A Big Want in Decal Uploader

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*DISCLAIMER
Before I began going through a partial negative part of GT Sport's creative style features, I want you all to know that these are ideas and a thought that might improve the game or not. (This doesn't give the indication of highly getting confirmed to being additional into the game either.) Ultimately Polyphony reserves the right of providing different new features that can help in a long run or decisively using different material of making the game have a better system implementation within creativity inside of the game that remains present to which some or not all general GT sport players use.

I acknowledge that the lack of uploading decals in a 15 KB storage limitation with a mandated PNG format which was designed to prevent a lot of misunderstood/unaware violations behind the order of copyright laws that would greatly affect the people to being temporarily suspended for a one or several attempts of violation(s) or permanent ban if violated repeatedly in X amount of times.


A Big Want in Decal Uploader:

In this current state of this game, I wish this had a bigger upload capacity other than the capacity 15 KB (Kilobytes). It's a big offender when it comes to people using software like Adobe Illustrator or any software that allows PNG format to be saved as a image altogether with a major limitation. I'm one of those people that do a lot of digital design content, I'd wish Polyphony in a future update as possible would modify the system to allow larger files that should no longer exceed over roughly a GB (Gigabyte) or half of it.

It's so limited when it comes to flowing creative aspects of paint jobs on vehicle(s). Which in turn makes for the most of part difficult when providing tons of artistic artwork in a single file format that is regulated to be adjusted as PNG. Which can force daunting compression that might deter higher quality content of decals. In this current state I try to primarily produce "best to my ability" quality paintjobs that I post to the broad public in the game itself to players that browses my work will enjoy the design applied to a specific automobile for them to use the distributed artwork that anyone can use freely as long as used appropriately.

What do you guys think imaginatively of the increase of storage bring us to be valuable with our work to display to online or elsewhere within GT sport software? Drop a reply down below I'd like to hear to some of your thoughts.

-GTMaster98
 
Your post isn't entirely clear, either that or you've used a lot of words to just say "Can PD raise the limit of 15kb to 1GB?"

You also seem to be confusing SVG, a vector format with PNG, which is a raster format.

The issue you're going to have with 1GB files is the size of liveries lagging killing the game! Imagine 100 layer liveries each with 1GB decals, that's a livery file of 100gb to have to download each race. Times that by a potential 20 cars and a Race C daily could require a 2TB download in liveries alone!

You say you feel limited, but you only have to look at some of the fantastic work produced by other users (who are all limited by the same constraints) to see what's possible. The issue sounds more like you haven't got to grasps with (from scratch) vector illustration and still rely on auto trace software that converts raster to vector.

The best advice I can give is ditch auto trace and learn the basics of vector illustration. Once you get your head around the simple stuff you can experiment with ideas and create more detailed work 👍
 
The size limit for SVG is OK. Folk just need to learn how to work with them better.

Allowing PNG files of up to a gigabyte is a ludicrous idea that would cause all sorts of issues.
Basically a TLDR version of what I said :lol:
 
Also, as everything is stored online on Polyphony’s servers, the amount of storage would be insane.

Now we can have up to 3000 stickers stored, that’s a maximum of 45Mb per player, which is already a lot (and this doesn’t include all shared liveries, 4k images, etc)

That makes me wonder how much Tb are currently used by Polyphony for all the players’ content...
 
The only way anyone could make use of a gigabyte of SVG in GTS would be if they wanted to autotrace hi-res photos.

Getting something to look photo realistic is one of the most time consuming things to do with the livery editor, but I don't think it's much of a drawback in practice for most livery designs, which don't need/use that kind of thing anyway.
 
The only way anyone could make use of a gigabyte of SVG in GTS would be if they wanted to autotrace hi-res photos.

I would call that abuse rather than use :P

A vector file is like a haiku, its beauty lies in its ability to describe something by simple means.

A raster file on the other hand is like a novel. Much more complex and containing much more detailed information and nuances.

Don’t use the haiku format if you want to write a novel. It will only cause you and everyone else around you headache.

If you want the detailed information of a photograph, use raster format.

If you want the simplistic beauty of a logotype, use vector format.
 
Your post isn't entirely clear, either that or you've used a lot of words to just say "Can PD raise the limit of 15kb to 1GB?"

You also seem to be confusing SVG, a vector format with PNG, which is a raster format.

The issue you're going to have with 1GB files is the size of liveries lagging killing the game! Imagine 100 layer liveries each with 1GB decals, that's a livery file of 100gb to have to download each race. Times that by a potential 20 cars and a Race C daily could require a 2TB download in liveries alone!

You say you feel limited, but you only have to look at some of the fantastic work produced by other users (who are all limited by the same constraints) to see what's possible. The issue sounds more like you haven't got to grasps with (from scratch) vector illustration and still rely on auto trace software that converts raster to vector.

The best advice I can give is ditch auto trace and learn the basics of vector illustration. Once you get your head around the simple stuff you can experiment with ideas and create more detailed work 👍

Yes, I acknowledge that I wasn't aware with the limitations of the PS4 hardware when it comes to GT sport using their graphical capabilities that makes it possible to have users downloading their paintjobs/decals via in FIA championships or elsewhere online within GT sport, which can't be possible since that limitation can't allow users waiting forever just for a download on paintjobs/decals at the time of this post. You seem to get the idea behind it. I appreciate the advice and corrections, I apologize for the confusion used in this thread of that dialog sense of the content.

I was using it as a thought if we didn't had to deal with internet speeds downloading decal information on all of the users/players cars where it would usually slow it down immensely the core gameplay of the game.

As for a reminder, I'm not a beginner of Adobe Illustrator. I'm used to the software I just need understand the standard format better that is used within Gran Turismo Sport. I should perhaps experiment with the software with it's different capabilities that used to make better form and result of an artistic decal that could remain likable to the user setting if posted publicly.

I would call that abuse rather than use :p

A vector file is like a haiku, its beauty lies in its ability to describe something by simple means.

A raster file on the other hand is like a novel. Much more complex and containing much more detailed information and nuances.

Don’t use the haiku format if you want to write a novel. It will only cause you and everyone else around you headache.

If you want the detailed information of a photograph, use raster format.

If you want the simplistic beauty of a logotype, use vector format.

Thank you for the advice, I will take that fully in consideration.

Also, as everything is stored online on Polyphony’s servers, the amount of storage would be insane.

Now we can have up to 3000 stickers stored, that’s a maximum of 45Mb per player, which is already a lot (and this doesn’t include all shared liveries, 4k images, etc)

That makes me wonder how much Tb are currently used by Polyphony for all the players’ content...

That will remain as a mystery, I'm curious about that too for myself.

The size limit for SVG is OK. Folk just need to learn how to work with them better.

Allowing PNG files of up to a gigabyte is a ludicrous idea that would cause all sorts of issues.

I accidentally said PNG as the GT sport standard of format. I should have said SVG, sorry for the confusion. And I acknowledge that I should work on executing the selective format and artwork skill better by using proper replacing if it runs into storage conflicts.
 
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I would love an increase in size but only to about 20-25kb. Half a gigabyte of any file format is just silly.

@GTMaster98 Please do not multi post. I've merged your posts together. Please use the +quote feature in order to quote more than one person in the same post.
 
I would love an increase in size but only to about 20-25kb.

This. The number of times I've had an already efficient decal at 17kb has been frustrating. I can always work around it, but it would have halved the time taken to create a lot of things.

I can't help but wonder if the limit should actually have been applied to the liveries themselves, rather than the decal uploader.

If we get to use 300 decals now, that means 4.5mb (ish) of decals per livery. If they let people upload - say 750kb per file, but applied a total decal size limit of 4.5mb to the livery itself, it might make things easier*

*I know this falls down on the fact the decals are already converted to raster and are therefore not 15kb by the time they're used in the LE... but the principle could work.
 
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