A layout for some sort of GT6 career mode

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Okay, first off, this thread is what YOU think should be done to Gran Turismo 6's single player mode to make it better and to add some sort of story/career aspect to it.

Let's start off with mine.

Beginning
1st time racer, you have 4 choices for your future - F1, Touring Cars, Le Mans, or Rally

F1
You start with karting. You start with 3 local sponsors (can be made-up) and when you start to win more and more races, you get more sponsors = more cash every win. As you start to win more sponsors, you enter championships. You either go for as many seasons and championships as you want. Based on your choice, you can choose to stay or move up a level - Formula Cars.

Either Formula Cars will do (3000, Ford etc.) You race in Formula leagues and championships and you start to gain even MORE sponsors until you are allowed to go for one more season (or two) depending on your choice. You are only allowed to move to Formula One if you have done 2 types of Formula Cars and won a championship in both categories. As soon as you join Formula One, you have many sponsors and contracts. Each race will give you tons of money depending on your team.

Touring Cars/Rally

You can either start with karts or buy a used car (or new) and try to join car clubs. Join leagues and race to gain money and sponsors. Invest your money in your car and try to improve it. Random races in the season there will be someone from a high-end team that will watch your races.

You choose between Rally or Touring Cars when you earn enough money.

The person who will hire you gives you 2 choices, rally or touring cars.

Rally

You join rally, that person gives you a car to test yourself with. He trains you in either forests or backroads or even dirt circuits. You do Special Stages in each race and will have to do a lot of races with locals until you hit the big leagues and gain sponsors and more teams will recognize you. They then give you an option to choose a Rally Team to join. You join that selected team and get cash depending on what the team says they'll give you. You do either Rally Stages, Pikes Peak, WRC, or dirt rallying. You choose, and you gain money for the races you win and lose teams if you... well, lose.

Touring Cars

Much more complex. You find a team and try your best to prove yourself to them. You will do more races until they accept you in. They are now your main sponsor. You race until they allow you to join their team in a certain touring car league (BTC, DTM etc.)

As soon as you take the desired league you will therefore drive tracks around the world and drive with your team for championships. You will gain more sponsors and will give you big payouts per win. You will have to retire at some point, and gain more rivals, allies in your races. As soon as you retire from Touring Cars, you can skip part 1 for each of the 3 other choices in your future and go ahead to the big leagues such as for rallying, Le Mans, or Formula One.

Le Mans

Proving yourself to become a Le Mans driver is possibly the hardest out of all 4 of these. You start with karting, then you will have to try to gain enough money to buy yourself into a team that competes in the European or American Le Mans series. (Driving in Touring Cars and getting to the top and switching to Le Mans after will make this easier) You will have to prove yourself to be one of the best and skilled drivers around. You will however, still have to compete and win amateur endurance races and get noticed before you move on to prove yourself.

After you win these races you will be asked by a representative of either Audi or Peugeot to drive as backup for them. Try to beat the times in practice sessions and test sessions set by the reigning champion. The challenge will be hard.

Then, you have to compete in more larger endurance races representing your team and win a lot until your team decides you can join their LMP league. You will drive for the team as team mate of 3 other drivers. (Note: Just like in real life, you can race for a set amount of time and then let your team mates race.) You enter the biggest endurance races like Sebring and 24h of Le Mans and win until you feel that it is enough and you either retire or join another league of racing.

_________________________________________________________________

Leave your replies below and say your thoughts on my story. Add your own, too. Note, after you beat these race leagues the amount of money you have left over can be used to buy other cars in the game and use THOSE cars to race against old GT traditional A-Spec mode. As this part is for career. Of course, you can skip this and just go to traditional A-Spec but this is more of a *gain money for A-Spec* sort of thing. Something to do other than grind, you know? So this should help with boredom of grinding/online races if you were to get tired of it. Live life, dream big, like any other racing driver would.
 
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Ohhh I've given this some thought during some time...

Give me some time I finish an essay I have to do due tomorrow, and I'll give you a GT5 Career mode that will go trough regions and eras!!! :D
 
Quoting myself lol

https://www.gtplanet.net/forum/showthread.php?p=5597106#post5597106

Redesigned Career Mode

A- Spec mode begins:

1.-Starts creating your driver: choose outfit, age, nationality, gender, etc
2.- C and B License tests (mandatory)
3.- Signs a contract with an agent
4.- Begins your career in Karting
5.- Events with Level 0-6 cars
6.- A, I-C, I-B License tests (mandatory)
6.- Events with Level 7 -12 cars
7.- Sings with an important motorsports team
8.- Events with Level 13- 20 cars
9.- I-A and Super License tests (mandatory)
10.- FIA GT Championship
11.- Super GT Championship
12.- DTM Championship
13.- NASCAR Sprint Cup championship
14.- Special Events (something like Grand Tour in GT5)
15.- WTCC Championship
16.- WRC Championship
17.- F-1 or FGT Championship

Here regular 'A-Spec Mode finished you have reached the maximum level in your career'

18.- You create your own Motorsports Team, B -Spec Mode starts, choose a logo,choose a uniform for your drivers, choose the livery for your cars, sign contracts with sponsors, spend your money with hot models in boats at the middle of Atlantic Ocean
19.- Create 3 new Drivers
20.- Prototypes Races Championship Begins, You can play both A Spec and B Spec modes, you drive as a A -spec pilot and make some drivers changes at the middle of the race, you comand the others drivers while B - Spec Mode
21.- Endurance Races (Nurb 24, Lemans 24, Suzuka 10000 etc)
22.- You have completed B -Spec Mode, Super Special Events are now avaliable

23.- Vintage Racing Cars Racers
24.- Some kind of events like X2010 from GT5
25.- Congratulations you have finished GT6, hope to see you at GT7
:dopey:
 
Sounds interesting.

However, drop the X2010 part... Just get that "car" out of the game, please!

With enough tracks, cars and events this could be a very good game. And with enough events I mean at least 3-4 times more then in GT5!!!
 
Same structure as what was in GT4, only with more races and the licence tests are optional.


I've still never gotten a straight answer out of anyone regarding why the GT series should go back to such a dated system.
 
Same structure as what was in GT4, only with more races and the licence tests are optional.


I've still never gotten a straight answer out of anyone regarding why the GT series should go back to such a dated system.

Never understood either, the menu system in Gt4 was horrible, GT5 menus's with Gt4's number of races and changing prize cars would be fine though
 
Career mode idea

Beginning:
You get a car, $10,000, your car affects your path. If you start with a Subaru impreza, you would generally do better in rally. With an audi TT, you may go to DTM. You will start with club racing and racing against cars that aren't tuned. Eventually, competitors will start to tune their cars until they finally are full blown race cars.

Paths:

Rally:
In rally, it starts on road races on technical city tracks. Eventually, you can buy rally-specific parts including rally suspension and special body parts including those lights and bumpers. Later, you will get some training in dirt and snow and race in those events.

Touring cars:
You begin with club racing and as you keep tuning, the competition keeps tuning. Eventually, you get special body parts that are for the category of racing you get into. Touring car types vary due to the the car you use.
Series: (common race)
gt300 -> gt500 (super GT)
DTM -> GTE (nurburgring 24h)

Special contracts:
As you become more well known in racing, racing teams will begin to notice you. Once in a while, you will get a contract to race for a team or test drive for a tv show or magazine. All contracts provide you with a car to use but you cannot upgrade, but (if allowed in contract) you can fine tune. Long race events are run in stints and are generally major races that pay well.
Races run in contracts:
24 heures du mans (GTE, lmp1)
Rolex 24h of daytona (GT, DP)
24h of Nurburgring (DTM, GT)
1000km Suzuka (gt500)
Monaco Grand Prix (f1)
Indy 500 (f1)
Italian Grand Prix (f1)
German Grand Prix (f1)
Other contracts:
Top Gear
Magazines
Commercials
Company test driving
 
With all respect guys, that basic idea was used in the first ToCA Race Driver and frankly said it was horrible. The best part of GT is the freedom to drive whichever races you have a car for and that system takes it all away.
 
With all respect guys, that basic idea was used in the first ToCA Race Driver and frankly said it was horrible. The best part of GT is the freedom to drive whichever races you have a car for and that system takes it all away.

👍

I hated having to do races I didn't like in Race Driver, plus it didn't seem to make sense at all in regards to the path taken.
 
Greycap
With all respect guys, that basic idea was used in the first ToCA Race Driver and frankly said it was horrible. The best part of GT is the freedom to drive whichever races you have a car for and that system takes it all away.

I was going to say if people want such a structured system go play need for speed games.
 
I was going to say if people want such a structured system go play need for speed games.

Something like a "career" now it's only for nfs, cool. I learn new stuff everyday lol.
Anyway, we talked about something like that in an old topic i don't remember when, and basically the solution was this, 2 modes:

-The "career" (call it gt life maybe, since you're supposed to live the career of your driver)

-The classic gt mode

No arcade mode(Look at gt5, it's totally useless), the substitute would be just the classic version of gt mode

If we label every new idea/possible change with GO PLAY NEED FOR SPEED we are killing the series for real.
Of course pd will never try something new with this attitude.

In conclusion, I'm not saying that the idea of the op is perfect like that, but i'm saying that is definitely possible to have a different vision of a spec without losing the "old gt spirit".
 
No arcade mode(Look at gt5, it's totally useless), the substitute would be just the classic version of gt mode
It would be astoundingly easy to make Arcade the most played mode in the game.


Let you choose the cars that the AI drives.
 
It would be astoundingly easy to make Arcade the most played mode in the game.

Let you choose the cars that the AI drives.

Yeah i know, i was talking about the actual condition of it of course.

(The invasion of ******* citroen gt when i want to race with a 458 :lol:)
 
Mastretta has a great idea... with a major exception. If they want to do that, they need to make "higher level" cars harder to drive and control. We will need to be able to tune/change items on the car realistically(more so than currently). If they do that... NASCAR needs to be at a level at or even above the formula level. That would mean that they need to get full fields and seasons available.

One thing that they could do is a calendar. Have a realistic but made up/randomized calendar for all of the events you can qualify for. You cannot be in Indy for the 500 Sunday 6PM GMT and be in China for the F1 race Sunday 8AM GMT(for example). Championships could be possible, and you can make stamina, sponsorship, and prestige ways to make this happen---or not.
 
With all respect guys, that basic idea was used in the first ToCA Race Driver and frankly said it was horrible. The best part of GT is the freedom to drive whichever races you have a car for and that system takes it all away.

I said in the bottom of my post that this was more of a "get off grinding" sort of thing. Because grinding for money is boring, same tracks, same cars etc. Should be more out of the case than :A-Spec/B-Spec, Online, Arcade: modes, this should give you... a bit more time to spend in single-player, and some of the cars you earn from winning with your teams you can use in A-Spec/B :sly:
 
Seems everyone in here is miles better than PD at designing A spec. I think B spec will only work when we have budget for pit crew and drivers, team liverys, a upgradable head quaters which can eventually have its own circuits and that you can have teams in all fields of racing but with your livery.
 
It would be astoundingly easy to make Arcade the most played mode in the game.


Let you choose the cars that the AI drives.
Am I the only one that loved GT1's arcade mode?
Maybe because it was back before everything was defined in career mode, idk, I just know I played a lot of arcade mode then, because the game wasn't based on earning 300 million dollars to "buy" every car, instead you could just unlock them.

I think the general form of "career" modes is what's been bad about GT games, it's fine when every car can be bought whenever you please, and there's not 1000 cars to buy, but that's not GT anymore.

I think your idea (not that it's particularly new, no offense) combined with mine would make GT6 the most fun layout of GT games in ever. That's right Johnny, in ever. :lol:

For those with no idea of GT1's arcade mode, cars had basic levels, much like GT5P, and as you won races with the lowest level, you unlocked more cars and tracks to use in arcade mode.
It's much more satisfying to win your way up to driving fast cars, then to dive in them the first time you drive.
The added beauty is less serious players can skip the more detailed portion of the game if they so choose, without being screwed out of using 950 cars. :dunce:

Seems everyone in here is miles better than PD at designing A spec. I think B spec will only work when we have budget for pit crew and drivers, team liverys, a upgradable head quarters which can eventually have its own circuits and that you can have teams in all fields of racing but with your livery.
I think B-Spec should be more like GT4, where you can use it whenever, but never need to to complete the game.
B-Spec needs to be in the backseat, an option for those inclined, and not required for game completion, it's not like it can ever be truly hard anyway. A convenience, rather than a nuisance.

Mastretta has a great idea... with a major exception. If they want to do that, they need to make "higher level" cars harder to drive and control. We will need to be able to tune/change items on the car realistically(more so than currently). If they do that... NASCAR needs to be at a level at or even above the formula level. That would mean that they need to get full fields and seasons available.

One thing that they could do is a calendar. Have a realistic but made up/randomized calendar for all of the events you can qualify for. You cannot be in Indy for the 500 Sunday 6PM GMT and be in China for the F1 race Sunday 8AM GMT(for example). Championships could be possible, and you can make stamina, sponsorship, and prestige ways to make this happen---or not.
Of course disc space counts.
And system power, if the PS3 could handle GT5 graphics and 40 cars on the track, it already would.
I'd be more in favor of scrapping some of the cars like NASCAR's, over the rubbish we have now. Just to clear up room for something well implemented.
 
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Am I the only one that loved GT1's arcade mode?
Maybe because it was back before everything was defined in career mode, idk, I just know I played a lot of arcade mode then, because the game wasn't based on earning 300 million dollars to "buy" every car, instead you could just unlock them.

I liked it too, but the problem is all but one of the cars you get are Class A. The one exception was the Class B Soarer, no Class C cars were to be found after doing the other races. And that's a shame :( But it was still good. Career mode was always too hard for me at times :indiff:
 
Have it so that even the lower races have a full seasons worth of races and being able to see the career menu differently maybe by sorting races by tracks on a map or something.
 
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