AI Driven Safety Car/Pace Car

  • Thread starter Thread starter SkilledRacer
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skilledf1racer
This would be a much easier way to do a safety car and would also allow us to do safety car periods in races like in real life. This would be so much more easier to set up then finding someone who will have to sit around for however long the race getting bored out of their minds. (It was in GT4 aswell as a license test I think...?)
 
The idea is good, but it would take quite a bit of programming to make it work.

First of all you'll need to program the trigger for the Safety Car, e.g. what would cause a SC. Five cars off the road? Three damaged cars? Two cars up-side-down? Then you'll need to tell the Safety Car when a driver is back on the pit straight, so it can intercept them (this could be difficult, as there's quite a speed difference between a Midget and a Formula Gran Turismo, there's pit stops etc.). Then you need to program what it would take for the SC period to end, which again depends on many factors, as a too short period can mean even more carnage, and too long a period means the 5 year old kids are going to get bored (they will be after one corner, but..). Not to mention, the AI will have to stay behind the SC and know when to begin at race pace again and penalties for overtaking the SC should be implemented as well, both on- and offline.

It was easy enough to do in GT4, as it was basically rubberbanding. The faster you were going, the faster the SC would drive.

Besides, it's easier for all this way (shameless, free advertising :D )
 
The idea is good, but it would take quite a bit of programming to make it work.

First of all you'll need to program the trigger for the Safety Car, e.g. what would cause a SC. Five cars off the road? Three damaged cars? Two cars up-side-down? Then you'll need to tell the Safety Car when a driver is back on the pit straight, so it can intercept them (this could be difficult, as there's quite a speed difference between a Midget and a Formula Gran Turismo, there's pit stops etc.). Then you need to program what it would take for the SC period to end, which again depends on many factors, as a too short period can mean even more carnage, and too long a period means the 5 year old kids are going to get bored (they will be after one corner, but..). Not to mention, the AI will have to stay behind the SC and know when to begin at race pace again and penalties for overtaking the SC should be implemented as well, both on- and offline.

It was easy enough to do in GT4, as it was basically rubberbanding. The faster you were going, the faster the SC would drive.

Besides, it's easier for all this way (shameless, free advertising :D )

I was thinking you could disable or enable it like the mandatory pit stops but I see where you are coming from. Hey atleast your not like some people that come and say 'lol this wont work' and then dont explain. Thanks for the points btw :)
 
That's just me being me. If there's no explanation, it's not a real conclusion. At least that's how I see it :)

It could be possible, but like I said, there would be quite some programming work to do. The only reason Codemasters have been somewhat succesful with their SC is because the difference in speeds between the various F1 cars are not too big to make a difference in the coding. Like I said, the triggers would have to vary depending on the speed at which the cars approach the "pick-up point".

I do support the idea, even though it would likely mean the end of The Safety Car Club (:( )
 
You would trust the AI to drive a safety car?
 
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