bit to appear less broken. It also allows AI without crashing.
    * Reimplemented offline login presents (and increased XP/Cash ratio)
    * Online: Minimum Shuffle Base changed from 300 to 240.
    * Online: Maximum Shuffle base changed from 500 to 1000.
    * Online: Shuffle list for higher PP ranges imported from GTPSP.
    * Online: Time to finish minimum changed from 20 seconds to 10.
    * Money limit increased from 20,000,000 to 2,000,000,000 (possibly only new saves).
    * Added some A-Spec dummy events just to test out template02 and 04.
    * Fixed some missing stardard makers missing in dealership including PSP standards. (AC Cars is missing - this is intentional, made the debug menu crash for some reason.)
    * Fixed some A-Spec events causing soft-locks.

    [1.0.32] 13/09/2020
    * Release of LITE version.
    * Attempt fix 2: B-Spec causing softlocks.
    * Fixed Pagani maker missing in dealership.

    [1.0.31] 10/09/2020
    * Readded RACE_EDIT event as it was accidentally removed while restoring cut A-Spec events.

    [1.0.3] 10/09/2020 ** system.db reset & backup required due to new track swaps if you want**
    * Car dealership now sells all the cars.
    * Restored cut A-Spec events.
    * PS2 Tracks that did not have a map menu icon now have one. (Credits to Shy_Doge)
    * PS2 Tracks that did not have a logo now have one.
    * Restored a GTHD/GT5P scene for a car selection in GT Mode which looks a lot cooler.
    * Removed Pikes Peak due to being almost unplayable. Eiger Long Reverse is back in.
    * Swapped Reverse Tokyo to Nurburgring PS2.
    * Fix: Certain licenses that were running on Hong Kong instead of Sarthe due to track swaps.
    * Fix: Mod notice was not showing in a few game languages.
    * Attempt Fix: BSpec Debug feature which was causing a softlock.

    Install & Download
    Instructions are within each zipped file. No instructions on how to mod your console to use the mod are provided.
    * Full version: Unavailable due to possibly breaking website terms.
    * Lite version (without debug features which edits your save): http://www.mediafire.com/folder/tf8sgesf71msg/Lite

    Credits
    - Myself (Nenkai#9075) - ADHoc Script Parser, GTToolsSharp, mod creator
    - Klitlika - Added cars to arcade and recommended, course list changes.
    - Original creators of the LAN Mod.
    - https://github.com/Razer2015/ for the RT2 tool.
    - Gran Turismo 5 Research server.
    - Gran Turismo 5 LAN server. (discord.gg/XcEskrJ)

    Tools Used
    https://github.com/Nenkai/GTToolsSharp - GT5/6 Volume Unpacking/Packing
    https://github.com/Nenkai/GTAdhocParser/ - ADHoc Script disassembler
    https://github.com/Nenkai/TXS3Converter/ - TXS3<->Standard Image
    https://github.com/Razer2015/GT.RText - GT5/6 Localization String Editor
    HxD - Hex Editing
    Notepad++

     
    Last edited: Sep 30, 2020
  2. VBR

    VBR Premium

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  3. FarikSeruki

    FarikSeruki

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    Location:
    Indonesia
    First of all. this mod is gonna be a game changer for sure no need using garage editor for repaint the car that cant be repaint
    and for me this is gonna be a best mod for GT5

    about the install & download you can just make a tutorial on youtube and post all the stuff that needs to be downloaded in description on youtube
    that my opinion.

    overall i very salute that to this day people still modding stuff on GT5

    Cheers
    Farik
     
    Klitlika likes this.
  4. SportCoaster

    SportCoaster

    Messages:
    64
    Looks, sounds and feels absolutely amazing! Except for the fact that the PS3 has to be modded... bummer. Oh well, hope that's easy.

    I would prefer a way to disable some of the Debug options like instant completion of Events, though. However, I noticed that the Player can have more than 20 Million Credits. That's amazing, too.
     
  5. Nenkai

    Nenkai

    Messages:
    14
    Could do that, preferably I'd like to know if posting it is fine rather than going through all that stuff. I've already released it on various places.

    I plan on releasing a version that doesn't have the debugging options.
     
  6. SportCoaster

    SportCoaster

    Messages:
    64
    Thanks a lot. I'll look forward to being able to make hundreds of Events, hopefully with no PP limits.

    By the way, will Gran Turismo 6 have a similar Mod in the future? Or would that need an external PC Program to make custom Events? I'm asking this because nobody seems to have found Debug menus in that game, unlike with Gran Turismo 5.
     
  7. Nenkai

    Nenkai

    Messages:
    14
    Gran Turismo 6 will have a similar treatment. There are several debug features in there *including* menus.
    Creating events for it is also much more customizable than GT5 - it is an improvement in almost every way. Most notably AI scripting directly within an XML file, for the Sierra events.

    Events are XML, you can edit them with any text editor.
     
    Klitlika likes this.
  8. Nenkai

    Nenkai

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    I've released 1.0.3. Still cannot post a link to it though, however with the appropriate changes I will release it with 1.0.4.
    Internally i've been making changes to allow me to release a version without the game breaking debug options. There will be no guide to allow modding into a PS3 in the first place to avoid discussion about piracy and such.

    I plan on releasing the "light" version with 1.0.4 here.

    [​IMG]
     
    Last edited: Sep 14, 2020
  9. Thom Lee

    Thom Lee

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    239
    Location:
    Germany
    I have a CFW PS3, cant wait to play this mod! :D
     
  10. SportCoaster

    SportCoaster

    Messages:
    64
    Light version? I wonder what that means.

    By the way, is the possibility of adding in a custom Announcer in the game possible, or would that demand editing scripts or code of the game itself? I had been thinking about recording myself as an Announcer for when Tracks, Cars and Events are chosen, Level Ups, Countdown and Laps Remaining, etc.
     
  11. Nenkai

    Nenkai

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    14
    Some of these just come down to sound editing but some others aren't present by default so editing scripts would be needed (and as of now, not really possible)
     
  12. con360

    con360 Premium

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    Location:
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    Everything works wonderfully! Just need to get to grips with the race editor!

    But here is a list of a couple of bits that you may already be aware of:

    B-Spec soft lock with 2nd Bob. (Edit: Just got a lock when I only have one Bob. Might just be Debug B-Spec messing about?)
    Maybe soft lock when finishing an entry in the custom race editor.

    Missing from Dealership:

    (Manufacturers)
    AC
    Alpine
    Mugen
    NISMO
    Opera Performance
    Pagani
    TOM's
    TRD
    Trial

    (Individual Cars) - These mostly seem to be Standard prize cars, but do not show up even after you win the related series.
    Buick Special
    HPA Stage II R32
    Jaguar XFR '10
    Nissan GT-R SpecV (GT Academy SPECIAL)

    (Standard versions of Premium cars) - I doubt these are of high priority!
    Acura NSX '91
    Audi TT Coupe 3.2 quattro '03
    BMW Z4 '03
    Chevrolet Corvette ZR1 (C6) '09
    Chevrolet Camaro Z28 '69
    GT by Citroën Concept '08
    Daihatsu Copen Active Top '02
    Enzo Ferrari '02
    Ferrari F2007
    Honda NSX Type R '02
    Honda CIVIC TYPE R (EK) '97
    Lancia DELTA HF Integrale Evoluzione '91
    Lotus Elise 111R '04
    Lotus Esprit V8 '02
    Mazda 787B Race Car '91
    Mazda Autozam AZ-1 '92
    Mazda éfini RX-7 Type R (FD) '91
    Mazda Eunos Roadster (NA Special Package) '89
    Mazda Eunos Roadster J-Limited (NA) '91
    Mazda RX-7 GT-X (FC) '90
    Mazda RX-7 Spirit R Type A (FD) '02
    Mercedes-Benz 300 SL Coupe '54
    Mercedes-Benz SL 55 AMG (R230) '02
    Mitsubishi Lancer Evolution IV GSR '96
    Nissan Fairlady Z 300ZX TwinTurbo 2seater (Z32) '89
    Nissan GT-R SpecV '09
    Nissan SKYLINE GT-R V・spec II (R32) '94
    Nissan SKYLINE GT-R V・spec (R33) '97
    Nissan SKYLINE GT-R V・spec II Nür (R34) '02
    Clio Renault Sport V6 24V '00
    Shelby Cobra 427 '66
    Suzuki Cappuccino (EA11R) '91
    Suzuki Cappuccino (EA21R) '95
    Toyota CELICA GT-FOUR Rally Car (ST205) '95
    Toyota SUPRA 3.0GT Turbo A '88
    TVR Tamora '02
    TVR Tuscan Speed 6 '00
    Volkswagen Golf IV GTI '01
    Volkswagen Golf V GTI '05

    Events:

    Beginner - Civic Race - Race type is set to no restrictions one-make with whatever the player enters with.

    Beginner - MR Challenge Race 3 - Drivetrain restriction set to FF

    You have done an astonishing job with this mod, thank you!
     
    Last edited: Sep 13, 2020
    Thom Lee likes this.
  13. Nenkai

    Nenkai

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    14
    Ah thank you for the details, didn't think someone would list it all - i'll attempt to fix that by the next update. As for Race Edit it's pretty unstable by default, not caused by the mod.



    For now, i'm releasing the "LITE" version - with all the game breaking features removed to fit here.

    1.0.32
    Install instructions are inside. Supports EU, US, JP: http://www.mediafire.com/folder/be1r1zcamq4a1/Lite
    No instructions on how to mod your console.
     
    Last edited: Sep 13, 2020
  14. con360

    con360 Premium

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    No worries! I've been replaying through every GT as of late with any cut content restored where possible and 100%ing them. You honestly couldn't have timed this mod any better for me if you tried!

    I expected as much, definitely not designed to be user friendly that is for sure! If you need me to find anything else just give me a shout, it's been pretty spot on for the 15 hours I've put on it the last 3 days! Thanks dude!
     
    Nenkai likes this.
  15. Sonygamer455

    Sonygamer455

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    I should note that was in the mod at one point but was deliberately removed later on because it was causing issues with the game. Eventually, it will be put back in there if they can figure out what the issue was. As for the others, I don't know why they aren't there.
    I brought this up, but from what I gather, they won't be added to the dealership. Not going to lie though, I wouldn't mind it, especially since some of them have somethings their premium counterparts do not.
     
    Klitlika and con360 like this.
  16. con360

    con360 Premium

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    Apologies, 2 more bits. 2 Events in the Professional class are bugged. The Indy Prototype race can never show as completed even if you try and force it, and the Beetle Cup will show as complete but the Event tile itself will not, causeing you to not be able to 'complete' the Professional class.

    Cheers!
     
  17. Thom Lee

    Thom Lee

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    239
    Location:
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    Hey, I'm Paiky from Discord. I'll do with this mod a 100% A-Spec run and give you as much feedback as possible. I'm looking forward to it! I will publish the run on Youtube as an "Lets play". (Unfortunately only in German.) The run begins at the beginning of november. I will of course link you and your topic in the video description

    Thanks for the great work!
     
    Last edited: Sep 23, 2020
  18. SportCoaster

    SportCoaster

    Messages:
    64
    Can this Mod allow me to change the Time Limits for License Tests and Special Events? I want to make both easier once I get Gran Turismo 5 again.
     
    equalitus likes this.
  19. TheAdmiester

    TheAdmiester

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    You'd have to edit the files for the events manually to make them easier, the mod doesn't do it for you.
     
  20. SportCoaster

    SportCoaster

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    64
    How hard would that be? Sounds like it wouldn't be really possible inside the game itself, unless the Event Editor includes the License Tests and Special Events?
     
  21. Nenkai

    Nenkai

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    14
    One thing I forgot to mention is that seemingly progression is hardcoded, so completing these events doesn't seem solvable, at least yet.
     
    con360 likes this.
  22. con360

    con360 Premium

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    Ahh, no worries! It's all still fun either way! At least the events work and are stable! :cheers:

    Cheers!
     
  23. Klitlika

    Klitlika

    Messages:
    2
    i'm currently working on the unused events issues we had and trying to get more of them in there that function fine... i'll be finishing up soon hopefully so nenkai can go ahead with another update that'll also include the additional cars mentioned by con360... thx for that list btw... (if you join the discord hit me up and you can be a TESTER, ideally you'd have EU)
     
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  24. VBR

    VBR Premium

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    Is there any way of enabling reflection mapping on all tracks?

    The only track that has it in GT5 is SSR7.
     
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  25. con360

    con360 Premium

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    Already on the discord! :D Will message you on there, and I am indeed using EU!
     
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  26. Nenkai

    Nenkai

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    14
    1.0.4 Changelog

    Download: http://www.mediafire.com/folder/tf8sgesf71msg/Lite
     
    Last edited: Sep 30, 2020
  27. VBR

    VBR Premium

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    One of the best things about Shuffle was the fact it was PP & tyre compound limited. I don't think that 1,000PP would work with SH tyres...
     
  28. Thom Lee

    Thom Lee

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    Location:
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    Today I streamed a LAN party session. It was really fun and I'm looking forward to the next Lan parties! Hopefully I can post the stream here, it's only in German!
     
    Last edited: Oct 10, 2020
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  29. SportCoaster

    SportCoaster

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    Will Nitrous eventually be put into the game thanks to this Mod? From what I heard, Nitrous was going to be in the game, but it got dummied out.
     
  30. Nenkai

    Nenkai

    Messages:
    14
    Would need to look into it. Had a quick glance and there is leftover NOS handling code along with purchasing.
    In fact that would be a whole section in the Car Settings "Shop" according to a script. Just not selectable.
     
    Last edited: Oct 13, 2020
    equalitus likes this.