Am. MR Challenge @ Grand Valley = worst AI cheating?

  • Thread starter Thread starter BadBatsuMaru
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I've seen some mention of the AI cheating badly at Grand Valley before, but I thought some people might find this interesting.

I was just doing the Amateur MR Challenge in my Elise 190, and I noticed the AI cars were cheating more obviously than any other race I've seen. On the 1st turn of the 1st lap I took the lead by 1 sec, then the AI cars stayed about 1 sec. behind me for the rest of the race. All the cars were in a tight pack, but whenever one would pit in, it would catch up almost immediately.

For example, the Clio gets up to 122 MPH going down the right side of the map before the hairpin. He barely hits 117 MPH before he brakes for the 2nd tunnel after the bridge. He then gets up to 146 MPH for the main straight. He was in 3rd, 1.7 sec down at the end of the 1st lap. Lap 2 his speed was almost identical and he was staying with the pack, then he pitted in at the end of lap 2. Now get this. He leaves the pit over 20 sec. down, and his speedometer registers that in every section he is going almost the exact same speed as the first 2 laps, but one look at the car tells you the speedometer is wrong and he is rocketting down the right side of the map doing at least 200 MPH. He makes up most of the difference and is back in the pack in less than half a lap! He pitts again on lap 4 and catches most of it up again.

I wanted to be a bit more objective, so I wrote down his sector times and figured out his average speed.

Code:
Clio Sport V6 24V - pitted on 2 and 4

    Lap 1    Lap 2    Lap 3    Lap 4    Lap 5
    -------- -------- -------- -------- --------
T1: 0'30.228 0'21.704 0'34.886 0'20.573 0'31.590
T2: 1'10.624 1'01.285 1'07.609 0'58.574 1'04.021
T3: 1'31.316 1'22.290 1'24.728 1'19.248 1'22.029
T4: 2'11.663 2'07.365 2'01.668 2'04.645 

Time to cover back half (sector 2/3, 1.45mi):

    Lap 1    Lap 2    Lap 3    Lap 4    Lap 5
    -------- -------- -------- -------- --------
    1'01.088 1'00.586 0'49.842 0'58.675 0'50.439
     85.5mph  86.2mph 104.7mph  89.0mph 103.5mph

As you can see, the 2nd lap he only speeds up 0.7 MPH because he is only down 2 sec. The 3rd and 5th laps are ridiculous though. After he pitts, he goes so fast that it brings his average speed up almost 20 MPH and he does the back half of the track 10 sec. faster! As all this is happening, his speedometer still shows the same speed as his first lap.

All the AI cars do this, but the Clio was the best example because he pitts twice. Apparently this is why you can only run the analyzer on cars you've actually driven, because analyzing an AI car would show a lot of numbers that don't add up.

To get a better look at how badly the AI cheats, let's compare my run to that in Der Alta's compendium:

Code:
Der Alta driving the 787B
Amateur MR Challenge at Grand Valley

car               Time      down    avg.speed
----------------- --------- ------- ---------
Mazda 787B         8'48.026         106.4 MPH
NSX Type S Zero    8'58.020  +9.994 104.4 MPH
Motor Sport Elise  9'00.346 +12.320 104.0 MPH
Elise 190          9'01.944 +13.918 103.7 MPH



Me driving the Elise 190
Amateur MR Challenge at Grand Valley

car               Time      down    avg.speed
----------------- --------- ------- ---------
Elise 190 (me)    10'16.919          91.1 MPH
NSX Type S Zero   10'19.503  +2.584  90.7 MPH
Motor Sport Elise 10'24.909  +7.990  89.9 MPH
Elise 190 (AI)    10'28.771 +11.852  89.3 MPH

I was running a 265 HP Elise with a stock transmission, but it probably doesn't matter what you use, the AI will speed up. As you can see, using the 787B and finishing the race 1 min 29 sec faster only granted Der Alta another 2 sec. lead on the AI Elise.

Here's my replay:
 

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Gee...that is weird. :odd: That 17mph speed up on laps 3 and 5 for that Clio is also suspicious.
 
According to mk's GT3gEdit, the AI Clio is wearing T7 rubber (in fact they all are) with a 1.38x power multiplier - which would give him roughly 327hp (oil included).

Anyone want to try giving a run in this car, to see what kind of hotlap you can get?
 
Originally posted by Famine
According to mk's GT3gEdit, the AI Clio is wearing T7 rubber (in fact they all are) with a 1.38x power multiplier - which would give him roughly 327hp (oil included).

Anyone want to try giving a run in this car, to see what kind of hotlap you can get?

I just tried it, and the Clio is showing up with 344HP, which matches kideng's database.

I got a 1'58.665 with ASM 10 and TCS 5 like the AI, and I had a much better line than the AI. Even if the AI was going as fast as I was, that only gives 10 sec. for each pit stop.
 

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In a recent OLR, we were pitting a mildyly tuned Tyota MR-2 against the amateur MR in Tokyo R246. If I recall, the winning race was done in 9'4X with a 1+ second win over the Elise in the Race. We had other guys turning in 9'19 race times and still loosing.

I've begun to theorize that PD had a method to their madness. In sim-beginner, most people are simply learning how to drive a car. The secret to winning beginner is just driving with half a brain. In amateur, the secret to winning is holding a clean lap, and staying off the walls, accompanied by good smooth lines. In Pro, it's holding all that HP on the track and sticking to clean lines.

Problem being the AI get such a boost in Amateur, that it's nearly impossible to get an even race. In Pro, the AI simply suck and you usually are racing one other car with a lot of traffic.

If the AI has been improved from Previous version of GT, I'm amazed at how horrible they must have been.

Glad that other people have been noticing this phenomenon.

AO
 
Originally posted by BadBatsuMaru
I just tried it, and the Clio is showing up with 344HP, which matches kideng's database.

There's actually a distinct possibility I tested that car... :D

The only actual way to know an AI car's hp/torque is by exporting from the save, importing to the garage and loading it up - I examined it in mk's, where the engine is specified in dealer trim (226hp), oil was zeroed (as with a prize car) adding 5%, then the 1.38 multiplier... Best guess without loading her up :D
 
Originally posted by Famine
According to mk's GT3gEdit, the AI Clio is wearing T7 rubber (in fact they all are) with a 1.38x power multiplier - which would give him roughly 327hp (oil included).

Anyone want to try giving a run in this car, to see what kind of hotlap you can get?


Ill probably give it a go... even though i have never used a car from lotus.
 
Originally posted by Der Alta
I've begun to theorize that PD had a method to their madness. In sim-beginner, most people are simply learning how to drive a car. The secret to winning beginner is just driving with half a brain. In amateur, the secret to winning is holding a clean lap, and staying off the walls, accompanied by good smooth lines. In Pro, it's holding all that HP on the track and sticking to clean lines.

Yeah, that's what I've noticed. If you're running a tight race and not using a completely overpowered car, most Amateur races are much easier if you stay in 2nd until the last lap. If you stay in 1st the whole time, the other cars still stay right with you, but then if you make any little mistake on the last lap you lose.
 
I noticed this the first time I played the American Campionship Race. If you don't crash, and race a great race, you'll win by about 5 to 7 seconds with a certain car. One time I crashed, with the same car, on the second lap, and I won with the same amount of lead time.

Crashing should take a few seconds off your time, but the AI is so screwed up, you'll never see the difference, so long you don't crash to close to the finish line of the last lap.

I hope they fix this problem in GT4. It sounds like Yamauchi-san did. Just in case, keep your fingers crossed that the AI in GT4 will be a lot better.
 
Originally posted by xAkirax2004
Ill probably give it a go... even though i have never used a car from lotus.

Eh? I think you quoted the wrong person...:p
 
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