AI Slowdown/Catchup

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106
Great to be back on the GT forums. I used to come here but couldn't remember my details and have long since changed my email address so just re-registered.

Anyway, can't wait until prologue and just have one question. Maybe I should have put it in the long thread, but just thought my question would get lost in the deluge and its quite an important issue that a lot of fellow GT fans may want the answer of (if you want it moved then please move it admin:sly:)

Does GT5 Prologue suffer from AI slowdown/catchup (otherwise known as the horrid rubber band effect. For those who don't know, this is where the AI in a racing game will deliberately either slow down or catch up to continuously run with the player, some love it, others hate it..... i'm a hater.

If I'm running 15 seconds ahead/behind the AI then I want that accurately reflected in a race, not the AI slowing down or speeding up to keep pace - totally unrealistic.

If my somewhat addled memory serves me correctly (I am 42 you know), then the AI in Gran Turismo 1, 2 and 3 had this horrid catchup/slowdown, but GT4 Prologue and indeed GT4 itself did not have it and GT4 was a much better game for its demise.

Easy way to find out is to run a race properly and then run another waiting on the starting grid for 30 seconds or so and compare the final race times for both races with the AI.

Anyway, any of you that have the Japanese import or have the PAL version early, please let me know.

Anyway, it's good to be back.:)
 
From what I can tell slowing down/cathing up AI have never excisted in GT..
 
I might be very badly mistaken however I doubt anyone, Polyphony Digital included, has ever given too much weight to the AI routines quality whilst trying to figure out whether a game of the GranTurismo series had been worthwhile or not.

I mean, why would you even bother, considering you can just put a F1 car in there instead and everyone goes bat$hit crazy over it and instantly proclaim your game the best ultra super real driving simulator (my ass) evah.

My educated guess is, do not expect anything spectacular from races filled with NPC's (as it's always been), GT5 will most likely bank on the online features to offer any sort of noteworthy racing-oriented challenge.

Everything else is an uncompromising, technicolorically delivered, 1080p-powered glorification of the 4 wheels as they stand which has, (un)fortunately, very little to do with the real competitions and much more in common with a car dealer showroom.

If, in light of this revelation, you'd rather play something else, I suggest taking a look at Super Mario Kart on SNES, plenty of fairly skilled and ostracizing CPU controlled "drivers" in there. Fk those heat seeking red shells.

From what I can tell slowing down/cathing up AI have never excisted in GT..

haha, oh wow.
 
AI catchup/slowdown most definitely existed in GT1 and GT2. It used to be one of the things which really riled me, and most definitely did not exist in GT4.:)
 
From what I can tell slowing down/cathing up AI have never excisted in GT..
:lol:
They took it out in GT4 (ironically part of the reason why the AI is even worse in GT4 than ever before), but every other game in the series had it in spades. Turn off race restrictions in GT2, then enter the 80s Car Cup in something like the Esprit GT1. Be amazed as crap boxes from the 1980s keep up with your 600 horsepower racing car.
Hell, enter a Formula 1 car in any non-Formula 1 race in GT3. You'll be amazed how close the AI stays with you no matter what the circumstances. It may never pose a challenge for the lead in GT3 (like it would in the first 2 games), but the AI would never be out of eyesight.
 
PuTTe_TuTTe is right, but the AI now drives in standard physics, and if you drive in profesional this means the AI has an advantage in cornering speed, brake distance, and overall laptimes... But still, the AI is slower than you :nervous:
 
It was a big part of past GT games, I don't know if it featured in GT4 as heavilly as the others but Kaz has actually talked about it in intervies how he had to a hard time trying to keep a 6 car grid close together in the first two games and had to use artifical means. The simple fact was that with 6 cars in a race the grid would spread too thin too soon for the race to be very exciting. GT5:HD is different, I haven't noticed any catchup yet but the grids are large enough to get away without it, that said races start out too spread out for my liking anyway.
 
From what I can tell slowing down/cathing up AI have never excisted in GT..

They were indeed advertised heavily for GT2 and 3. It was one of the selling points of GT2, that much I remember. It was under the guise that it "makes the game more exciting!!! lol 1"

Sad thiing is, with a simple 6 car grid yeah it's gonna get spread out fast. That's why typical races don't have six freakin cars.
 
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