All cars should be the same?

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monty
It seems like there are 2 types of people.
Those who use the "best" car at the moment, the Megan gr4 for example, and those who stick with their favorite car from whatever reason, and complain about the cars not being matched enough.
So it seems to me that people would like to drive their favorite "dream car" and the race should be determined by the driver skill. And I think that's how it should be.
So why do people ask for more cars, and want PD to make the cars as true to life as possible, when in game they want all cars to be as closely matched as possible?
If people want driver skill to determine the race's outcome, and drive their favorite car, they should ask PD to make all the GR3 and GR4 cars exactly same power to weight ratio, and just be different a little in the handling..
I personally would like the idea that I could choose whichever car I like without worrying that it's the "wrong" car..
 
So why do people ask for more cars, and want PD to make the cars as true to life as possible, when in game they want all cars to be as closely matched as possible?

I don't really understand your point... To answer your question : Because you can turn BOP on/off, and basically for every game mode except from sports mode.
 
In real racing the cars have to be built to strict rules, they are not the same as road going versions. Yes the road going version of a ferrari 458 would destroy a Megane. But the gt4 version of a 458 is nothing like the road car and would probably be beaten by a Megane cup car. They need to get the BOP a bit better in Gr4 or stop mixing cup cars with gt4 cars.
 
If people want driver skill to determine the race's outcome, and drive their favorite car, they should ask PD to make all the GR3 and GR4 cars exactly same power to weight ratio, and just be different a little in the handling..
If you think that’s how you balance cars you have still a loong way to understand racing cars.
 
I am fine with how it works at the moment. What needs to be changed is the matching algorithms to make races closer. If they did this, then whether I drive a megane or a ferrari the race will still be exciting.
 
It seems like there are 2 types of people.
Those who use the "best" car at the moment, the Megan gr4 for example, and those who stick with their favorite car from whatever reason, and complain about the cars not being matched enough.
So it seems to me that people would like to drive their favorite "dream car" and the race should be determined by the driver skill. And I think that's how it should be.
So why do people ask for more cars, and want PD to make the cars as true to life as possible, when in game they want all cars to be as closely matched as possible?
If people want driver skill to determine the race's outcome, and drive their favorite car, they should ask PD to make all the GR3 and GR4 cars exactly same power to weight ratio, and just be different a little in the handling..
I personally would like the idea that I could choose whichever car I like without worrying that it's the "wrong" car..
The whole idea of BOP is so that the races would have more variety in cars. I havent clichés much time in sport mode, but it seems to me BOP is pretty much useless if certain cars are dominating online. I am Hopefully this wil be patched... but Still I can imagine it is frustrating when your Ferrari is outpaced against a Renault megane...
 
It would be nice if BOP was able to match the cars by lap time, maybe it could, but being passed on the straights and blocked in corners is only ever going to reward the cars fast on straights.
BOP is certainly a hard thing to perfect.
Thank god for liveries, if people are going to use the same cars, can they at least put some effort into changing it from stock livery/paint. Seeing 10 plain yellow meganes doesn't make the replays more interesting. Or seeing the same stock 991.
 
http://www.autoexpress.co.uk/renault/megane/17437/renaultsport-megane-trophy

Just an FYI. Pay particular attention to the part where it says it's lap times match that of GT3 cars. So yeah race car megane's are fast in real life.

Err, that's not the Megane in GTS grp4 category.

The RS Megane Trophy isn't really a Megane, beyond a vague visual similarity in a few areas... it has a spaceframe chassis, it's mid engined, and it's rear wheel drive.

GTS grp4 Megane is a FWD hatch, based on the stock front engine chassis with a load more power and slicks.... it's more like a super touring car.
 
Err, that's not the Megane in GTS grp4 category.

The RS Megane Trophy isn't really a Megane, beyond a vague visual similarity in a few areas... it has a spaceframe chassis, it's mid engined, and it's rear wheel drive.

GTS grp4 Megane is a FWD hatch, based on the stock front engine chassis with a load more power and slicks.... it's more like a super touring car.

That's my whole point though! People need to forget about road versions of cars and stop moaning that a Megane can outpace a Viper. Even the Gr4 versions are nothing like the road versions other than body shell.
 
That's my whole point though! People need to forget about road versions of cars and stop moaning that a Megane can outpace a Viper. Even the Gr4 versions are nothing like the road versions other than body shell.

Eh?

Your point was the Megane Trophy car run as fast as a GT3 car. But the car in GTS is not the Megane Trophy.

How is this relevant? The Megane in GTS has nothing in common with the Trophy version.
 
For those saying that it's fine the way it is now, can you explain why the GTR was nerfed to the point it's no use anymore same for the Evo but the Megane is kept alive much longuer ? Makes no sens to me sorry. If you "fix" some cars you fix all the cars all the times, or you just leave them stock and let people set them up so they can get an advantage if they have a good tuner or knows how to tunes the car well. But having a wide selection of cars with only one car dominating is pretty stupid in a game that use artificial way to fix the difference between the cars.
 
For those saying that it's fine the way it is now, can you explain why the GTR was nerfed to the point it's no use anymore same for the Evo but the Megane is kept alive much longuer ? Makes no sens to me sorry. If you "fix" some cars you fix all the cars all the times, or you just leave them stock and let people set them up so they can get an advantage if they have a good tuner or knows how to tunes the car well. But having a wide selection of cars with only one car dominating is pretty stupid in a game that use artificial way to fix the difference between the cars.
They will re-adjust it soon, and again after that, and again and again, and again. It will be an ongoing process until it's a good as it can be.
 
It would have to be silhouette cars, so that the handling is the exact same as well. Otherwise people would just default to whatever the best handling car is and then you're back at square one.

Maybe if they add separate classes for silhouette cars, that might work.
 
The whole idea of BOP is so that the races would have more variety in cars. I havent clichés much time in sport mode, but it seems to me BOP is pretty much useless if certain cars are dominating online. I am Hopefully this wil be patched... but Still I can imagine it is frustrating when your Ferrari is outpaced against a Renault megane...

Not necessarily for variety more to keep the variety of cars as equal as possible. But that being said some cars will always preform better than others. But the megane is just ridiculous ATM.
 
Exactly it's not about making the cars "all the same" it's about not having one that's quicker than all the others by too big of a margin. I wouldn't have thought this was too difficult to understand.

And whilst in real life sometimes one car has an advantage over all the others everybody doesn't get to pick the same car and so you still see interesting races with a variety of cars.
 
It would have to be silhouette cars, so that the handling is the exact same as well. Otherwise people would just default to whatever the best handling car is and then you're back at square one.

Maybe if they add separate classes for silhouette cars, that might work.
Because people have a wide variety of driving styles, cars that handle differently would not necessarily lead all to choose the same car. (The "best handling car") This is one reason BOP is so difficult to achieve. Every individual car has to be adjusted so it's weaknesses and strengths achieve, on the average, about the same lap times as the other cars.
 
Eh?

Your point was the Megane Trophy car run as fast as a GT3 car. But the car in GTS is not the Megane Trophy.

How is this relevant? The Megane in GTS has nothing in common with the Trophy version.

My comment before I posted that. That link was just to stress the point. Guess I should just have amended the original comment.
The point was race cars do not reflect road cars. In anything other than looks.
 
Nerf the megane and scirocco a skosh. Just enough so I don't lose a place to them before the first corner off a rolling start in my Jag! Just drove round the outside and cleanly slotted in front of me. Nothing I could do, unless I wanted to travel down cockwomble lane. No one wants to go down cockwomble lane!
 
http://sportscar365.com/imsa/ctscc/ctsc-daytona-notebook/

note the following:
Official times were not recorded, but GT4 and TCR performance levels were reportedly within two seconds of each other, causing concern among team owners and drivers in the paddock. Performance changes are expected to be made by IMSA prior to the Roar to widen the gap.

BoP is BoP, the car can be made to run close or far depends on how they are balanced. I think TCR cars(probably the most similar to the GR4 FWD cars IRL) are not that different pace wise to GT4 cars in general. Nurburgring 24 hours last year the top TCR car and the GT4 cars are finished right next to each other in results...

I think the cars being in the same class is fine, but as noted BoP is supposed to allow for more parity between cars, when right now FWD Gr4s in general seems to be way faster the BoP is probably broken and needs to be adjusted.
 
I don't really understand your point... To answer your question : Because you can turn BOP on/off, and basically for every game mode except from sports mode.
Everyone is complaining about sport mode. So yes, that's what I'm talking about

If you think that’s how you balance cars you have still a loong way to understand racing cars.
You know we are talking about ones and zeros.. not actually changing a damper

They will re-adjust it soon, and again after that, and again and again, and again. It will be an ongoing process until it's a good as it can be.
That's exactly my point

It would have to be silhouette cars, so that the handling is the exact same as well. Otherwise people would just default to whatever the best handling car is and then you're back at square one.

Maybe if they add separate classes for silhouette cars, that might work.
There is no better handling car per say.. because people have different driving style..
 
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They may as well make all of the Sport races One Make races and add rubber banding. If they keep neutering the “flavor of the week”, eventually all of the cars will be heavy tanks that aren’t fun to drive.
 
So my SS Camaro would be able to race against a full blown race car?

How about no.
If it's in the same category? Yes..

They may as well make all of the Sport races One Make races and add rubber banding. If they keep neutering the “flavor of the week”, eventually all of the cars will be heavy tanks that aren’t fun to drive.
If they turn on rubber banding, I'm out.
 
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They may as well make all of the Sport races One Make races and add rubber banding. If they keep neutering the “flavor of the week”, eventually all of the cars will be heavy tanks that aren’t fun to drive.
Write to the FIA to let them know too, so they can make all GT4 and GT3 races IRL one make aswell. ;)
 
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