- 7,524
- Cincinnati, Ohio, United States of America
- BlackRose_Atomic
Thursday, November 11th
- Registration open to the public.
- Initial Balance of Performance released, subject to alterations.
- Entry Registration closes. Existing entries permitted to alter lineups as needed.
- Finalized Balance of Performance is confirmed.
- GT500 Qualifying from 12:00 p.m. to 1:00 p.m. EST. Top 6 qualify.
- GT300 Qualifying from 2:00 p.m. to 3:00 p.m. EST. Top 9 qualify.
- Race Lobby opens 1:30 p.m.
- Pre Race Scrutineering, 1:45 p.m-2:00 p.m.
- Race Start, 2:00 p.m.
- Estimated Driver Change/Stint 2 Start, 5:30 p.m.
- Estimated Race Finish, 8:00 p.m.
Virtual Reality Racing Sporting Regulations
1.1. All drivers competing in the Suzuka 1,000km must inform the event organizer of those intentions, detailing the class they are wanting to race in, car and car number they wish to use, team they are driving for, and a primary sponsor that is not already taken.
1.2. Car numbers 5-999 are open to all entrants to use, depending on class.
1.2.1. Entries in GT500 are open to select any number between 4-99 that isn't already reserved by another entry.
1.2.2. Entries in GT300 are open to select any number between 4-999 that isn't already reserved by another entry.
1.2.3. Car number 1 is reserved for the reigning GT500 Driver's Champion from the VRR Autobacs Super GT Championship, which was Timlour
1.2.4. Car number 0 is reserved for the reigning GT300 Driver's Champion from the VRR Autobacs Super GT Championship, which was Fred-dude
1.2.5. Car number 3 is reserved for the reigning Suzuka 1,000km GT500 winning team, which was Clockwork Motorsports.
1.2.6. Car number 4 is reserved for the reigning Suzuka 1,000km GT300 winning team, which was Starscream Enterprises.
1.2.7. Car numbers cannot have a 0 preceding them. Numbers 01, 02, 03, 04, 05, 06, 07, 08, 09 are prohibited.
1.3. Every driver must be a part of a team in some capacity to be allowed to participate.
1.4. Teams may field up to two cars per class for four cars total.
1.4.1. Teams in GT500 must run the same car for both entries.
1.4.2. Teams in GT300 may be permitted to run two different chassis, pending approval by the chief steward.
1.4. All teams and drivers must select a valid tire supplier based on what's available for their class.
1.5.1. GT500 teams have Bridgestone, Dunlop, and Yokohama as tire supplier options.
1.5.2. Teams in GT500 must run the same tire supplier between their cars.
1.5.3. GT300 teams have Bridgestone, Dunlop, Michelin, and Yokohama as tire supplier options.
1.5.4. Teams in GT300 must run the same tire supplier between their cars.
1.6. Teams new to VRR must use names that are friendly with GTPlanet's Acceptable Use Policy, and must not be an existing real life team name.
1.7. For 2021, there will not be a limit on quality of drivers per class. All teams are encouraged to field the best drivers in their cars in both classes.
1.8. A simple registration guide is provided below for all entrants to use once they've read the regulations.
-Team Name:
-Class:
-Car Number:
-Car Choice:
-Tire Supplier:
-Stint 1 Driver:
-Stint 2 Driver:
-Primary Sponsor:
1.2. Car numbers 5-999 are open to all entrants to use, depending on class.
1.2.1. Entries in GT500 are open to select any number between 4-99 that isn't already reserved by another entry.
1.2.2. Entries in GT300 are open to select any number between 4-999 that isn't already reserved by another entry.
1.2.3. Car number 1 is reserved for the reigning GT500 Driver's Champion from the VRR Autobacs Super GT Championship, which was Timlour
1.2.4. Car number 0 is reserved for the reigning GT300 Driver's Champion from the VRR Autobacs Super GT Championship, which was Fred-dude
1.2.5. Car number 3 is reserved for the reigning Suzuka 1,000km GT500 winning team, which was Clockwork Motorsports.
1.2.6. Car number 4 is reserved for the reigning Suzuka 1,000km GT300 winning team, which was Starscream Enterprises.
1.2.7. Car numbers cannot have a 0 preceding them. Numbers 01, 02, 03, 04, 05, 06, 07, 08, 09 are prohibited.
1.3. Every driver must be a part of a team in some capacity to be allowed to participate.
1.4. Teams may field up to two cars per class for four cars total.
1.4.1. Teams in GT500 must run the same car for both entries.
1.4.2. Teams in GT300 may be permitted to run two different chassis, pending approval by the chief steward.
1.4. All teams and drivers must select a valid tire supplier based on what's available for their class.
1.5.1. GT500 teams have Bridgestone, Dunlop, and Yokohama as tire supplier options.
1.5.2. Teams in GT500 must run the same tire supplier between their cars.
1.5.3. GT300 teams have Bridgestone, Dunlop, Michelin, and Yokohama as tire supplier options.
1.5.4. Teams in GT300 must run the same tire supplier between their cars.
1.6. Teams new to VRR must use names that are friendly with GTPlanet's Acceptable Use Policy, and must not be an existing real life team name.
1.7. For 2021, there will not be a limit on quality of drivers per class. All teams are encouraged to field the best drivers in their cars in both classes.
1.8. A simple registration guide is provided below for all entrants to use once they've read the regulations.
-Team Name:
-Class:
-Car Number:
-Car Choice:
-Tire Supplier:
-Stint 1 Driver:
-Stint 2 Driver:
-Primary Sponsor:
2.1. Liveries featuring sponsorship from tobacco companies, or pornographic materials will be prohibited. Violations against this rule will result in an automatic 30 day suspension from all VRR events and activities.
2.2. Liveries promoting a political stance or agenda will be prohibited. VRR remains a political neutral ground, and will remain open to everyone as such. Violators will be given one warning to refrain from using political advertising. Those that ignore the warning will receive a 30 day suspension from all VRR events and activities.
2.3. All cars must use the official Super GT numberplates on their cars and use the official numbers. The GT500 number panel can be located here. GT300 number panel can be located here.
2.3.1. All number plates must be located either directly behind the front tires or directly in front of the rear tires, as well as on the bonnet of the car, either aligned to the center of the bonnet, or off to the car's right hand side.
2.3.2. Additionally, the car number must be located in a box on the rear bumper of the car to the right. The box must fit the numbers completely and must be of the same or very similar color as the actual number plate.
2.3.3. Each number must be the official Super GT number font, which can be located with the following: 1, 2, 3, 4, 5, 6, 7, 8, 9, 0.
2.3.4. Door panel number plates must be lower than the top of the wheel arches on the car.
2.4. The VRR decal must be present on all cars, on the sides of the car in front of the side mirrors, as well as on the rear of the car to the right of the manufacturer's badge.
2.5. GT500 cars must have clear headlights, while GT300 cars must have yellow headlights.
2.6. GT500 cars are required to have a white Gran Turismo windshield banner. GT300 cars are required to have a black Gran Turismo windshield banner.
2.7. In the instance that a team is fielding two drivers per entry, both drivers for that entry must use the exact same livery for that entry. Only allowable difference is in driver name located above the door windows (which is done automatically in game), and the light indicator present only on GT500 cars.
2.8. Teams cannot use primary sponsors reserved by other teams.
2.9. Teams cannot feature other racing organizations not affiliated with VRR on the cars, unless listed as an affiliated organization in 2.9.1.
2.9.1. There are currently no exemptions to the rule, as of 31 October 2020.
2.2. Liveries promoting a political stance or agenda will be prohibited. VRR remains a political neutral ground, and will remain open to everyone as such. Violators will be given one warning to refrain from using political advertising. Those that ignore the warning will receive a 30 day suspension from all VRR events and activities.
2.3. All cars must use the official Super GT numberplates on their cars and use the official numbers. The GT500 number panel can be located here. GT300 number panel can be located here.
2.3.1. All number plates must be located either directly behind the front tires or directly in front of the rear tires, as well as on the bonnet of the car, either aligned to the center of the bonnet, or off to the car's right hand side.
2.3.2. Additionally, the car number must be located in a box on the rear bumper of the car to the right. The box must fit the numbers completely and must be of the same or very similar color as the actual number plate.
2.3.3. Each number must be the official Super GT number font, which can be located with the following: 1, 2, 3, 4, 5, 6, 7, 8, 9, 0.
2.3.4. Door panel number plates must be lower than the top of the wheel arches on the car.
2.4. The VRR decal must be present on all cars, on the sides of the car in front of the side mirrors, as well as on the rear of the car to the right of the manufacturer's badge.
2.5. GT500 cars must have clear headlights, while GT300 cars must have yellow headlights.
2.6. GT500 cars are required to have a white Gran Turismo windshield banner. GT300 cars are required to have a black Gran Turismo windshield banner.
2.7. In the instance that a team is fielding two drivers per entry, both drivers for that entry must use the exact same livery for that entry. Only allowable difference is in driver name located above the door windows (which is done automatically in game), and the light indicator present only on GT500 cars.
2.8. Teams cannot use primary sponsors reserved by other teams.
2.9. Teams cannot feature other racing organizations not affiliated with VRR on the cars, unless listed as an affiliated organization in 2.9.1.
2.9.1. There are currently no exemptions to the rule, as of 31 October 2020.
3.1. VRR is a clean racing environment. Tough, but fair competition is expected. Accidents will be reviewed after each race and post race penalties may be assessed.
3.2. Drivers must be aware of their surroundings at all times in a multiclass environment. Drivers in GT500 Class will be expected to drive clean and use patience with their overtakes with GT300 Class drivers.
3.3. Drivers attempting to lap other competitors will need to use flashing lights as well as patience in overtaking.
3.4. Drivers being lapped do not have to pull off of the racing line, but must maintain a constant line until after they have been cleared by the passing car.
3.4.1. Drivers in danger of being lapped by their class leader are permitted to defend to stay on the lead lap of their class. Once the class leader has lapped them, the lapped driver cannot battle with other cars on the lead lap if they attempt to lap the driver in question as well.
3.5. Drivers that have been lapped cannot fight to regain that lap unless they are engaged in a battle for direct position on track.
3.6. The racing surface is determined to be the asphalt/concrete which contains the racing line, as well as multicolored curbstones. Sausage curbing, and astroturf do not count as part of the racing surface.
3.7. Pit entry and exit lines are to be respected at all times. Drivers that are found to cross the solid lines entering or exiting pit lane will receive a post race time penalty.
3.8. Passing under safety car conditions is prohibited. Drivers that pass any undamaged car under safety car conditions will be penalized with a 30 second post race time penalty per overtake under those conditions.
3.8.1. Safety car conditions are determined as starting from the moment the race director types out "SCD" for safety car deployment, and ending after the race director has called for the safety car period to end and the overall leader has reached the restart point on the track.
3.9. Premature race exits, such as rage-quitting races, are seen as a sign of disrespect for the series organizers, the other competitors, and the spirit of racing. Leaving races in such a fashion will be met with consequences, such as grid penalties or possible suspensions.
3.10. Drivers vying to defend a position on track are allowed one defensive move as a proactive measure. Making a defensive move as a reactive measure will earn a warning/penalty. This includes weaving back and forth across the racing surface.
3.11. In the instance that a defensive maneuver results in another driver receiving mechanical damage, or forces another driver off the racing surface, or otherwise endangers other drivers, the driver in question of blocking may receive penalties equal to avoidable contact or avoidable collision penalties for their defensive maneuvers.
3.12. Brake warming, or brake testing, is illegal in any official VRR competitive session and is subject to strict penalization.
3.2. Drivers must be aware of their surroundings at all times in a multiclass environment. Drivers in GT500 Class will be expected to drive clean and use patience with their overtakes with GT300 Class drivers.
3.3. Drivers attempting to lap other competitors will need to use flashing lights as well as patience in overtaking.
3.4. Drivers being lapped do not have to pull off of the racing line, but must maintain a constant line until after they have been cleared by the passing car.
3.4.1. Drivers in danger of being lapped by their class leader are permitted to defend to stay on the lead lap of their class. Once the class leader has lapped them, the lapped driver cannot battle with other cars on the lead lap if they attempt to lap the driver in question as well.
3.5. Drivers that have been lapped cannot fight to regain that lap unless they are engaged in a battle for direct position on track.
3.6. The racing surface is determined to be the asphalt/concrete which contains the racing line, as well as multicolored curbstones. Sausage curbing, and astroturf do not count as part of the racing surface.
3.7. Pit entry and exit lines are to be respected at all times. Drivers that are found to cross the solid lines entering or exiting pit lane will receive a post race time penalty.
3.8. Passing under safety car conditions is prohibited. Drivers that pass any undamaged car under safety car conditions will be penalized with a 30 second post race time penalty per overtake under those conditions.
3.8.1. Safety car conditions are determined as starting from the moment the race director types out "SCD" for safety car deployment, and ending after the race director has called for the safety car period to end and the overall leader has reached the restart point on the track.
3.9. Premature race exits, such as rage-quitting races, are seen as a sign of disrespect for the series organizers, the other competitors, and the spirit of racing. Leaving races in such a fashion will be met with consequences, such as grid penalties or possible suspensions.
3.10. Drivers vying to defend a position on track are allowed one defensive move as a proactive measure. Making a defensive move as a reactive measure will earn a warning/penalty. This includes weaving back and forth across the racing surface.
3.11. In the instance that a defensive maneuver results in another driver receiving mechanical damage, or forces another driver off the racing surface, or otherwise endangers other drivers, the driver in question of blocking may receive penalties equal to avoidable contact or avoidable collision penalties for their defensive maneuvers.
3.12. Brake warming, or brake testing, is illegal in any official VRR competitive session and is subject to strict penalization.
4.1. Safety car periods will be brought out for instances like mass disconnects and accidents that meet a certain criteria.
4.1.1. The criteria for accidents that bring out safety car periods are crashes in which three or more competitors sustain engine damage and/or sustain damage to three or more parts of their car. All competitors that receive these kinds of damage must type the letters "AD" for Accident-Damage. Upon which, the safety car driver will type either "SCD" or "Safety Car deployed".
4.1.2. In the case of a mass disconnection, the Safety Car driver, or the race leader, will type "SCD MD" and lead the field to a red flag stop on the pit straight. The race leader or Safety Car driver will record the order of the competitors remaining and then everyone will exit the race and wait for the disconnected competitors to return. Once those competitors have returned, the race will restart with with less laps based on how much of the scheduled race distance was remaining when the mass disconnect occurred. A manual safety car formation lap will allow everyone to get into their proper grid positions, and then racing will resume.
4.1.2.1. Mass disconnections are viewed as three or more competitors dropping out of the event lobby in under 180 seconds.
4.2. When a safety car period is deployed, overtaking is immediately prohibited unless the car being overtaken is wounded by mechanical damage and off to the side of the racing surface or off track completely.
4.2.1. Cars that are wounded are to stay off of the racing line and yield to undamaged cars in tight sections with their hazard lights on.
4.2.2. All cars are to keep a reasonable pace until they pass the pit lane entrance to finish their current lap. As the pit lane is open at all times, drivers can elect to use the pit lane or proceed to catch the safety car queue.
4.2.3. The overall race leader will be the head of the safety car queue. The overall race leader will be required to maintain a speed limit of 62 miles per hour, or 100 kilometers per hour for the entire duration of the safety car period.
4.2.4. Once all of the cars still running in the race have caught up to the safety car queue, any GT300 competitors stuck between the GT500 and GT300 class leaders will be directed to pass through the queue on the right hand side on the nearest straight to catch up to the end of the queue.
4.2.5. After the stuck GT300 cars have been waved past the queue, the entire GT500 field will be directed to move to the front of the queue without passing each other.
4.2.6. Once the field is deemed to be in its correct order, the overall race leader will be directed to lead the restart of the race at the end of the current lap.
4.3. In the instance that the event integrity may be compromised due to technical failures, the race director has the ability to call the race once the GT500 class leader has completed 75% race distance.
4.4. Under a Safety Car period, all competitors must be single file, with two car lengths minimum between each car for most of the period. Once the field enters the last sector of the track, competitors may bunch up closer to allow for a decent restart.
4.1.1. The criteria for accidents that bring out safety car periods are crashes in which three or more competitors sustain engine damage and/or sustain damage to three or more parts of their car. All competitors that receive these kinds of damage must type the letters "AD" for Accident-Damage. Upon which, the safety car driver will type either "SCD" or "Safety Car deployed".
4.1.2. In the case of a mass disconnection, the Safety Car driver, or the race leader, will type "SCD MD" and lead the field to a red flag stop on the pit straight. The race leader or Safety Car driver will record the order of the competitors remaining and then everyone will exit the race and wait for the disconnected competitors to return. Once those competitors have returned, the race will restart with with less laps based on how much of the scheduled race distance was remaining when the mass disconnect occurred. A manual safety car formation lap will allow everyone to get into their proper grid positions, and then racing will resume.
4.1.2.1. Mass disconnections are viewed as three or more competitors dropping out of the event lobby in under 180 seconds.
4.2. When a safety car period is deployed, overtaking is immediately prohibited unless the car being overtaken is wounded by mechanical damage and off to the side of the racing surface or off track completely.
4.2.1. Cars that are wounded are to stay off of the racing line and yield to undamaged cars in tight sections with their hazard lights on.
4.2.2. All cars are to keep a reasonable pace until they pass the pit lane entrance to finish their current lap. As the pit lane is open at all times, drivers can elect to use the pit lane or proceed to catch the safety car queue.
4.2.3. The overall race leader will be the head of the safety car queue. The overall race leader will be required to maintain a speed limit of 62 miles per hour, or 100 kilometers per hour for the entire duration of the safety car period.
4.2.4. Once all of the cars still running in the race have caught up to the safety car queue, any GT300 competitors stuck between the GT500 and GT300 class leaders will be directed to pass through the queue on the right hand side on the nearest straight to catch up to the end of the queue.
4.2.5. After the stuck GT300 cars have been waved past the queue, the entire GT500 field will be directed to move to the front of the queue without passing each other.
4.2.6. Once the field is deemed to be in its correct order, the overall race leader will be directed to lead the restart of the race at the end of the current lap.
4.3. In the instance that the event integrity may be compromised due to technical failures, the race director has the ability to call the race once the GT500 class leader has completed 75% race distance.
4.4. Under a Safety Car period, all competitors must be single file, with two car lengths minimum between each car for most of the period. Once the field enters the last sector of the track, competitors may bunch up closer to allow for a decent restart.
5.1. The race lobby will be opened at 1:30 p.m, with the track closed to all competitors. Drivers must be present in the pit lane by 1:45 p.m. for scrutineering.
5.2. Scrutineering will be done by the chief steward to ensure every competitor's car is of the correct regulations in accordance to the Balance of Performance. After car specifications have been checked, the field will be organized by the chief steward for the correct starting grid.
5.3. The last step in scrutineering is ensuring clear visibility of all other competitors by each other.
5.3.1. First step to fixing visibility issues is to clear temporary online data. This can be done from the options menu inside the lobby.
5.3.2. If issues persist, the driver affected will be instructed to exit the lobby, save game before exiting completely, reboot, and then rejoin the lobby.
5.3.3. If issues persist beyond the previous point, the driver will be asked to sit the race out and let a reserve driver come in to take their place.
5.4. Race starts will be manual rolling starts following a manual formation lap.
5.4.1. All cars will follow the safety car at a speed of 50 miles per hour/80 kilometers per hour.
5.4.2. Once the field enters the final sector, the safety car and GT500 cars will accelerate to 62 miles per hour/100 kilometers per hour, while GT300 cars will hold their speed at 50 mph/80 kph.
5.4.3. Each class will stay single file until they reach the final corner. At this point, they will line up double file, with pole position being on the inside lane in accordance to turn 1's direction.
5.4.4. Each class will be allowed to enter racing conditions once they pass the pit lane entrance.
5.5. To end the first stint of the race, there will be a mandatory caution thrown when the GT500 leader begins lap 82 of the race, lap 83 of the session. The field will be sorted like normal.
5.5.1. This safety car period is necessary to allow the second stint to be the finishing stint of the race, instead of having the drivers of the second stint competing against a clock, they will be competing with their class competitors directly.
5.6. To begin the second stint of the race, the field will resume safety car conditions for four laps, making the second stint 89 laps in length.
5.6.1. Cars in the race that were less than three laps down from their class after the first stint will park off to the right hand side of the front straight away for the amount of laps they were behind their class leader.
5.6.2. Cars that are more than three laps behind their class leader will park separately from the others, instead parking in the far runoff of the final chicane and they will wait until the correct amount of laps have passed for them to begin racing again.
5.2. Scrutineering will be done by the chief steward to ensure every competitor's car is of the correct regulations in accordance to the Balance of Performance. After car specifications have been checked, the field will be organized by the chief steward for the correct starting grid.
5.3. The last step in scrutineering is ensuring clear visibility of all other competitors by each other.
5.3.1. First step to fixing visibility issues is to clear temporary online data. This can be done from the options menu inside the lobby.
5.3.2. If issues persist, the driver affected will be instructed to exit the lobby, save game before exiting completely, reboot, and then rejoin the lobby.
5.3.3. If issues persist beyond the previous point, the driver will be asked to sit the race out and let a reserve driver come in to take their place.
5.4. Race starts will be manual rolling starts following a manual formation lap.
5.4.1. All cars will follow the safety car at a speed of 50 miles per hour/80 kilometers per hour.
5.4.2. Once the field enters the final sector, the safety car and GT500 cars will accelerate to 62 miles per hour/100 kilometers per hour, while GT300 cars will hold their speed at 50 mph/80 kph.
5.4.3. Each class will stay single file until they reach the final corner. At this point, they will line up double file, with pole position being on the inside lane in accordance to turn 1's direction.
5.4.4. Each class will be allowed to enter racing conditions once they pass the pit lane entrance.
5.5. To end the first stint of the race, there will be a mandatory caution thrown when the GT500 leader begins lap 82 of the race, lap 83 of the session. The field will be sorted like normal.
5.5.1. This safety car period is necessary to allow the second stint to be the finishing stint of the race, instead of having the drivers of the second stint competing against a clock, they will be competing with their class competitors directly.
5.6. To begin the second stint of the race, the field will resume safety car conditions for four laps, making the second stint 89 laps in length.
5.6.1. Cars in the race that were less than three laps down from their class after the first stint will park off to the right hand side of the front straight away for the amount of laps they were behind their class leader.
5.6.2. Cars that are more than three laps behind their class leader will park separately from the others, instead parking in the far runoff of the final chicane and they will wait until the correct amount of laps have passed for them to begin racing again.
6.1. Events and issues that happen during the race can be met with post race time penalties.
6.1.1. Liveries in violation of any part of Section 2 will be subject to a 10 second post race time penalty for each infraction.
6.1.1.1. Liveries in violation of rule 2.1.3. will be subject to an unappealable disqualification.
6.1.2. Tire warming after drivers have begun to line up double file for the start of a race is prohibited. Drivers that engage in tire warming after this portion of the race start protocol has begun will be subject to a 15 second post race time penalty.
6.1.3. Crossing the solid white or yellow line leading to the entry of pit lane with one or more tires will be subject to a 10 second post race time penalty.
6.1.3.1. This penalty is on assessed if the driver enters pit lane when the infraction occurs. Competitors may cross the pit entry line while racing other competitors if they are not utilizing the pit lane.
6.1.3.2. At venues where a solid line may not be placed, the pit entry line will be marked by where the pit lane and the racing surface diverge, usually at a fixed point.
6.1.4. Crossing the solid white or yellow line guiding competitors through the exit of pit lane with one or more tires will be subject to a 15 second post race time penalty.
6.1.5. Rejoining the racing surface in a dangerous manner after going off track will be subject to a 15 second post race time penalty.
6.1.5.1. Track re-entries will be seen as dangerous if the action is taking place in front of other competitors, forcing those competitors to take sudden evasive measures, or if the driver is rejoining the track at a perpendicular angle compared to the direction of the racing surface.
6.1.5.2. Competitors rejoining the race from a ghosted state will have to be sure they are rejoining in a clear section of track. Drivers that rejoin and cause either a collision or another competitor to go off track to avoid a collision will be awarded a 30 second post race time penalty.
6.1.6. Repeated instances of corner cutting will be subject to a 20 second post race time penalty.
6.1.6.1. This penalty will be assessed based on if the limit breach is out of emergency avoidance of another competitor, if the limit breach results in a lasting advantage, and frequency in occurrence.
6.1.7. Repeated instances of track extensions on the exits of corners will be subject to a 20 second post race time penalty.
6.1.7.1. This penalty will be assessed based on if the limit breach is out of emergency avoidance of another competitor, if the limit breach results in a lasting advantage, and frequency in occurrence.
6.1.8. Competitors found to have started accelerating beyond their class' formation speed limit prior to the class pole sitter reaching the starting point will be subject to a 30 second post race time penalty per offense.
6.1.8.1. Jump starts on safety car restarts will be viewed in equal measure to this rule.
6.1.9. Overtaking other competitors outside of the defined track limits and not relinquishing the position within the next lap will result in a 20 second post race time penalty per overtake.
6.1.10. Passing undamaged cars under safety car conditions will result in a 30 second post race time penalty per overtake.
6.1.11. Brake warming, or brake testing, is prohibited under all conditions. Competitors found in offense to this rule will be subject to a 20 second post race time penalty.
6.1.12. Causing avoidable contact will be subject to a 20 second post race time penalty.
6.1.12.1. Contact, defined by VRR, is an event between two cars that results in a competitor being unfairly hindered by either direct car-to-car contact or being forced off of the racing surface without receiving mechanical damage.
6.1.13. Causing an avoidable collision will be subject to a 30 second post race time penalty.
6.1.13.1. Collisions are defined differently to contact. Collisions are the instance where a competitor receives mechanical damage directly from another competitor's actions.
6.1.14. Causing an avoidable collision under safety car conditions will be subject to a 60 second post race time penalty.
6.1.15. Repeated reactive blocking maneuvers will be subject to a 15 second post race time penalty.
6.1.16. Engaging in an unsafe blocking maneuver (contact blocking) will be subject to a 20 second post race time penalty.
6.1.17. Engaging in a dangerous blocking maneuver (resulting in mechanical damage) will be subject to a 30 second post race time penalty.
6.1.18. Competitors that clutter in race text communications with unimportant messages will be subjected to a 20 second post race time penalty.
6.2. In the instance that a competitor will not see any punishment through a post race time penalty, a grid penalty for that driver's next applicable event will be issued instead.
6.2.1. Liveries in violation of any part of Section 2 will be subject to a two place grid penalty for each infraction.
6.2.2. Competitors that engage in tire warming after entering the final phase of the race start protocol will be subject to a three place grid penalty.
6.2.3. Crossing the solid white or yellow line leading to the entry of pit lane with one or more tires will be subject to a two place grid penalty.
6.2.4. Crossing the solid white or yellow line guiding competitors through the exit of pit lane with one or more tires will be subject to a three place grid penalty.
6.2.5. Rejoining the racing surface in a dangerous manner after going off track or ghosting through the pause menu will be subject to a three place grid penalty or a six place grid penalty if the rejoin causes a collision.
6.2.6. Repeated instances of corner cutting will be subject to a four place grid penalty.
6.2.7. Repeated instances of track extension will be subject to a four place grid penalty.
6.2.8. Competitors found to have committed a jump start during the race start or a safety car restart will be subject to a six place grid penalty.
6.2.9. Overtaking other competitors outside of the defined track limits and not relinquishing the position within the next lap will result in a four place grid penalty.
6.2.10. Passing undamaged cars under safety car conditions will result in a six place grid penalty.
6.2.11. Brake warming will be subject to a four place grid penalty.
6.2.12. Causing avoidable contact will be subject to a four place grid penalty.
6.2.13. Causing an avoidable collision will be subject to a six place grid penalty.
6.2.14. Causing an avoidable collision under safety car conditions will be subject to a 20 second stop-go penalty at the next applicable event.
6.2.15. Repeated reactive blocking maneuvers will be subject to a three place grid penalty.
6.2.16. Engaging in an unsafe blocking maneuver will be subject to a four place grid penalty.
6.2.17. Engaging in a dangerous blocking maneuver will be subject to a six place grid penalty.
6.2.18. Cluttering the in game text communications with unimportant messages will be subject to a four place grid penalty.
6.3. Other penalties awarded for off track issues will not result in a time penalty, but may be seen as more serious.
6.3.1. For the first offense of leaving a race session prematurely, a reprimand will be given to the competitor in question.
6.3.2. For the second offense of leaving a race session prematurely, a one race suspension will be awarded.
6.3.3. For the third offense of leaving a race session prematurely, a two race suspension will be awarded.
6.3.4. For the fourth offense of leaving a race session prematurely, a four race suspension will be awarded.
6.3.4.1. Race suspensions apply to any VRR event.
6.3.4.2. Appeals can be made with sound reason as to why the voluntary forfeit occurred.
6.3.5. Causing a deliberate collision with another competitor for any reason and with any end result will result in an automatic one race suspension.
6.3.5.1. The length of the suspension is left to the race steward to finalize on a per case basis, and may last longer than stated above.
6.3.6. Attacking a competitor through prejudice or unfounded malice will result in a one race suspension once evidence is brought forward. An appeal will not be granted.
6.1.1. Liveries in violation of any part of Section 2 will be subject to a 10 second post race time penalty for each infraction.
6.1.1.1. Liveries in violation of rule 2.1.3. will be subject to an unappealable disqualification.
6.1.2. Tire warming after drivers have begun to line up double file for the start of a race is prohibited. Drivers that engage in tire warming after this portion of the race start protocol has begun will be subject to a 15 second post race time penalty.
6.1.3. Crossing the solid white or yellow line leading to the entry of pit lane with one or more tires will be subject to a 10 second post race time penalty.
6.1.3.1. This penalty is on assessed if the driver enters pit lane when the infraction occurs. Competitors may cross the pit entry line while racing other competitors if they are not utilizing the pit lane.
6.1.3.2. At venues where a solid line may not be placed, the pit entry line will be marked by where the pit lane and the racing surface diverge, usually at a fixed point.
6.1.4. Crossing the solid white or yellow line guiding competitors through the exit of pit lane with one or more tires will be subject to a 15 second post race time penalty.
6.1.5. Rejoining the racing surface in a dangerous manner after going off track will be subject to a 15 second post race time penalty.
6.1.5.1. Track re-entries will be seen as dangerous if the action is taking place in front of other competitors, forcing those competitors to take sudden evasive measures, or if the driver is rejoining the track at a perpendicular angle compared to the direction of the racing surface.
6.1.5.2. Competitors rejoining the race from a ghosted state will have to be sure they are rejoining in a clear section of track. Drivers that rejoin and cause either a collision or another competitor to go off track to avoid a collision will be awarded a 30 second post race time penalty.
6.1.6. Repeated instances of corner cutting will be subject to a 20 second post race time penalty.
6.1.6.1. This penalty will be assessed based on if the limit breach is out of emergency avoidance of another competitor, if the limit breach results in a lasting advantage, and frequency in occurrence.
6.1.7. Repeated instances of track extensions on the exits of corners will be subject to a 20 second post race time penalty.
6.1.7.1. This penalty will be assessed based on if the limit breach is out of emergency avoidance of another competitor, if the limit breach results in a lasting advantage, and frequency in occurrence.
6.1.8. Competitors found to have started accelerating beyond their class' formation speed limit prior to the class pole sitter reaching the starting point will be subject to a 30 second post race time penalty per offense.
6.1.8.1. Jump starts on safety car restarts will be viewed in equal measure to this rule.
6.1.9. Overtaking other competitors outside of the defined track limits and not relinquishing the position within the next lap will result in a 20 second post race time penalty per overtake.
6.1.10. Passing undamaged cars under safety car conditions will result in a 30 second post race time penalty per overtake.
6.1.11. Brake warming, or brake testing, is prohibited under all conditions. Competitors found in offense to this rule will be subject to a 20 second post race time penalty.
6.1.12. Causing avoidable contact will be subject to a 20 second post race time penalty.
6.1.12.1. Contact, defined by VRR, is an event between two cars that results in a competitor being unfairly hindered by either direct car-to-car contact or being forced off of the racing surface without receiving mechanical damage.
6.1.13. Causing an avoidable collision will be subject to a 30 second post race time penalty.
6.1.13.1. Collisions are defined differently to contact. Collisions are the instance where a competitor receives mechanical damage directly from another competitor's actions.
6.1.14. Causing an avoidable collision under safety car conditions will be subject to a 60 second post race time penalty.
6.1.15. Repeated reactive blocking maneuvers will be subject to a 15 second post race time penalty.
6.1.16. Engaging in an unsafe blocking maneuver (contact blocking) will be subject to a 20 second post race time penalty.
6.1.17. Engaging in a dangerous blocking maneuver (resulting in mechanical damage) will be subject to a 30 second post race time penalty.
6.1.18. Competitors that clutter in race text communications with unimportant messages will be subjected to a 20 second post race time penalty.
6.2. In the instance that a competitor will not see any punishment through a post race time penalty, a grid penalty for that driver's next applicable event will be issued instead.
6.2.1. Liveries in violation of any part of Section 2 will be subject to a two place grid penalty for each infraction.
6.2.2. Competitors that engage in tire warming after entering the final phase of the race start protocol will be subject to a three place grid penalty.
6.2.3. Crossing the solid white or yellow line leading to the entry of pit lane with one or more tires will be subject to a two place grid penalty.
6.2.4. Crossing the solid white or yellow line guiding competitors through the exit of pit lane with one or more tires will be subject to a three place grid penalty.
6.2.5. Rejoining the racing surface in a dangerous manner after going off track or ghosting through the pause menu will be subject to a three place grid penalty or a six place grid penalty if the rejoin causes a collision.
6.2.6. Repeated instances of corner cutting will be subject to a four place grid penalty.
6.2.7. Repeated instances of track extension will be subject to a four place grid penalty.
6.2.8. Competitors found to have committed a jump start during the race start or a safety car restart will be subject to a six place grid penalty.
6.2.9. Overtaking other competitors outside of the defined track limits and not relinquishing the position within the next lap will result in a four place grid penalty.
6.2.10. Passing undamaged cars under safety car conditions will result in a six place grid penalty.
6.2.11. Brake warming will be subject to a four place grid penalty.
6.2.12. Causing avoidable contact will be subject to a four place grid penalty.
6.2.13. Causing an avoidable collision will be subject to a six place grid penalty.
6.2.14. Causing an avoidable collision under safety car conditions will be subject to a 20 second stop-go penalty at the next applicable event.
6.2.15. Repeated reactive blocking maneuvers will be subject to a three place grid penalty.
6.2.16. Engaging in an unsafe blocking maneuver will be subject to a four place grid penalty.
6.2.17. Engaging in a dangerous blocking maneuver will be subject to a six place grid penalty.
6.2.18. Cluttering the in game text communications with unimportant messages will be subject to a four place grid penalty.
6.3. Other penalties awarded for off track issues will not result in a time penalty, but may be seen as more serious.
6.3.1. For the first offense of leaving a race session prematurely, a reprimand will be given to the competitor in question.
6.3.2. For the second offense of leaving a race session prematurely, a one race suspension will be awarded.
6.3.3. For the third offense of leaving a race session prematurely, a two race suspension will be awarded.
6.3.4. For the fourth offense of leaving a race session prematurely, a four race suspension will be awarded.
6.3.4.1. Race suspensions apply to any VRR event.
6.3.4.2. Appeals can be made with sound reason as to why the voluntary forfeit occurred.
6.3.5. Causing a deliberate collision with another competitor for any reason and with any end result will result in an automatic one race suspension.
6.3.5.1. The length of the suspension is left to the race steward to finalize on a per case basis, and may last longer than stated above.
6.3.6. Attacking a competitor through prejudice or unfounded malice will result in a one race suspension once evidence is brought forward. An appeal will not be granted.
7.1. The room mode for VRR Autobacs Super GT Championship events will be set to "Practice/Race".
7.2. Lobbies will be clearly coded for understanding. Each lobby will include the round number and which lobby it is. For example, lobby one for the first round would have the room title "VRR Super GT Season 8 Race 1 - Fuji 300km".
7.3. Laps will be specifically set to include the scheduled race distance publicly displayed as well as an additional lap for formation lap. An example of this would be the event at Dragon Trail having a scheduled distance of 58 laps, while the race lobby will be scheduled for 59 laps to include the formation lap.
7.4. The starting procedure for each event will be a standing start to start the formation lap.
7.5. Grid order will be initially set to "Set by Host".
7.6. Boost will not be utilized in any formal VRR championships.
7.7. Slipstream Strength will always be set to real for VRR championships.
7.8. Visible Damage will be turned on.
7.9. Mechanical Damage will always be set to "Heavy" for VRR championships.
7.10. Tire wear will be set to normal wear, or x1.
7.11. Fuel Consumption will be set to normal, or x1.
7.12. Initial Fuel will be set to 100 liters.
7.13. Grip on Wet Track/Track Edge will always be set to "Real" for VRR championships.
7.14. Race Finish Delay will be set to try matching the amount of time needed to complete a lap.
7.15. Category of cars allowed in the lobby will be preset to no limit.
7.16. In game automatic Balance of Performance will be turned off due to VRR having its own set Balance of Performance.
7.17. Maximum Tire Rating will be be the soft racing compound for GT500 cars.
7.18. Minimum Tire Rating will be set to the medium racing compound for GT300 cars.
7.19. Ghosting During Race will be set to "None".
7.20. Shortcut Penalty will be set to "None".
7.21. Wall Collision Penalty will be set to "None".
7.22. Side Contact Penalty will be set to "None".
7.23. Correct Vehicle Course After Wall Collision will be turned off.
7.24. Replace Car at Course Out will be turned off.
7.25. Flag Rules will be turned off.
7.26. Countersteer Assist will not be allowed.
7.27. Active Stability Management will not be allowed.
7.28. Driving Line will not be allowed.
7.29. Traction Control will not be limited.
7.30. ABS will not be limited.
7.31. Auto Drive will not be allowed.
7.2. Lobbies will be clearly coded for understanding. Each lobby will include the round number and which lobby it is. For example, lobby one for the first round would have the room title "VRR Super GT Season 8 Race 1 - Fuji 300km".
7.3. Laps will be specifically set to include the scheduled race distance publicly displayed as well as an additional lap for formation lap. An example of this would be the event at Dragon Trail having a scheduled distance of 58 laps, while the race lobby will be scheduled for 59 laps to include the formation lap.
7.4. The starting procedure for each event will be a standing start to start the formation lap.
7.5. Grid order will be initially set to "Set by Host".
7.6. Boost will not be utilized in any formal VRR championships.
7.7. Slipstream Strength will always be set to real for VRR championships.
7.8. Visible Damage will be turned on.
7.9. Mechanical Damage will always be set to "Heavy" for VRR championships.
7.10. Tire wear will be set to normal wear, or x1.
7.11. Fuel Consumption will be set to normal, or x1.
7.12. Initial Fuel will be set to 100 liters.
7.13. Grip on Wet Track/Track Edge will always be set to "Real" for VRR championships.
7.14. Race Finish Delay will be set to try matching the amount of time needed to complete a lap.
7.15. Category of cars allowed in the lobby will be preset to no limit.
7.16. In game automatic Balance of Performance will be turned off due to VRR having its own set Balance of Performance.
7.17. Maximum Tire Rating will be be the soft racing compound for GT500 cars.
7.18. Minimum Tire Rating will be set to the medium racing compound for GT300 cars.
7.19. Ghosting During Race will be set to "None".
7.20. Shortcut Penalty will be set to "None".
7.21. Wall Collision Penalty will be set to "None".
7.22. Side Contact Penalty will be set to "None".
7.23. Correct Vehicle Course After Wall Collision will be turned off.
7.24. Replace Car at Course Out will be turned off.
7.25. Flag Rules will be turned off.
7.26. Countersteer Assist will not be allowed.
7.27. Active Stability Management will not be allowed.
7.28. Driving Line will not be allowed.
7.29. Traction Control will not be limited.
7.30. ABS will not be limited.
7.31. Auto Drive will not be allowed.
Q: Is there a requirement for two drivers per car?
A: No, there is not. If a rule states as such, point it out so it can be removed as it is a redundancy. Drivers can race the full 1,000 kilometer distance if they wish.
Q: Can you change cars after entry registration closes?
A: No. Once entry registration closes, the only adjustments permitted is to who is driving each car for the team.
Q: Is any part of the event being livestreamed?
A: At the moment, there are no plans to have a broadcast of the race. Teams and drivers are welcome to have onboard streams, but we have not engaged in planning for anything beyond those streams.
Q: How many lobbies will be open for the race?
A: A single lobby will be used for the event. The race director, top 6 GT500 qualifying teams, and top 9 GT300 qualifying teams will fill that lobby on race day.
A: No, there is not. If a rule states as such, point it out so it can be removed as it is a redundancy. Drivers can race the full 1,000 kilometer distance if they wish.
Q: Can you change cars after entry registration closes?
A: No. Once entry registration closes, the only adjustments permitted is to who is driving each car for the team.
Q: Is any part of the event being livestreamed?
A: At the moment, there are no plans to have a broadcast of the race. Teams and drivers are welcome to have onboard streams, but we have not engaged in planning for anything beyond those streams.
Q: How many lobbies will be open for the race?
A: A single lobby will be used for the event. The race director, top 6 GT500 qualifying teams, and top 9 GT300 qualifying teams will fill that lobby on race day.
Rulebook Version 4.01 (11 November 2021)
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