Acquiring Racing Techniques

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36
i was just wondering if you guys think that your racing techniques are enough to overcome opponents and also what is the best way to acquire racing techniques for you guys.. 'coz sometimes practice don't cut it for me i have to chase another driver/ghost of a stronger car to get the most out of my preffered car (AW11 MR2) i was just wondering what you guys do to improve techniques and figure out hints..

keep on driving.. 👍
 
nightmarish_car
do you run through your own ghost or do you try to pass it without hitting it?

I never tried the latter. although that possibly could be an effective way of practicing safe passing.

However, I find the best way is to just keep racing until you reach your absolute limit - try all possible lines.
 
kennythebomb
I never tried the latter. although that possibly could be an effective way of practicing safe passing.

However, I find the best way is to just keep racing until you reach your absolute limit - try all possible lines.

i gotta agree with the "trying all possible lines".. but also these lines only apply when you are in a time attack and not in a real race situation.. i practice the "passing ghost without hitting it" to enable me to attack the course and my opponents at the same time.. you should give it a shot.. you'll find some new hints when doing that..
 
I usually do alot of time attack to help improve my skills and usually just drive through the ghost. Now i do alot of races and trying not to hit AI cars and overtaking them. I even tried using an underpowered car and increase the difficulty to around level 6 - 8 and try racing properly on Nurburgring. Of course can't hit the AI cars and have to pass them cleanly hahah. Gets fun once you get the hang of it, and pissiful when the AI cars hit you lolz. Another thing I love to do often is to drive real close to their ass without hitting them (wonder if they get pressured haha). I do this to learn to brake without ramming them and to follow, as long as i can till i find a good line to pass them. Lolz it would be so much more challenging if those AI actually have some proper judgement and driving skills. Well I guess thats just the way I play GT lolz.
 
i used to be useless at racing, now im one of the best in my school i think (well, on GT4 at least!!), all i did was follow the racing lines and then i made up my own racing style and its worked! i'm on top of my game at the moment! :sly:
 
nightmarish_car
do you run through your own ghost or do you try to pass it without hitting it?


yeah i usually go through my ghost and i keep doing this over and over again until i get better times i also do the special condition events on costa di amalfi reverse thats how ive learned to follow lines and overtake man that track is awesome but i know i need to try other lines because i know mine aernt the fastest
 
Most of the untypical racing techniques I have learnt have been from trying to gold the licenses. When you feel that you are going as fast as you can, but are still half a second or more off the gold time, I found I usually had to think laterally and try something very different, rather than refine what I was already doing. I would never have used left foot braking in GT4 if it wasn't for the license tests, for instance. Also going through some corners in a higher gear than feels right, or going slower than I can around one corner to optimise my exit speed out of the next corner, etc. I find that I don't tend to experiment like that if the only target I am trying to beat is a personal best lap time.

I also learnt a lot about restraint and smooth driving from driving enduros in underpowered cars, because a slide or a spin is then costly.

The third thing in GT4 itself that has encouraged me to try different techniques has been from driving a lot of different types of cars and having to learn to adapt my style to the car to get speed out of it... eg. how to drive around understeer, how to drive around oversteer, etc. It all makes you rethink your braking habits, turn in points, where to place your apex, how to reapply the throttle, etc.

Some techniques specific to playing computer driving games, particularly techniques involving passing the Artificial Idiots, has been carried over from lots of time spent playing previous driving games. You start to learn to look for patterns in their behaviour and once you find one you can manipulate them far more easily. Eg. in GT4 if the AI is faster than you on the straight and is far behind you, he is going to rear end you rather than pass you if you are on the racing line. This is bad since it can often cause you to lose control. If you move out of his way and let him past, then pull in to his slipstream, you lose less time. If you are fairly close to the next corner and pull out of the way, the AI will tend to chicken out and not pass you at all, where as if you keep on the racing line he is more likely to ram you very hard just when you are about to start braking, and send you spinning into a sand trap.

Many of the techniques I practise in GT4 come from an addiction to experiences in real cars. Indoor go karting teaches you all about momentum for instance, and balancing the throttle to keep the car from scrubbing away too much speed through sliding. Minimum steering input and straightening the wheel as soon as possible after the apex of a corner etc and trying to minimise the number of corrections you have to make with the controls. Less work = more speed... That seems to work in GT4. Skills I have learnt from an addiction to driving courses have also been useful, like looking as far up the road as I can see (this makes your steering smoother, your racing line more obvious, and also works on the road.. stare at the back of the car in front of you and you will tend to follow it and react to it. Drop back a little and move aroud in the lane and stare up the road ahead of the car you are following, and that car's behaviour becomes more predictable. This is difficult when following a truck...:grumpy: ) and thinking ahead: concentrate on the corner coming up rather than the one you are currently negotiating. A huge wealth of techniques and ideas that I have implemented in GT4 has come from reading car magazines and books on driving techniques.

In the end though the biggest influence on my GT4 skills has simply been from playing the game very often indeed.
 
I have no set technique I stick to, I'm a bit random when I drive. For instance, I may try out several racing lines/throttle and braking techniques during a race, but I usually never stick with just one. Pending on my mood and the car I'm driving, I could go through dozens of combinations of techniques. I guess I don't like to be weak in one particular area, so I try anything and everything to go faster (exept using nitrous and/or bouncing off walls).
 
nightmarish_car
do you run through your own ghost or do you try to pass it without hitting it?

I pass through my own ghost really because if theres a point where my ghost has the best line, I follow it. Although I agree with nightmarish, I try to find other possible lines at a course and take that too. I like to mix all the lines up when I have to. At Drift Club at my school, I used a combination of lines and my friend was asking if I was copying the strategy the guy in the Blue S2000 did in Initial D which was not use an absolute racing line. I won by a margin doing that using my Spoon Civic and he used a Trueno S.S

So whichever method as long as your happy makes works.
 
BrykeSpike0086
I pass through my own ghost really because if theres a point where my ghost has the best line, I follow it. Although I agree with nightmarish, I try to find other possible lines at a course and take that too. I like to mix all the lines up when I have to. At Drift Club at my school, I used a combination of lines and my friend was asking if I was copying the strategy the guy in the Blue S2000 did in Initial D which was not use an absolute racing line. I won by a margin doing that using my Spoon Civic and he used a Trueno S.S

So whichever method as long as your happy makes works.

WOW! you beat the Trueno SS with the Spoon Civic?! you must be a really good FF driver.. i can never get that darn thing to run well no matter what i do

Also different cars yield different lines so maybe the fact that your friend was following an FF line really slowed him down.. i mean an FR car simply can't do the "tuck in" move that FFs generally do.. also i think that every course the best line would come from the part where in you use the entire course entirely.. the width and the length of the course should be covered with minimal deccelaration and steering.. and finding that can be quite tricky

when you thought you have found the best line sometimes it blows you in the face when someone races the very same car and destroys your time.. that can really brake your confidence
 
Well you first begin by selecting a track wich you think is very good for testing, and then begin to set lap times, without modifying the car. Once you have a tough time to beat your previous lap, then you begin to concider if you need to brake later somewhere to exit a corner faster, maybe there's a corner wich you can take much more smooth. I sometimes discover corners where I first brake, then try to push the gas, but overdo it again so I need to press the brakes for half a second again. Those things can go smoother.

Then if you cant beat your laptime, the second phase kicks in. Begin tuning, first tune the car just to what you think is good, then change little things as you go. Cause ulitmately, I think the best fun to get out of GT4 is modding stock cars into race cars:tup:
 
G-T-4-Fan
Well you first begin by selecting a track wich you think is very good for testing, and then begin to set lap times, without modifying the car. Once you have a tough time to beat your previous lap, then you begin to concider if you need to brake later somewhere to exit a corner faster, maybe there's a corner wich you can take much more smooth. I sometimes discover corners where I first brake, then try to push the gas, but overdo it again so I need to press the brakes for half a second again. Those things can go smoother.

Then if you cant beat your laptime, the second phase kicks in. Begin tuning, first tune the car just to what you think is good, then change little things as you go. Cause ulitmately, I think the best fun to get out of GT4 is modding stock cars into race cars:tup:

wouldn't modifying/tuning the car after getting down the course's points ruin your rhythm? what if there was a corner that you could execute perfectly on a certain setting and changing it could give you the slightest miscalculation and throw you off guard.. you might oversteer/overshoot the turn or understeer and eat wall? you would have to re-adjust all the brake points and accelaration points as well? the steering might also be adjusted to due to the handling changes when undergoing tuning?

i just think that it would be the otherway around.. but maybe that's just me
 
I personally like taking a car in a zillion different states of tune to the track (different suspension, transmission and power tunes) just to learn how to adapt to the car I'm driving. It's also good for your technique to drive every possible kind of car under the sun.

Learning how to adapt is a very important thing when you're doing long races in race cars, where slight changes in balance from differing fuel loads, tire wear, oil degradation (less power) and chassis flex can change a car's handling as time goes on.

Nothing teaches you proper line and setting up corner exits like driving an understeer-mad front driver. And nothing teaches you throttle modulation quite like a 1000+ horsepower car with no TCS, no LSD, road tires and no downforce.

Oh... and N-tires. They're the best learning tool available. Just one week's practice and familiarization on anything with N-tires, and sports / race tires will feel so arcadey and easy, it's not funny.
 
What i always do is building up my speed, abd after 3 laps i really then go for it and i always take mine time to examine the track.

I always go trough my ghost lap and the Ghost always motivates me to go even faster and it even works:crazy:, untill i gave 110% and i cant go any further:tup:
 
nightmarish_car
wouldn't modifying/tuning the car after getting down the course's points ruin your rhythm? what if there was a corner that you could execute perfectly on a certain setting and changing it could give you the slightest miscalculation and throw you off guard.. you might oversteer/overshoot the turn or understeer and eat wall? you would have to re-adjust all the brake points and accelaration points as well? the steering might also be adjusted to due to the handling changes when undergoing tuning?

i just think that it would be the otherway around.. but maybe that's just me

IMO the settings should addapt your driving style, not the other way around, so if you are good in setting up cars then you will be able to find the perfect settings for your driving style.
If you discover a weakness in your driving skill though, then you could adjust your settings to that, or just change your driving style, or both.

Seems all a bit complicated for just a game, I think this would be more serious in real life but well, it's still fun to do:)
 
i sometimes like to find gutters(or red and white stripes) on tight tracks, so I can hook one of my wheels onto it and I can actually go faster in turns like that. But for most times it doesn't work. :dopey: Looks like too much Initial D for me. :dopey:
 
If approaching a corner and you are about to overtake someone, don't try to overtake them going into the corner because it's not the best way (for 3 gear and lower cornes) tail hug them get really close to the bumper then slowly line past them and accelerate away. Might get slipstream if AI car is slightly slower.

Trying to overtake into a corner may lead to locking, lose of control, lose of race in say the Opel races.
 
nightmarish_car
wouldn't modifying/tuning the car after getting down the course's points ruin your rhythm? what if there was a corner that you could execute perfectly on a certain setting and changing it could give you the slightest miscalculation and throw you off guard.. you might oversteer/overshoot the turn or understeer and eat wall? you would have to re-adjust all the brake points and accelaration points as well? the steering might also be adjusted to due to the handling changes when undergoing tuning?

i just think that it would be the otherway around.. but maybe that's just me

yeah i think so but you could change the car to fix the weak point and not change it completley just to help your driving style
 
nightmarish_car
WOW! you beat the Trueno SS with the Spoon Civic?! you must be a really good FF driver.. i can never get that darn thing to run well no matter what i do

Also different cars yield different lines so maybe the fact that your friend was following an FF line really slowed him down.. i mean an FR car simply can't do the "tuck in" move that FFs generally do.. also i think that every course the best line would come from the part where in you use the entire course entirely.. the width and the length of the course should be covered with minimal deccelaration and steering.. and finding that can be quite tricky

when you thought you have found the best line sometimes it blows you in the face when someone races the very same car and destroys your time.. that can really brake your confidence

Accutally he was the one leading, after the starter in GT4 starts, the chaser lags behind the leader and we race after the first corner. Just like in Initial D. The course I beat him in was in Trial Mountain and the part where I passed him was the turn before the tunnel. As he drifted his own line, I tucked in the inside and almost at the wall but I was able to fit between the wall and his front bumper and I took the win there.

In the topic of lines, I tried to follow his line in the first few corners but it was weird for me while driving the Spoon Civic, so I just found my own line which happend to be mostly on the outside of my friend's SS, I just got off my line during that point of passing though then I went back to another line which was faster in that course.
 
Sureshot
Trying to overtake into a corner may lead to locking, lose of control, lose of race in say the Opel races.
I don't really think so, the AI is crap at braking, it's pretty easy to out-brake the computer without locking up.
 
Mad Murphy NZ
I don't really think so, the AI is crap at braking, it's pretty easy to out-brake the computer without locking up.

agreed.. if you watch the replays of the AI cars and their accelaration and braking you will see that they slow down a lot on approach to corners, so overtaking them in corners is easy.. you just have to be have the ability to squeeze between the spaces left by the AI cars and the road..
 
It's not actually a racing technique, but what Alfaholic said about looking ahead and not to the opponent's car is totally true. With just some practice and doing that you can really anticipate what the AI is going to do and when. Then you plan your attack 👍
I hadn't though that way before and was reacting to the conditions instead. With this "skill" I really got better at passing the AI, and it feels much better passing cleanly! :dopey:
thanks!
 
Mad Murphy NZ
I don't really think so, the AI is crap at braking, it's pretty easy to out-brake the computer without locking up.


Not with the American Muscle Cars, or at least with my Chevelle, and yes it had weight reductions and brakes kit.
 
Sureshot
If approaching a corner and you are about to overtake someone, don't try to overtake them going into the corner because it's not the best way (for 3 gear and lower cornes) tail hug them get really close to the bumper then slowly line past them and accelerate away. Might get slipstream if AI car is slightly slower.

Trying to overtake into a corner may lead to locking, lose of control, lose of race in say the Opel races.

A technique that I've learned that works pretty well (similar to this) is bump drafting/passing. Not necessarily a full fledged slam, but as you go around the corner/enter the corner, give the car in front a little tap. It's nothing illegal, nothing dangerous (as long as you or they aren't actually turning), and it works. Even a slight nudge off of their line can give you just the edge that you need to sneak in after the apex.

I try to race like I would if I was in real life, in order to make it more "fair". If you want to be cheap, use the AI cars as a portable "wall" or meat shield. As you go around the corner, sneak inside and use their inertia and body to get you around the corner faster and straighter.

But running tracks over and over again is the best way to do it. Try different situations too. My neighbor came across the hall with his wireless controller and ran Nürburgring with a car that he'd never used before. Lag, plus new car, made it a whole new experience, but it allowed him to hone his skills further.

All sorts of ideas work. Repetition is your best bet, though.
 
giving a slight bump remind me of that Initial D episode where the Spoon Civic taps the Trueno to give a lil room for the Civic...

Pretty Effective against a FR, but with a car with alot of front control, its not really effective since its like pulling. It might ruin the line of the racer but again, thats where multiple lines come in right? Like if one option is disturbed, you have another one to retaliate with.
 
giving a slight bump to the cpu is quite an effective trick but sometimes it can backfire on you if you consider your cars weights and the cpu car is heavier.. you could be the one who losses speed and enter the corner slower than you expect/have to.. take a skyline and a toyota mr-s.. if the mr-s would give the skyline a slight push, the mr-s wouldn't be able to due to the skylines 4WD traction and weight advantages

so this technique is not always advisable
 
Sureshot
Not with the American Muscle Cars, or at least with my Chevelle, and yes it had weight reductions and brakes kit.

Weight reduction and brakes kit is a good recipe for ensuring your brakes will lock up. Lose the racing brakes and see if its any better.
 
nightmarish_car
giving a slight bump to the cpu is quite an effective trick but sometimes it can backfire on you if you consider your cars weights and the cpu car is heavier.. you could be the one who losses speed and enter the corner slower than you expect/have to.. take a skyline and a toyota mr-s.. if the mr-s would give the skyline a slight push, the mr-s wouldn't be able to due to the skylines 4WD traction and weight advantages

so this technique is not always advisable


yeah like I said, its mostly affective of on the FRs since on FF and AWDs have the front pull power making them prone to the light bump strategie
 
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