Much has been written about GT4 AI with regard to the AI being poor by crashing into you, always sticking to the racing line and ignoring the player's car's existence etc etc, but I hope you excuse the new thread because I cannot find much relevant to the point I would like to make.
In a driving game which is much more sim than arcade, why oh why do all the previous GT games have AI which "catches up and slows down"
By this I mean you take a race, any race, and if you drive very slowly the AI will slow down. If you run a good time the AI will catch up.
I would much prefer the AI to run "true". I know the game is designed this way so that the player always has a chance to overtake etc etc, but if I'm 15 seconds ahead/behind the AI I want it to be a true reflection.
I really do wish that all of the AI cars would run lap times which didn't exceed that which a player could achieve in the same car.
Your thoughts please
In a driving game which is much more sim than arcade, why oh why do all the previous GT games have AI which "catches up and slows down"
By this I mean you take a race, any race, and if you drive very slowly the AI will slow down. If you run a good time the AI will catch up.
I would much prefer the AI to run "true". I know the game is designed this way so that the player always has a chance to overtake etc etc, but if I'm 15 seconds ahead/behind the AI I want it to be a true reflection.
I really do wish that all of the AI cars would run lap times which didn't exceed that which a player could achieve in the same car.
Your thoughts please