Ok, I understand that EPR and GT4 are two different games created by different programmers, etc. However, both swear on the accuracy of their cars, courses, etc, how they are "true driving simulators" and so on. I would agree that both games are realistic in terms of the cars' physics, acceleration, etc.
I was amazed when I tested the Peugeot 106 S16 on EPR and got a time of 30.912 for the 0-1000m sprint. It was within 100ths of a second on GT4's time for the same car (GT4 recorded a time of just under 31 seconds, too) Most other cars are very close, too.
However, the Alfa Giulia Sprint GTA records a time of just over 29 seconds in EPR and about 30.5 in GT4. Now, one and half seconds is pretty significant. To me, 29 seconds seems too fast for a car with 115bhp. The GT4 figure seems a lot truer. Any ideas on this?
I was amazed when I tested the Peugeot 106 S16 on EPR and got a time of 30.912 for the 0-1000m sprint. It was within 100ths of a second on GT4's time for the same car (GT4 recorded a time of just under 31 seconds, too) Most other cars are very close, too.
However, the Alfa Giulia Sprint GTA records a time of just over 29 seconds in EPR and about 30.5 in GT4. Now, one and half seconds is pretty significant. To me, 29 seconds seems too fast for a car with 115bhp. The GT4 figure seems a lot truer. Any ideas on this?