AI Tire issue

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Rather than have this issue nit-picked to death, I'd like to propose a solution for this...

In any race with the AI, AI tire selection is open.

Since we can't really verify tire selection for the AI, let's make it a non-issue.

I suppose it would be possible that if a race specified AI tires to be, for example R5's, and a driver manipulated the AI tires to R1's, the average time of the lead AI might be significantly different.

But we're really here to race each other. Let's make it a non-issue, and get on with the racing.
 
That was my first and only thought on the subject also. We can't see in the replay file yet anyway what tires the AI were using.
 
Agreed, especially since the AI lap times vary significantly due more to how hard the AI pushes rather than the tire compound.

I'm going to suggest that we make it even more of a non-issue by specifying that all races get ENTERED on the hardest compound of the group (S1s or R1s) and so that all AI is on the hardest compound available. This way it won't be open to variance.
 
Duke
I'm going to suggest that we make it even more of a non-issue by specifying that all races get ENTERED on the hardest compound of the group (S1s or R1s) and so that all AI is on the hardest compound available. This way it won't be open to variance.

I disagree. "Open" is more non-issue than ANY specific AI compound. Sometimes people want/need the AI to drive faster to spread them out. Also, with all the arcade races we've ended up with, tinkering with AI lineups and difficulties would replace the time people would've spent tuning their cars.

Open AI tires is the way to go. :)
 
I was going to start a new thread, but this is regarding AI too...

AI difficulty: Race 2 says -10; Race 8 says +10.
People have said in this forum that AI difficulty cannot be proven. Do we need to change these to "Open" as well?
 
That question was discussed. The issue was that the AI car lineup was sometimes similar at +9 and +10. However it was deemed that the difference was minimal and so the restriction was left in place.
 
As far as Tyre/Tire compound goes. I'm with Eggmann "Open" is more non-issue than ANY specific AI compound" If it's "open", all teams have the choice to explore what give thier best results through the AI, and if all compounds are open to all teams how can it be a likely cheating issue.

The AI difficulty is a tough one imho. The only sure way to bolt out any likely cheating is to leave it open. That caterham race produces the same AI car at level 9 as it does 10 sometimes, and there's no way to truely tell as far as I know. If we make them Open AI difficult, It's likely to butcher the nature of the affected races, and I dare say race 10 the long race would suffer too, that's at difficulty level +5.
I guess it boils down to a simply decision.. Do we eliminate all possible loopholes or go with a little trust on this one at the last minute. I'd go with the concensuss of opinion.

Whatever we decide, I don't think there'd be any point whining and throwing stones if the resulting races are a farce. We've had a flurry of suggestions and activity in the last couple of of weeks. But the rules discussion thread has been open since June, and everyone could contribute to shape it. We all should have nailed issues like this down long before it came to voting in races.
 
Im all for open tires,especially in the Monaco race.For the difficulty level is there a difference in the lap times for the AI?Does the HP rating change for the ai cars?
 
I'm with eggman (and those also with him) on the "Open AI Tires" position. Restricting it to the hardest tires is not always optimal from the standpoint of the AI getting in the way. Probably some people designed their races to be a challenge from that standpoint, but as has been pointed out, we are racing each other, not the AI. With them in the way it becomes more a matter of luck. Open AI Tires allows the driver the most flexibility in getting them out of the way so he/she can run their own race.
 
indeed, I agree to leave it open...as eggman said, it'll replace the time we wouldn't put on settings those cars up...with thinking on best AI strategy ;)

Rico
 
IforceV8
Does the HP rating change for the ai cars?

Haven't tested all the AI races yet Jim, but in that caterham one you normally get a Viper SRT10 or a spyker lavolette
At level 9 and level 10 there doesn't seem to be any change in the AI horse power.
The viper SRT10 was 506hp / 1533kg on both levels.
 
Tony Randall
Haven't tested all the AI races yet Jim, but in that caterham one you normally get a Viper SRT10 or a spyker lavolette
At level 9 and level 10 there doesn't seem to be any change in the AI horse power.
The viper SRT10 was 506hp / 1533kg on both levels.
Ok-Happy belated B-Day by the way. 👍
 
Thanks Iforce 👍 (still got the hang-over :crazy: )

OK. just to clarify in my old adled brain regarding the open tyres issue. If tyres are "open". you can start a race session, put on say N1 economy's so that the AI have them too. Run the race once.. Then when the second attempt comes around you can change to a better compound in tune or quick tune (leaving the AI on N1's) for that whole session. run the race again on better tyres (without having to pit), and that will be classed as legal ?
 
Tony Randall
Thanks Iforce 👍 (still got the hang-over :crazy: )

OK. just to clarify in my old adled brain regarding the open tyres issue. If tyres are "open". you can start a race session, put on say N1 economy's so that the AI have them too. Run the race once.. Then when the second attempt comes around you can change to a better compound in tune or quick tune (leaving the AI on N1's) for that whole session. run the race again on better tyres (without having to pit), and that will be classed as legal ?
In the Infineon race you can change your tires to Sport 3 before starting the first race is quick tune-at the same time the weight is adjusted.When you start the Ai will still be on Road tires and the Caterham will be on S3's and the track should be clear by the time T1 comes up.

The Monaco race is different,the only tires offered are Race for the AI and the BC racer so it becomes a strategy matter for the driver how he wants the field to run.
 
So, folks, do we have a consensus?

AI tires are open to Driver's preference? I want to get this finalized.
 
I counted 7 people in this thread posting in favor of AI tires "open." None for "closed." :)
 
OK, that was already in the published final rules, so no necessity to change it. AI tires in Arcade races are at Driver's discretion.
 

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