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Great to be back on the GT forums. I used to come here but couldn't remember my details and have long since changed my email address so just re-registered.
Anyway, can't wait until prologue and just have one question. Maybe I should have put it in the long thread, but just thought my question would get lost in the deluge and its quite an important issue that a lot of fellow GT fans may want the answer of (if you want it moved then please move it admin
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Does GT5 Prologue suffer from AI slowdown/catchup (otherwise known as the horrid rubber band effect. For those who don't know, this is where the AI in a racing game will deliberately either slow down or catch up to continuously run with the player, some love it, others hate it..... i'm a hater.
If I'm running 15 seconds ahead/behind the AI then I want that accurately reflected in a race, not the AI slowing down or speeding up to keep pace - totally unrealistic.
If my somewhat addled memory serves me correctly (I am 42 you know), then the AI in Gran Turismo 1, 2 and 3 had this horrid catchup/slowdown, but GT4 Prologue and indeed GT4 itself did not have it and GT4 was a much better game for its demise.
Easy way to find out is to run a race properly and then run another waiting on the starting grid for 30 seconds or so and compare the final race times for both races with the AI.
Anyway, any of you that have the Japanese import or have the PAL version early, please let me know.
Anyway, it's good to be back.
Anyway, can't wait until prologue and just have one question. Maybe I should have put it in the long thread, but just thought my question would get lost in the deluge and its quite an important issue that a lot of fellow GT fans may want the answer of (if you want it moved then please move it admin
Does GT5 Prologue suffer from AI slowdown/catchup (otherwise known as the horrid rubber band effect. For those who don't know, this is where the AI in a racing game will deliberately either slow down or catch up to continuously run with the player, some love it, others hate it..... i'm a hater.
If I'm running 15 seconds ahead/behind the AI then I want that accurately reflected in a race, not the AI slowing down or speeding up to keep pace - totally unrealistic.
If my somewhat addled memory serves me correctly (I am 42 you know), then the AI in Gran Turismo 1, 2 and 3 had this horrid catchup/slowdown, but GT4 Prologue and indeed GT4 itself did not have it and GT4 was a much better game for its demise.
Easy way to find out is to run a race properly and then run another waiting on the starting grid for 30 seconds or so and compare the final race times for both races with the AI.
Anyway, any of you that have the Japanese import or have the PAL version early, please let me know.
Anyway, it's good to be back.