a GT4 killer? what do you think?

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http://www.konami.com/gs/enthusia/

As our more dialed-in readers probably know, Konami has been not-so-quietly working on its "Gran Turismo-killer" for some three years now, and we finally got plenty of time with the jaw-dropping Enthusia Professional Racing. It wasn't quite all the time we needed, as Enthusia is one demanding, no-nonsense mistress.

Senior producer Manabu Akita speaks quite forwardly, even in Japanese: His intention is to introduce the most realistic racing game available, period, and to bring something truly new to the genre in the process. Blowing some minds (and eyes) with visuals can't hurt either, of course. He started by demonstrating a couple of side-by-side gameplay/live video comparison clips of various cars in action, which were extremely hard to tell apart.

Enthusia might sound slightly goofy, but there's nothing goofy about the game's control, presentation, or demanding realism. It's all business here, down to the second-by-second grab of each individual tire. All you need do is take one lap with the carefree, mash-the-X-button abandon of your average arcade racer and you will become intimate with the wall, trust us. While some video game racers attempt a segregation of the tenants of circuit and "drift" racing, Enthusia promises -- and requires -- a sort of Grand Unification.

In a game where usually unseen physical forces can be your best friend or your worst enemy, Enthusia Professional Racing offers a "Visual Gravity System" to help gamers break years (decades, in some cases) of bad habits. A small iconic chassis-and-tire display is superimposed over the player's view of the track ahead -- the individual tires flare up with various alarming degrees of luminosity to convey when (and to what degree) the tires are "catching" at any given instant. Meanwhile, gravity "G-Ball" floats bumper-to-bumper and door-to-door to indicate the G-forces of the moment.

Further, VGS indicators also show in which direction -- and how badly -- your car is getting ready to roll on you. Obviously, a good, flowing mental synthesis of the VGS data can make the difference between really chewing up a hairpin turn and, you know, really chewing on a hairpin turn.

Angle and grab lamps for each tire allow players to clinically (as well as instinctually) "time" their drifts, while torque and power lamps let players know when their machines are reaching their limits. The superimposed VGS scheme sounds distracting as hell, but here's the truth: It is distracting as hell, but A) it's a feature you can toggle at will and B) it's still a lot less distracting than slamming into a trackside barrier at 106 mph because you were "sure you could make the turn."

For the player's "benefit," the Konami designers have graciously included a post-race track diagram that lovingly details each last individual spin-out, black flag, overtake-by-opponent, grill-plant and otherwise unintentionally velocitous contact with anything incurred during the race. This includes evaluations of your top speeds even when they didn't help you.

Apparently, it's against Konami corporate policy to go more than a few months without putting something really bizarre into an otherwise straight-faced game. To this end, Enthusia offers gamers the recently announced "Driving Revolution" mode. As you tackle the game's tracks, you're presented with visible -- but physically insubstantial -- "target gates" that you must not only pass through, but at the proper rate of speed. There are visual cues for acceleration and braking where appropriate to maintain the rhythm.

The list of Enthusia additions doesn't stop there, either. One feature more stubborn types will particularly enjoy is the "odds system" that offers at least a hazy picture of which challengers present the greatest upcoming threats. Also, the clunkily named "Enthu point" system which, as long as you keep it in the positive, allows the accumulation of skill points that serve as the game's only "currency." Enthusia allows players to stick with a vehicle they're particularly partial to, even as they work their way up to facing more and more exotic, high-powered opponents.

If we have a gripe at this point, it's the limited camera options currently available -- one first-person viewpoint, and one behind-the-car that doesn't allow for much virtual peripheral vision. This is understandable in one respect -- they want us to see the meticulous job they've done on the car models, of course! -- but perhaps they'll take pity on the more visually paranoid and offer more remote viewing angles.

Finally, the game will include an "Enthusia Life Mode" that -- once you rank high enough for qualification -- takes on the career aspect. Players can compete in many different race types in more-or-less chronological order. Tracks include the Parisian Route de la Seine, Japan's Tsukuba Circuit, and the Euro Nurburgring course, as well as at least one new (and torturous) drift-intensive mountain track. Among the 200+ cars is the newly confirmed (and nicely strange) "Garaiya," a Japanese-in-Euro-clothes performance hybrid from Japanese manufacturer Autobacs.

You may never have put Konami and "high-performance racing sim" in the same mental sentence before... but welcome to the new circuit, because Enthusia Professional Racing is serious, high-torque business. Join us trackside later this year, as the final build closes on the development finish line.
 
I'm surprised your thread,as yet hasn't been accosted by the "HIGH PRIESTS" of Gran Turismo. Over in "GT4 vs FORZA" any praise for another racing game is
"Fightinwords".Maybe its cause this game is on PS2. Oh well. What I think? Time will tell. I'll have to let you know after I've played it. That might be a while since GT4 and FORZA 1st & 2nd on my play lists. It sounds like it should be good and I hope it is. If It proves out, it will be another "win" for gamers.
 
When do these threads stop!! This is GTPlanet......GT.......Gran Turismo!!!
B.t.w. Enthusia isn't really difficult or a good sim. cause I've never seen so much things to look at while driving, I think that in Enthusia 2 you will be able to switch your car to autopilot and fly around 9 circuits or something. I'm used to the idea of a racing game with 700+ cars, so they definatly have some improvements to do. Go and make a Metal Gear 5 or something......that serie has a bit of quality and orginality, at least more than another wannabe GT4 :dunce:
 
G-T-4-Fan
I'm used to the idea of a racing game with 700+ cars...

...about 400 of which are either redundant, boring, or just plain silly to have in the game.

Remember, PD brags about how much time it takes to model just one car. What a shame they didn't expend those precious resources on AI that is more intelligent than a brain-damaged babboon.
 
Zardoz
...about 400 of which are either redundant, boring, or just plain silly to have in the game.

Remember, PD brags about how much time it takes to model just one car. What a shame they didn't expend those precious resources on AI that is more intelligent than a brain-damaged babboon.
I wonder if anyone has posted a photo of that sucker driving an AI car yet.
See ya, I'm off to the Photo threads.
 
Zardoz
...about 400 of which are either redundant, boring, or just plain silly to have in the game.

Remember, PD brags about how much time it takes to model just one car. What a shame they didn't expend those precious resources on AI that is more intelligent than a brain-damaged babboon.

Really, if you drive like a REAL driver, and try not to force the AI off the track, it's NOT that bad. Remember, in REAL LIFE if you come up on someone, they aren't just going to "move out of your way" and let you pass, it does take SOME skill.

If you know how to make a correct PASS then you never even get touched, sure I'll agree the AI is rather dumb and has a tendency to run into you if you aren't carefull, it has flaws, but it's not that bad, people discredit the AI more often than not because they don't know how to drive...shame.
 
Wow.. look.. another Enthusia thread. I don't suppose you bothered to look at the other two or three that are right here on Page One of this forum?

Since we already know there's going to be a demo next month, I wouldn't start calling it a "GT Killer" just yet. You know what happens when people start calling a game a "killer"... it always.. ALWAYS falls short of those expectations. So if you want to game to be any good, you'll nip that "killer" crap in the bud right now. Will it be a good game? Most likely? GT Killer? Highly doubtful. So if you look at it in that light, it will end up being a "failure" of a game, like Killzone. Quite a few people hate Killzone, because it's not the "Halo-Killer" it was promised to be. And in the process, they're overlooking the fact that it's a rather good game in it's own right. As Enthusia will probably be. But for God's sake, stop trying to compare them.

That's another thing.... what ****ing difference does it make which one's "better"? Could you show me the law that states that I can only play one racing game at a time? Hello, McFly.... I'll just buy both if they're worth owning... I'm not going to start comparing them to each other, because there's no need.
 
tha_con
Really, if you drive like a REAL driver, and try not to force the AI off the track, it's NOT that bad. Remember, in REAL LIFE if you come up on someone, they aren't just going to "move out of your way" and let you pass, it does take SOME skill.

If you know how to make a correct PASS then you never even get touched, sure I'll agree the AI is rather dumb and has a tendency to run into you if you aren't carefull, it has flaws, but it's not that bad, people discredit the AI more often than not because they don't know how to drive...shame.
I agree. I've played most all the racing console games out there and havn't found the AI that bad in any of them. In my opinion the EA NASCAR series has the best AI. How can there be perfect AI when there are no perfect race drivers. All drivers
in every form of motorsport encounter problems at times with running with other drivers resulting in spins,crashes,etc. Just remember "rubbing is racing".
 
Can the cars in Enthusia be modded? If not, it wont even be close to killing GT4. Ive read a lotta posts and seen a lotta pics of Enthusia, but havent seen or read anyhting about being able to modify the cars. It gets boring driving a stock car around all the time. From what i read above, it seems like its set up so that the more "enthu points" or whatever you get, the faster your car will become so you can compete against higher power cars. But if thats the case then that sucks, id rather have the option of customizing my car.
 
G-T-4-Fan
When do these threads stop!! This is GTPlanet......GT.......Gran Turismo!!!
B.t.w. Enthusia isn't really difficult or a good sim. cause I've never seen so much things to look at while driving, I think that in Enthusia 2 you will be able to switch your car to autopilot and fly around 9 circuits or something. I'm used to the idea of a racing game with 700+ cars, so they definatly have some improvements to do. Go and make a Metal Gear 5 or something......that serie has a bit of quality and orginality, at least more than another wannabe GT4 :dunce:

Oh really?
If its not a good sim, then why does some PD people say, "It may not be fun b/c it may too realistic."

You need to research fanboy.
 
It seems that to some guys the idea of having TWO good racing games is not a good idea ....

my advice to PD fans: buy both ... play both ... and if Enthusia isn't as good as GT4 (as I think it won't be), ask Konami to make it better.

Be grateful if PD has, at last, serious competition (I'm hoping it does).

bottom line: You'll benefit from it.
 
It doens't matter for me. I buy GT4 and Enthusia both.

Some people just act like they only can buy 1 game and then it stops. Just buy GT4 (or Forza if you have a Xbox) and then Enthusia and Mignight Club III !!! just that easy
 
Let's just say that no racing game series will ever be as good as the GT games. The GT games are the standard when it comes to racing games. No one has even been able to match the GT games, and I don't think anyone ever will.
 
wildcard
Let's just say that no racing game series will ever be as good as the GT games. The GT games are the standard when it comes to racing games. No one has even been able to match the GT games, and I don't think anyone ever will.

G-T-4-Fan
When do these threads stop!! This is GTPlanet......GT.......Gran Turismo!!!
B.t.w. Enthusia isn't really difficult or a good sim. cause I've never seen so much things to look at while driving, I think that in Enthusia 2 you will be able to switch your car to autopilot and fly around 9 circuits or something. I'm used to the idea of a racing game with 700+ cars, so they definatly have some improvements to do. Go and make a Metal Gear 5 or something......that serie has a bit of quality and orginality, at least more than another wannabe GT4 :dunce:


Fanboys have spoken . hugh ! :banghead:
 
why are people so convinced that the gt series will never be topped? come on! the competition has had ages and ages to study the somewhat lacking gt series, in my opinion enthusia is a serious competitor if only because of its physics
 
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