2014 Formula 1 Irl series | 9 Rounds waiting on car pics only now!Open 

4,887
United States
Los Angeles, Cali
JoeTruckV8
Plz note that this series is under major modification and will be fitted to F1's current sporting reg's & rules





Upcoming Race Time: Australian Tribute at Bathurst Mar 16th, 1pm Pst | 9pm Gmt
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Upcoming Race Time: May 25th , 1pm Pst | 9pm Gmt
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9 Round Track List
Bathurst March 16th
Monaco May 25th
Silverstone July 6th
Nurburgring July 20
Spa Francorchamps Aug 24th
Monza Sept 7th
Singapore/SSR5 rev Sept 21st
Suzuka Oct 5th
Indy Road Nov 2nd


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General Info About Races: This is a race series with a nice variety of FGT's!, tuned up to the higher end of the 600 to 700 horsepower range. We hope you can join us for some fun!

Date & Time:
Sunday March 16th, 4:00 PM EST (GMT-5)
Sunday March 16th, 1:00 PM PST (GMT-8)
Sunday March 16th, 9:00 PM (GMT 0)
Sunday March 16th, 6:00 AM (GMT+8)


Host & Stewards: Private lounge of JoeTruckV8 ; T-n-T 2000 ;

Race Length: 308km ran straight out.

Requirements: Fun, Clean, and Fair Drivers

Race Officials: JoeTruckV8 ; T-n-T 2000 ;

Room Regulations:
  • Non-fixed host room
  • High race quality
  • Microphones disabled
  • Light damage
  • No penalties
  • Real slipstream
  • Tire wear/Fuel consumption on "Normal"
  • Real grip reduction on wet/edge
  • Visual damage off
  • Collisions on
  • Racing line available
  • Traction control available
  • ABS available
  • All other assists off

Car Regulations:
  • Down to see complete list of cars and restrictions
  • What ever car you use for Rd 4 and beyond, you will have to stick with that chassis for the remainder of the season.
Tire Selection: 2 Compounds depending on irl compound choices for that round

Success Ballast: Not Applicable

Points Scoring GT6/F1 Combined Points System:

Points Scoring:
  • Pole Position: 1 point
  • Fastest Lap: 1 point
  • Lead Most laps: 1 point
  • Leading a race: 1 point
  • Pole position fastest lap, most laps, and leading bonus will also apply to the "slower" room if there are more than 16 drivers. Also, if you made an effort to race and could not finish due to disconnect or some other reason, you will still receive points.
GT6/F1 Combined Points System:
  • 1st: 30 points
  • 2nd: 26 points
  • 3rd: 23 points
  • 4th: 20 points
  • 5th: 18 points
  • 6th: 16 points
  • 7th: 14 points
  • 8th: 12 points
  • 9th: 10 points
  • 10th: 8 points
  • 11th: 6 points
  • 12th: 5 points
  • 13th: 4 points
  • 14th: 3 points
  • 15th: 2 points
  • 16th: 1 points
Track Boundaries:
  • Track boundaries are generally the same as those enforced by the GT5 penalty system and as defined by section 16: Offline Racing in the GTPlanet Online Racing Rules & Guidelines. Much of the following is taken verbatim from there.
  • Colliding with or using walls, fences or other obstacles is forbidden, whether time is gained or not.
  • Two wheels (except when airborne, where the vertical projection of the car onto the track counts) must be in contact with the track/circuit which includes the rumble strips and footpaths, but not grassed areas.
  • All green areas are not part of the track unless otherwise stated in the Race Specifics section of any given event.
  • Curbs, sidewalks/pavements are not part of the track unless otherwise stated.
  • Tarmac/Asphalt or any other kind of surface mentioned above that are situated beyond the normal limits of the track, Run-off areas for example, are not part of the track unless otherwise stated.
  • Any kind of rumble strip made of concrete, stone etc is part of the track unless otherwise stated.
  • In short: if there is no rumble strip, keep two wheels within white lines. If there is a rumble strip, keep two wheels on the rumble strip.
  • Occasionally crossing track boundaries to avoid other cars, accidents etc is to be expected, but if you continuously go out of bounds, you will be penalized.

Penalty System v2.0:
  • Crossing the pit exit line will result in a reprimand regardless of if you are not around another car or a 10s penalty if you defend your position by cutting the exit line.
  • A collision that results in another driver losing control of their car or better known as unavoidable contact will result in a 30s penalty, plus 5s penalty multiplied by positions lost. If the offending driver does not yeild the spot back then another 30s penalty will be added resulting in a 60s penalty overall
  • A collision that has clear intent to force another driver to lose control will result in a 45s penalty multiplied by positions losts. If the offending driver doesn't wait then he will get hit with a additional 30s penalty
  • When a driver overtakes unfairly and fails to yield within a reasonable time, a reprimand will be applied.
  • A 60s time penalty for not using both tire compounds.
  • The disadvantaged driver has 1 opportunity to reclaim his position. If the driver spins or crashes while another driver is trying to yield, no new penalty will be applied except for the 30s contact penalty.
  • Slight contact and taps will be allowed, but excessive force will result in a penalty.
  • If a driver disconnects after causing a collision worthy of a penalty, the penalty will be applied to their next completed race.
  • Using a car that failures to meet the regulations (e.g. Using an illegal engine upgrade) will result in you being disqualified from the event and a reprimand.
  • Offenders that receive 5 or more penalties will get a further 10s penalty on their next penalty given.
  • Discussion of collisions between the drivers is forbidden in the thread. All discussion must take place using the private messaging service.
  • When an incident is reported to the stewards a PM will be sent out by JoeTruckV8 to the drivers involved. They will then get a chance to explain their perspective and this will be noted by the stewards in subsequent action.
  • Any appeals against penalties must be declared by PMing JoeTruckV8. Not in the thread.
  • The penalty system may be altered after an incident to result in more appropriate action applied if it occurs again.
  • If a driver mixed soft and medium tires they will be penalized 60s.
  • Discussion of any kind of incidents(e.g. posting youtube clips), before action is taken, will result in the penalty being halved.
  • Post race rage (either in lounge or on thread) must end 10 minutes after the end of the race, any foul language/abuse after this time will result in a reprimand.
  • If a new rule is announced, and subsequent penalties are made to enforce the rule, each driver will receive a reprimand for their first offense.
  • 3 reprimands - back of the grid next round
  • 4 reprimands - 1pt deduction
  • 5 reprimands - 2 pt deduction
  • 6 reprimands - 3 pt deduction
  • For every reprimand afterwards the pts reduction will increase by 1.
  • *note if you are going to retire from a race please pull into the pits like a gentlemen racer plz or risk losing your points for that round!

Collisions/Penalties:
  • A collision that results in another driver losing control of their car will result in a 30s penalty multiplied by positions lost, 5 secs per each position lost.
  • A collision that has clear intent to force another driver to lose control will result in a 60s penalty multiplied by positions lost also.
  • If a driver is forced into a spin/into the gravel trap as a direct result of contact, a 30s penalty will be applied regardless of if the offending driver waits. This penalty will be given on top of any collision penalty another 30s penalty if the offending driver does not wait.
  • When a driver overtakes unfairly and fails to yield within a reasonable time, a 30s penalty will be applied
  • The disadvantaged driver has 1 opportunity to reclaim his position. If the driver spins or crashes while another driver is trying to yield, no additional penalty will be applied except for the contact.

Technical:
  • Crossing the pit exit line will result in 10s penalty regardless of if you are not around another car.
  • 60s will be issued for not using both tire compounds.
  • If a driver mixed soft and medium tires they will be penalized with a 60s penalty
  • Using a car that failures to meet the regulations (e.g. Using an illegal engine upgrade) will result in you being disqualified from the event. And a reprimand will also be given
  • A driver who receives 5 or more penalties over the course of a season, shall be given a reprimand

Forum
  • Discussion of collisions between the drivers is forbidden in the thread. All discussion must take place using the private messaging service. A reprimand will be given to anyone who posts twice or more about an incident.
  • Discussion of collisions between drivers is permitted on the thread if 2 of the drivers are Roderuner 1967 and Joetruckv8. This is to show clarity in the penalty system. Stewards only should comment.
  • When an incident is reported to the stewards a PM will be sent out by ZachAK47 to the drivers involved, if the incident is unclear from the replay. They will then get a chance to explain their perspective and this will be noted by the stewards in subsequent action.
  • Any appeals against penalties must be declared by PMing ZachAK47. Not in the thread.

Other:
  • Post race rage (either in lounge or on thread) must end 10 minutes after the end of the race, any foul language/abuse after this time will result in a reprimand.
  • If a driver disconnects after causing a collision worthy of a penalty, the penalty will be applied to their next completed race.
  • The penalty system may be altered after an incident to result in more appropriate action applied if it occurs again.
  • If a new rule is announced, and subsequent penalties are made to enforce the rule, each driver will receive a reprimand for their first offense.
  • New drivers will receive a reprimand for their first offense, regardless of severity
Reprimands: (This system Not Applicable to this series, waiting on Update)
  • 3 reprimands - back of the grid next round
  • 5 reprimands - 2 pt deduction
  • 6 reprimands - 3 pt deduction
  • For every reprimand afterwards the pts reduction will increase by 1.

Driver to Driver Pit Penalty Rule:
  • If a driver intentionally knocks another driver into the pits during green flag racing that offending driver will get last place points behind entire field plus disconnected drivers, and will start from the back of the pack for the next round as well plus a reprimand!
*Any questions about the penalty system should be directed to JoeTruckV8


Lag Policy:
  • In order to create the closest racing possible, a good Internet connection is needed. To ensure that this can happen we are doing a 3 strikes policy for lagging drivers (a strike is one race)
  • Strike 1- no action, it is treated as a one off
  • Strike 2 - warning that the driver needs to try to improve their connection
  • Strike 3 - the driver will not be permitted to race unless multiple stewards can confirm on race day the driver has no lag
  • If a driver does not lag for 2 consecutive races, then one strike will be removed.

Driving Standards:
  • When a driver has their front bumper, alongside the car aheads rear bumper, a cars width must be left by the car ahead.
  • The car ahead keeps right of way until the overtake is completed, when the overtaking car is completely ahead of the defending driver.
  • The car ahead may move across the track when defending even when the overtaking car is alongside, provided the overtaking car is not forced off track.
  • When alongside, a cars width must be left by the overtaking driver and the defending driver, neither driver cannot be forced off track.
  • Bump drafting is allowed, to indicate you do not wish to bump draft, move off the racing line on the straight.
  • The overtaking driver must be in full control of their vehicle and be prepared to abandon the overtake Drivers can and will use their active flashers to insinuate that they plan on pitting after the next turn or two to reduce collisions upon pit entries while attempting to be overtaken.

Qualifying:

  • The room will be open 15 mins earlier to have a 15 min knockout qualifying session before the start of the official race.
Pre-Race Car Checks:
  • Before the race can begin, I must check that everyone's car is the right horsepower and weight.
  • Please do not access your garage or tune menu when your car passes.
  • Anyone accessing the garage or tune menu will be penalized at the race officials' discretion.
  • Cars need to be broke-in so we don't have any HP gainers during the races. This is an advantage in the race.

Race Finish:
  • When the winner passes the checkered flag and the timer pops up, you will continue to race until the end of the lap you are currently on. Once you finish your lap, you are not allowed to pass anymore cars.
Post Race Scrutineering:
  • Race penalty for failing post race scrutineering will mean all of your current round points will be ripped away and a race probation period. The race probation period means the driver whom was found over powered will have to be checked for the next 2 future rounds alongside with the top 3 to be post race scrutinized. If a driver is found guilty twice then that driver will be banned from racing for 1 round. If a driver is found guilty 3 times then that driver will be removed from our series completely. We made this our most severe offense, as it is one of the most degrading offenses to oneself and all other drivers.

Post Race Scrutineering Summarized:
  • 1st offense 2 race probation period
  • 2nd offense 1 race ban
  • 3rd offense Series ban
*We understand that there are ways for a driver to get caught out unintentionally; that's the only reason why drivers get 3 strikes. Also this Penalty is a carry over offense so if you get strike 1 in season 1 and then get the same penalty in season 2, it still will be your 2nd offense. Autobacs will take as many measures possible to make sure that all drivers are getting a fair race. Because of this being a late night race for GMT drivers, we are only post race checking the Top 3.





 
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Nice effort, looks nice but there is already a lot of F1 racing on GT planet... One suggestion I'd make is to wait on your car selection as your races are a long ways off and there is supposed to be a Senna Content update in May of this year.
 
Nice effort, looks nice but there is already a lot of F1 racing on GT planet... One suggestion I'd make is to wait on your car selection as your races are a long ways off and there is supposed to be a Senna Content update in May of this year.

Noted! 👍

I run 3 Irl series, so my sole purpose is to race the event the real racers experience as the year goes on. since there are 3 of them between them all I expect to be busy, busy, busy through out the entire year. Plus mines is only a series of spot races so the guys who race the series can join in my spot race from time to time.

I'm sure I have scheduling conflicts at the moment but I will get them sorted out. Just posting this early on so drivers know whats brewing in 2014'
 
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