f355 for ps2 with a momo force wheel is very enjoyable. I am not one who cares about pretty graphics much, as long as the gameplay is great.
What makes the game so good for me is that it has a system implemented into the game taht makes you fear touching the other cars. Basically if you touch another car you can expect to spin, hit the barrier, or something else that will put you in last place. I think this is very good, it may not be realistic in the way it deals with contact, but it keeps the racing clean and nerve wrecking. To give you more confidence in what the other cars are doing there is a grid at the top of the screen that shows exactly where close cars are in relation to you.
Some say the physics are unrealistically difficult, maybe they are, but i like them as well. I think the need for trail braking, lockup free threshold braking (no ABS) and the consequences of abrupt weight transfer might be overdone a bit in the game, but i like that it requires you to be very precise. unlike in gt3 I like how trail braking is necessary, and how if you all of a sudden snap off the throttle mid corner there is a consequence (sliding).
All this helps the adrenaline rush through my body while racing. As you come up behind someone before a corner, you see you are within inches on the grid at the top of the screen, you know that if you lockup and ram him from behind you will spin, if you make any contact with him at all through the corner you will spin, and if you snap off the throttle because you ***** out while trying to carry max speed through the corner you will spin.
It may not be the most realistic, but these aspects make it a hell of a lot more fun than gt3 for me. gt3 is too easy.