Adjust ingame price money por favor!

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mister dog

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Right, as you all know there is lightyears of difference in price money for doing the seasonals or doing the ingame A-spec (B-spec) events.

Seeing that the 2012 seasonal event formula stinks big time lately (according to my humbe opinion), why won't they adjust the price money in the normal ingame modes?

At least with normal ingame modes, there is a lot more diversity in events like; the tuning championship, ferrari and lambo challenges, supercars and classics, endurance races etcetera... And i get the feeling the AI has more balls there also.

But why bother racing a championship for 30.000 credits a race only in the hardest events if you get 10 times as much for doing one 5 lap seasonal? Where is the logic? Even going back to do the clubman cup with some 150HP cars would be fun if you would get some more money for it at least. It would give you actually a choice in choosing whatever car from your garage and racing it for a reward.
Now 90% of them are gathering dust because it's not worth looking for a event where they can shine again...

I'd say at least double the standard price money in standard Aspec and Bspec modes and we would all go back to it, instead of nervously waiting wich seasonals they are going to give us in one week time and getting dissapointed that it's more of the same-lame stuff again.
 
Double the base prizes or double the base prizes after the double login bonus (four times the base prizes)?
 
Personally, I don't like how easy it is to earn credits in Gran Turismo. It was much better in the beginning when credits were difficult to earn and you had to spend you earnings wisely. It felt like a real accomplishment when I earn my first million in the game but now earning a million is way too easy.
 
Personally, I don't like how easy it is to earn credits in Gran Turismo. It was much better in the beginning when credits were difficult to earn and you had to spend you earnings wisely. It felt like a real accomplishment when I earn my first million in the game but now earning a million is way too easy.

This. 👍
 
Personally, I don't like how easy it is to earn credits in Gran Turismo. It was much better in the beginning when credits were difficult to earn and you had to spend you earnings wisely. It felt like a real accomplishment when I earn my first million in the game but now earning a million is way too easy.

Yea, this x2. I would definitely come to appreciate driving that car I was saving for a lot more to be quite honest. As it stands now, get the 200% login bonus and do some seasonals and you got a few million in pretty much no time.
 
I agree that the price money in seasonals is way to high (especially with the login bonus), but do still think it is not enough ingame also, especially with all that cars costing 2-5 million and the 20 million few that you got, that would take ages with the peanuts you earn ingame.

And saving up for a car there, you would be limited to the races in extreme or expert mode anyways, as the lower categories don't pay out.
 
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The $20M cars shouldn't be easy to obtain, it should be an achievement to be able to even buy one.

I was never really that impressed with the birthday tickets the game hands out either because days after buying the game back in November 2010 I received a Ferrari 330 P4 as my birthday gift. Yeah, it was an awesome car but I never really appreciated it because I didn't earn it. It would have been much better if the game gave you a ticket equal to your level in the game rather than a car from the year you were born.
 
Maybe money should scale depending on A-spec level? Higher it is events pay out more.

Though I do like the OP's idea...
 
The lower the pp car you choose, the more cr. you should be awarded for making it a little more challenging for yourself.
 
The lower the pp car you choose, the more cr. you should be awarded for making it a little more challenging for yourself.
Although I agree in general with earning more money for A-spec events, I agree with JaySin85. The closer your car is to the PP and HP of the cars your running with, the more credits you should earn.
 
Was anyone else as hyped as i was when they got there first McLarin ? Now im not even hyped getting 2J's off ucd...
 
Personally, I don't like how easy it is to earn credits in Gran Turismo. It was much better in the beginning when credits were difficult to earn and you had to spend you earnings wisely. It felt like a real accomplishment when I earn my first million in the game but now earning a million is way too easy.

I can't say much more then that. After the Log In bonus came into effect, I shot up to level 39 in A-Spec and 40 in B-Spec much to quickly.

It's almost time to start over for me.
 
Some of us that do not have a whole lot of time actually like the pay outs.
doesn't include me but 👍

Although I agree in general with earning more money for A-spec events, I agree with JaySin85. The closer your car is to the PP and HP of the cars your running with, the more credits you should earn.
That's really fair, even though I have trouble with some of the seasonals. The points system in previous GT's was fair.

I think needing to grind to get a great amount of money is BS, though. NOT to say that getting nearly 900k in 6 minutes is right. But grinding just isn't right, either.

For one,
Some of us that do not have a whole lot of time actually like the pay outs.

AND that doesn't make the game any more fun or better. I like a challenge, but I'm sure most of us don't care to waste whole days grinding races (me) and have better things to do with our time (not me).

Think about the number of people that simply can't play for hours on end. A good number of people on GTP are dedicated in the sense that they are close to getting to level 40, but definitely isn't the case for the number of people who are casual gamers/GT player.

Some people care about "prestige" too much in this game. I completely agree about having to work for certain cars and license tests being mandatory for most aspects of the game. With that, there needs to be more license test challenges and more with greater "creativity" put into them. It doesn't seem right that some people will never get to try a car out because of the conflict between hobby and responsibility.

The best move would be to change/revamp the leveling system which would mean modifying everything. That's a good reason why not everybody will be pleased, but as a game first, it'll have to cater to the less fortunate's needs.
 
Some of us that do not have a whole lot of time actually like the pay outs.
I don't have a whole lot of time to invest in the game either, I'm lucky to be able to play the game for an hour or 2 a day at the most. Not being able to spend countless hours playing this game every day shouldn't matter. A lot of us like the sense of accomplishment in playing this game and earning credits to buy or upgrade my cars. This game looses it sense of accomplishment when you receive a hugh payouts for a relatively easy seasonal races.
 
I could care less how much they would pay out in career mode, making it harder to earn credits is fine, but for the love of christ, let us be able to drive ALL cars via arcade mode. There are so many cars I will never be able to drive just because I don't have the time I used to have to grind my life away earning credits in order to buy a car I really want to drive.
 
I haven't bothered with arcade mode at all in GT5, but if remember correctly, in GT4 you could unlock more if not all cars in Arcade mode.
 
I've only been only a little more than a week and it feels like I have won more cash in that period than I have over the previous 64-ish weeks.

Bspec seasonal juices out over a million?

Remember the (good) old days, back in the Sunday cup, when you won enough to buy your first Racing flywheel, in the hope it would give you the edge and maybe get your old rusty clunker Civic into the top 3 finishers.

Now you can set earn so much cash it destroys the (Enjoyable) hardships you sometimes face early in the game.

yarp
 
I have 890 cars... and I don't like this. I miss the feeling of accomplishment like when I bought my first Ferrari.

Next GT definitelly needs to be harder!
 
I rather have the same old formula of getting a prize car when completing events and being able to sell it no matter how expensive or rare it is. But raising the prize in the in-game A-Spec events would be nice. You don't feel the same desire to do them now that you can go around the Nurburgring GP and get 600,000 for just 3 laps.

As for the insane amount of money you get now due to the bonus, I don't mind. If it wasn't for it, I wouldn't be able to get the 10,000,000+ cars since I don't have too much time in my hands to play the game. Still with the bonus it's quite a task to reach above 10 million.
 
It took me over a year to buy my first 20 mil car, I bought about 800 other cars along the way. Then my friend buys the game the day the Spa B-spec seasonal came out and had 20 mil by the end of the 3rd day.

I enjoyed my long slog, I feel sorry he will miss out and become bored quickly or overwhelmed by having too many cars at once.

I race the old A-specs every now and then, 8,000 for first lol with the 200%, lol good times :)
 
Personally, I don't like how easy it is to earn credits in Gran Turismo. It was much better in the beginning when credits were difficult to earn and you had to spend you earnings wisely. It felt like a real accomplishment when I earn my first million in the game but now earning a million is way too easy.

Seems like they felt this was necessary to satisfy those complaining about how the game was too time consuming. This way Polyphony wouldn't have to resort to a paid unlock, like many wanted.

Really though, what happened to games being challenging? Seems like when a challenging game comes along, there's those who complain it's "too hard".
 
Personally, I don't like how easy it is to earn credits in Gran Turismo. It was much better in the beginning when credits were difficult to earn and you had to spend you earnings wisely. It felt like a real accomplishment when I earn my first million in the game but now earning a million is way too easy.
And not everyone appreciates extremely hard to earn money. I hate the chump change you get for 95% of the standard events. On top of that, a measily million for a 24hr race is cheesy - I just spent 24hr on a game, not the actual race!

Most cheap cars are in the UCD. Based on how the UCD goes, finding a cheap, fast car can be hard.

I too think its a bit easy to get some money, but I'm certain it's more for the newbs more than the pro's. Basically: Do the race if you want. Want hard to earn money? Don't do the races. Simple as that.

The $20M cars shouldn't be easy to obtain, it should be an achievement to be able to even buy one.

I was never really that impressed with the birthday tickets the game hands out either because days after buying the game back in November 2010 I received a Ferrari 330 P4 as my birthday gift. Yeah, it was an awesome car but I never really appreciated it because I didn't earn it. It would have been much better if the game gave you a ticket equal to your level in the game rather than a car from the year you were born.
And again, not everyone likes extremely hard to get stuff (exactly why I still don't have the L85 on BF3 xD). My first "20mil cr car" was from a birthday ticket - do I care that it did? No. Do most people? No.

20mil on the chump change from the standard events? Heeeeeeelll naw!
 
One thing is the overall difficulty of the game. It needs some work, for sure. That means better AI.

Another thing is the reward system. It needs a bit more balance across the events and races, but ultimately it works.

I, for one, can barely play during weekends. I don't miss the old days. I like to have cash flowing, to experiment, and to collect cars. That doesn't mean I want easy races, with slow AI and without restrictions to the car you can use.

just my 2 cents
 
It took me over a year to buy my first 20 mil car, I bought about 800 other cars along the way. Then my friend buys the game the day the Spa B-spec seasonal came out and had 20 mil by the end of the 3rd day.

I enjoyed my long slog, I feel sorry he will miss out and become bored quickly or overwhelmed by having too many cars at once.

I race the old A-specs every now and then, 8,000 for first lol with the 200%, lol good times :)

Exactly. This is a great point of view. Some of us have had the game since release and we spent months grinding to get the more expensive cars to the point were the game got really frustrating, although it was somewhat fun.

In my case I just got to enjoy this extra cash bonus after playing the release version of the game for more than a year. It was not until three weeks ago that I got to buy the Ford MK IV, the Mazda 787B and today I got the Alfa Romeo Giulia TZ2. Because I can't spend too much time playing GT5, getting these cars was impossible for me before.
 
I like the idea of scalable rewards, both credit and exp, based on the PP of your car vs PP of the opposition.

This would rock for endurance races.
"How low can you go! How low can you go!"
 
Yes. A scalable reward base on pp difference from the maximum allowed and tire selection would be great.
The game has to cater to different groups so doing seasonals with high payout helps car collectors avoid rubberband grinding and duping cars and glitching birthday tickets. It is legitimate pathway to car collection.
Others wanting to gain cars the hard way can avoid seasonals on a new gt5 account. That way even the decision on tire to buy would be challenging.
 
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