32 cars on track at same time in GT6?

  • Thread starter Thread starter sk8er913
  • 61 comments
  • 5,720 views

Do you believe GT6 will receieve 32 cars on track in a future update, possibly 2.0.

  • Yes

    Votes: 16 6.6%
  • No

    Votes: 226 93.4%

  • Total voters
    242
Substantially simpler physics and graphic models, and arguably a simpler AI model. Also, how many duplicates do you always see driving around at the same time in GTA? There's a reason for that.

GT, to be functional, needs to be able to handle X different cars on the track at the same time. If all the cars were the same exact model, the number could likely be higher, since it only needs to load one model into the operating pool and then simply make multiple instances of it. So, to keep the number of cars in a race consistent regardless of car selection, they made it work at 16 for GT6.

Any reason behind only allowing 8 of the same cars for practice in GT5 when 16 could have worked?
 
Aren't there configuration files for every a-spec event / license test?

example:

r070.xml
r070.fgp


I've tried to run the game (no updates applied) unpacked but it won't load, there must be a way to load and run with these adjusted configs...

Yeah, they're different labels, though, so the game might treat them as distinct from the course-specific values.

You'd presumably need to make those changes in-situ, somehow; perhaps PD didn't allow "unpacked" files to be loaded in the builds we get. Especially given they're not just packed, but also encrypted.

EDIT: this is probably a taboo subject, actually.
 
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