Ability to remove MLAA and blur filter (graphical options)

  • Thread starter Thread starter TomBrady
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HugoStiglitz_420 and GTP_HugoStiglitz
I'm not talking about motion blur. The blur I'm talking about does not change at all, no matter how fast you're going.

Also, the MLAA that is being used post process also introduces a lot of unsightly blur, and I'd love the option to remove it entirely.

Being able to use 2x MSAA instead would be great but that would probably cause frame rate issues otherwise I'm sure they would've done that in the first place.
 
Digital Foundry said, "Resolution has increased to 1440x1080 in GT6 but superior multi-sampling anti-aliasing is swapped out for a post-process alternative that is lacking in comparison." So, if they put the resolution back to what it was in GT5 (which is 1280x1080), then they'd free up some processing power to run the more effective 2x QAA instead.

It seems that PD favour technical achievement over perceived visual quality. Personally I can't stand all the flickering & shimmering in this game, it has far too many jaggies for my liking.
 
VBR
Digital Foundry said, "Resolution has increased to 1440x1080 in GT6 but superior multi-sampling anti-aliasing is swapped out for a post-process alternative that is lacking in comparison." So, if they put the resolution back to what it was in GT5 (which is 1280x1080), then they'd free up some processing power to run the more effective 2x QAA instead.

It seems that PD favour technical achievement over perceived visual quality. Personally I can't stand all the flickering & shimmering in this game, it has far too many jaggies for my liking.


Especially with day to night cycle tracks. With the dynamic lighting, it seems like everything is a lot worse.
 
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