Not much wrong with my logic here Sly, I have just been playing forza for a long ass time. And before that I was playing Gran Turismo, and countless other racing games. The problems some people face with any forza game, is they don't have the tuning ability to build a balanced car. The build also matters more than the tuning settings used, and has always been the case in Forza. I see far too many people do a Jeremy Clarkson and go "POWWWWWWERRRRR", and then wonder why they end up spinning out around the track.
Then there are just the people who can not race well in Forza, but they can sometimes be quick in a hotlap. Its too different things in the game, and hotlapping doesn't teach someone race craft. When they end up in a race, and if they are in anything but first place from the get go; they can panic and crash out. I have seen some quick hot lappers fall flat on their face like this. Not to mention newer people to the franchise, who just do not understand that Forza requires a bit of finesse with the inputs. Lets face it, we get lift off oversteer in front wheel drives and mid-ships. We get power on oversteer in RWD cars, and we get understeer if we attempt to power through a corner at unreasonable speeds. and we have to learn finer and finer throttle and brake control with each new iteration of Forza. Something that you only really see happen on pc sims most of the time. And something that I don't even think has properly happened with GT yet (Disclaimer!!!! I have played GT 1 through 5, but not played 6 at this time. I am not dissing GT with that last comment. I have not played GT on a decent wheel either, and I understand that the cars physics can feel completely different under that circumstance. I am just pointing out, and that in my opinion, while using a dualshock controller, that GT5 doesn't require any more finesse with driving than GT1. Just my opinion, and is not a dig at Gran Turismo players, or the game itself).
The 3 lap races I agree are stupidly short, but even now it is silly how easy it is to beat an unbeatable drivatar without any contact. Countless people have complained that the unbeatable drivatars do exactly the same stuff as the lower difficulty ones, which is only the same stuff people complained about in FM4, and FM3 before that, and FM2. No one single person has ever been happy with Forza's A.I; except perhaps the very first games A.I. The Drivatars in FM5 are slow, the Drivatars in FH2 are slow. Once someone has the basics of driving fast in forza down, have a decent build on their car, and have practised with their inputs. Then even the average Forza player will be able to beat them with ease. Forza's A.I has always been slow. I was doing some racing on Project cars last night, and the highest difficulty A.I are much faster than Forza's. A game still in development. I had a harder time getting into first place. The same goes with Assetto Corsa, the A.I are far faster than that of Forza's; and provide a better challenge. I cant beat them within a 3 lap race. I have to bump it up to a minimum of 7/8, and depending on the track and car used.
There are people who have only recently bought the game, who then complain about it via the Forza Forums, and it always comes down to Drivatars, people crashing online, The physics, and lack of tracks. The only one out of those 4 that is a 100% valid complaint, is the lack of tracks. Everything else can come down to an individuals ability to race and tune in Forza.
There are also plenty of racing leagues for online forza racing, if people cared to find them. They have rules in place, and will DQ anyone who doesn't abide by them. They aim to provide good clean racing, and often have specific regulations regarding the build allowed on a car (HP, Torque, Weight, ect).
People also still have the ability to race with friends in private, with as many laps as they like.