A bit of truth....

  • Thread starter Thread starter askia47
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Who thinks GT3 is alot harder than GT2 or you think it's really easy. To tell truth i'm in between. The Game is nice to play but some races require upgrading to high degree credits don't come easy so it's hard to manage with out much creds. So here's the main point. Do you think GT3 is difficult and if so why?

one main thing is over powered AI and lack of suffcient credits. For me i can't lose a single race or my win ratio is screwed. Because of this i load my game over and over again. The challenge the cars present is thrilling but it can turn in to frustration.

Does this happen to you or did it happen to you?
 
i think that GT3 is harder because of the AI's and the credit deficit that i went through. i used to aim for 100% win ratio, but when i realized that i was growing gray hairs from this and other things in life, i just started to think that it wasn't worth it. but i agree with you on the fact that it is hard to earn credits because of the AI. i personally think that it's the same AI from GT2, but they just have the ability to catch up faster. that's all.

sometimes when it's a big race, they always try to ram you into the wall. IT USED TO PISS ME OFF, but all i do is ram them into the walls if it gets on my nerves and just drive my best.
 
I'm not the quickest driver around - and by some margin i fear - but I reckon the game soon gets to be too easy. You can get some pretty quick cars fairly early on, then demolish the opposition with them. There are only a few races which I would consider to be difficult to win.

I gave up on the 100% win ratio thing early on, because I can't bear droning around the Test Course and usually skip that race in a championship.
 
Actually, I love to run the AI cars into the wall at Monaco. It's kinda funny to watch in the replay.
 
i cant remember very well but i think gt2 was harder. the credits seemed tighter. in gt3 i havent had credits tight ONCE. i got the miata from B license golds and beat all of the early races easily. also there are much less race restrictions. in gt2 you couldnt enter the american races with a japanese car.

and i think the win ratio counter should be taken out of the next game. trying to win every race leads to using a car with slightly higher power to do so. and if theres not a chance of losing a race when you enter it, youre not having any fun. i fogot about 100% win ratio early too. but it was difficult for a perfectionist like me.
 
Also in GT-2 there were the wonderful HP restrictions to keep things "fair". I miss that. Of course, in the Higher hp races before you get to the "FREE" hp races you have the AI totally outgunned if you have above 394HP.
 
I think they should have more restrictions on the races, and the 100% win ratio thing doesnt really bother me, If I win with a controller, I try to win with a wheel. But I have a question: Why don't any of the steering wheels have clutches on them??
 
some do. they are way more expensive though. not many games utilize it. and making a clutch and an h-pattern stick that can tolerate abuse would be expensive. also with the wheels that have clutch and stick i dont think the clutch needs to be down for the gear to shift. if the clutch isnt down the gears shift fine.
 
yea. there are a lot of really big nerds that make "racing simulators". do a search on the internet. they build a whole thing including the interior of a formula car and have the pedals etc. where they should be.
 
my profile says i'm a nerd, and it's right; i'd make one of those, if i didn't have to pay for it, and time was stopped until i was done.
 
it means nothing about how good you are. it only means you use a better car for every race you enter. the win ratio thing is dumb. it would mean more if there were more race restrictions or the ai was better. or if it counted races against friends.
 
I would say that GT2 probably edges GT3 a little bit in the difficulty category, mostly because the hp restrictions, plus there was the Event Synthesizer that was pretty challenging. The license tests are probably harder too. Before everyone begins to attack the fact that there are no hp restrictions in GT3, please keep in mind that you can still upgrade your car enough to where it will be competitive against the other cars instead of just slapping everything on and going for it. So what good is it to not have hp restrictions? Its always nice to go back to a low level race that you've already won and obliterate the competition with your F1 car so you can get the prize money as fast as possible instead of having to use a lower end car to struggle with the competition. While at the same time, those desiring more of a challenge, they can still choose a low end car for the race. Thats the beauty of this game, it allows so much freedom.

GT2 & GT3 may be somewhat difficult, but they both have nothing on GT1. The money was MUCH, MUCH tighter.
 
The win ratio seems to represent how good a driver you are. if you raced 450 races and only won 260 of them you would look stupid. To me the win ratio shows if you can keep up with all the races.
 
it means nothing because you dont know what car was used. if the person that only won 260 races out of 450 used a vitz to try and win the f1 championship than that doesnt mean hes bad. likewise if another person has the same win ratio, but got there buy losing the vitz championship with an f1 car then he blows. if there was some way to restrict the cars you use for each race then the ratio might mean something. right now it you dont know what it means because you dont know the cars used by people.
 
Originally posted by askia47
The win ratio seems to represent how good a driver you are. if you raced 450 races and only won 260 of them you would look stupid. To me the win ratio shows if you can keep up with all the races.

So... if I run 10 races, win 3, and in the other 7 I miss the win by .250 seconds or closer, that means I'm a bad driver?

I've always taken issue with GT2 and GT3 only tracking your wins. I'd much rather it kept tabs on all your podium finishes (1st, 2nd, 3rd), because that's a more accurate depiction of just how well you're doing.

I also find it odd that you say the win ratio is a gauge of driver skill, becuase you admitted that if you don't win you reset and run the race over... that's skewing your results rather mightily, is it not? (Not to mention it makes you a bit of a sore loser, in my opinion...) Also, it doesn't prove you're a good driver necessarily, because theoretically one could just run the Sunday Cup races until they get enough to buy a Miata LS, go run the Roadster Endurance until they win an F1, and then clean out everything else with that... their win ratio would be 100%, but only due to having a vastly overpowering car, not becuase they have the skills to win.
 
Originally posted by askia47
Well if the Win ratio is pointless then why is it in the game?

Just another statistic to brag about, basically. It's somewhat informative, but too easily abused to be really useful. I guess some people could use it to prove that they got 100% completion with a minimal number of races.

The only really important things on the status page, in my opinion, are the percentage and the licenses. Everything else is either for reference or bragging rights.
 
if you ask me, once you start off, it is pretty difficult, till u raise the funds for ur second car. Once youve got that, you sail through it. In GT and GT2, I found them harder at first than Gt3, in Gt your money went nowhere, cuz u didnt win enough, in Gt2 it was harder to get all the cars u needed for the championships, but then it got easy, the prices of the price cars, and races sometimes were rediculous.

For instance, theres one race where all you have to do is MIDFIELD, in any ol'd car, its just so easy, then tehres a 30K reward, and a 312K Unisia GT-R, im sure you remember. Too easy won.
 
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