Adjustment to Used Car Dealership, Selling and Microtransactions

Zero2Oblivion

I once read some philosophy books...
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Mortal_Resonance
Hello!

As I have recently sold every car in my garage (except for a Nismo 400R and R34 GT-R - couldn't sell due to only being able to sell one of each car a day), it struck me that selling cars in game is always a diminishing return - you cannot buy a car and sell it for more than you purchased it for. This is not an accurate reflection of real life where I can buy a car used, do some minor work to it and possible flip it for a profit. So I propose the following changes...

Used Car Dealership
Remove the fixed rotation that we currently have, where we all see exactly the same cars. Revert it back to the original where every 5 races or license tests causes a full refresh of the Used Car inventory. This would mean that a player that is active may see a rare car come up quicker than a player that is not as active....

There should also be a limit of 1 car purchase per cycle, meaning that if a R32 GT-R appears, I can only buy it once, at which point it's removed. Another R32 GT-R may appear once the inventory has cycled out, at which point I can buy another one.

Car Auctions
Introduce Car Auctions. Not a marketplace, but actual auctions where a car is listed (by players selling) for a limited time (hours, not days) and the highest bidder wins. All cars will still be available to everyone through normal means, but thanks to the changes to Used Car Dealership inventory, some cars will be rarer than others. Any cars not sold will be returned to the owner and cannot be relisted for a week. This should help keep random crap off of the auction block that no-one wants to buy. The option to sell through the Used Car Dealership will remain for the cars no-one else wants.

Players should also be able to set a reserve if they don't want to sell under a certain value.

Remove Microtransactions
Because an Auction House or Marketplace fails with them in place due to players ability to just spend more real-world money to buy in-game credits, just to beat the other bidder. While we want competition, we don't want people spending their life savings. We want players doing races to earn credits to buy cars at auction. This leads in to...

Do NOT allow private sales or private auctions
Private sales and private auctions is how you facilitate a black market aka people agree to a cash value for a car, buyer spend real world money on that value of in-game credits and buys from the seller for that fee. Seller either uses the credits in-game or sells their account when it's got a high enough value. We do not want this.

Hagerty
...can actually stay as it is. If people have the ability to sell cars for profit, and are savvy about it, there is potential there to turn quick profit, making those dumb 20mill cars more attainable.
 
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