Amphibious Car Challange

1,259
Australia
QLD,
StigBelcherStyle
The Next Gran Turismo, Amphibious Car Challenge:

IN GAME CHANGES

  • A race track that involves a water crossing
  • The cars have to be configured to land and water racing
IN GAME CHALLANGES
  • Faster land cars will have their advantage on the race track
  • Faster cars on the water will have their advantage in the water sections
AMPHIBIOUS CAR ATTRIBUTES
  • New Range, New Innovation for Gran Turismo
  • First racing Simulation game to incorporate a land to water race
  • A variety of innovative cars from different eras
AMPHIBIOUS CAR LIMITATIONS
  • Amphibious cars are generally not great in performance and they also suffer from terrible handling due to the duel purpose design.

Examples of Some Amphibious cars and their Performance Specs:

Top Speed On Land

161 km/h (100 mph) = Gibbs Aquada, 2003
120 km/h (49 mph) = Amphicar 770, 1961
105 km/h (65 mph) = Ford GPA 'Seep' (Sea Jeep), 1943
79 km/h (49 mph) = Volkswagen Schwimmwagen Typ 166, 1942

Top Speed In Water
50 km/h (31 mph) = Gibbs Aquada, 2003
13 km/h (8 mph) = Amphicar 770, 1961
9 km/h (5.5 mph) = Volkswagen Schwimmwagen Typ 166, 1942
8 km/h (5 mph) = Ford GPA 'Seep' (Sea Jeep), 1943

14AQUA-articleLarge.jpg
 
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I'm not against such an idea but I can imagine this Amphibious Car Challenge being a challenge to test your patience, with some cars having a top speed of about 5 mph on the water I can't really feel anything else other than boredom.

Two of the cars mentioned on the OP have a quite reasonable top speed however, and with that we don't have enough variety for a competitive grid, unfortunately.

I still give my full support to this idea. 👍
 
This is highly unlikely to make it, but if it ever does, I want to be able to make Amphibious modifications to any car in the game. Maybe some will sink. :lol:
 
Thought I'd sketch up a course to demonstrate my idea

The track is unique in the fact that it contains a water crossing, a stop zone (Just like the Pod Race Circuit) and a bridge crossing. Please note the circuit only goes in the one direction and is limited to the use of Amphibious Vehicles Only.

Amphibious Car Circuit JB.jpg
 
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Thought I'd sketch up a course to demonstrate my idea

The track is unique in the fact that it contains a water crossing, a stop zone (Just like the Pod Race Circuit) and a bridge crossing. Please note the circuit only goes in the one direction and is limited to the use of Amphibious Vehicles Only.

View attachment 489319

I'm not sure why the amphibious track would have to be a separate location. Could it not be contained within another layout? And why would it only be able to be run in one direction? Isn't this needless complication?

e.g.

aq.png
 
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