Apex Endurance 3 Hours of Le Mans Prototypes | 5Zigen takes overall win, Crim wins P2 Class

3,016
Japan
Osaka
CWM_NoirAntares
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For our very first special event and our first organized race of 2021, we at Clockwork Motorsport are proud to present the Apex Endurance 3 Hours of Le Mans Prototypes! As the name implies, this race is a three hour race around the iconic Circuit de la Sarthe, but instead of the usual Prototype + GT multiclass format, this race features the very fast P1 hybrid cars alongside the well-received P2 class from the previously concluded Apex Endurance League season. Come and join us for what we expect to be a very thrilling race around the world's most iconic endurance racing circuit!

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  1. Use of the default livery is strictly prohibited.
  2. Livery designs must be kept strictly safe for work. Interpretation of this rule is at the discretion of the series organizers.
  3. Each team must have visually/thematically similar liveries between their cars.
  4. The number plate (P1 number plate, P2 number plate) must be clearly visible on the left and right sides, as well as on the nose of the car.
  5. The class decal (P1 class decal, P2 class decal) must be clearly visible on the left and right sides of the car.
  6. The mandatory number fonts must be colored white, scaled to be clearly visible, and must be kept inside the number plates: 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0
  7. All cars must use the 2nd Michelin Tire Sticker.
  8. Use of Nameplate decals are optional and teams are allowed to use their custom nameplate decals if desired.
  1. The event consists of a single qualifying session and the main race.
  2. The qualifying session will run for 30 minutes, with both classes on track at the same time.
  3. The qualifying session will have Tire Wear, Fuel Wear, and Mechanical Damage disabled.
  4. The pit lane is closed for qualifying. Once a car has entered the track for qualifying, they are restricted from re-entering the pit lane.
  5. The main race is run on a set lap count, taking approximately 3 hours to complete.
  6. The main race will begin using the in-game Rolling Start.
  1. The event lobby opens at 18:00 Eastern, which also marks the start of Free Practice.
  2. Qualifying will begin at 19:00 Eastern.
  3. The main race will begin after a short break from the end of qualifying.
  4. Drivers who join the lobby after qualifying has started will still be allowed to participate for the remainder of the session.
  5. Drivers who join the lobby during the break in between qualifying and the main race will be allowed to start at the back of their class.
  6. Drivers who join the lobby after the main race has started are considered DNS, and will not be allowed to join the grid regardless of a red flag occurrence.
  1. All drivers are expected to race each other cleanly and fairly, avoiding unnecessary contact by all means.
  2. When defending track position, the lead driver is allowed only one move in defense of their line on corner entry.
  3. Drivers defending track position are expected to leave adequate racing space to their opponents at all times.
  4. Drivers attempting to overtake are expected to actively avoid making contact with the car ahead.
  5. All drivers are expected to race within track limits at all times and to avoid gaining an unfair advantage by going off-track. Track limits are defined as keeping at least 2 tires within the track surface at all times, with kerbs counting as part of track surface.
  6. Drivers who overtake by going off-track are expected to return the position(s) gained at the soonest opportunity.
  7. Drivers who overtake by hitting another car off-track are expected to return the position gained at the soonest opportunity.
  8. Drivers in the faster class are expected to safely overtake drivers in the slower class.
  9. Drivers in the slower class are expected to hold their racing lines to make themselves predictable and safer for the faster class drivers to pass.
  10. Drivers lapped by cars of the same class are expected to give way to the lapping cars at the soonest and safest possible opportunity.
  11. Drivers are strictly prohibited from parking anywhere on track at any time during qualifying / race.
  1. In order to trigger a yellow flag period, at least three cars must have sustained heavy mechanical damage within the same lap.
  2. Cars that suffer heavy mechanical damage due to an incident with another car (i.e., Engine damage, multiple component damage) must indicate their status by simply sending "D", or any other message indicative of damage (i.e., ED, MD, etc.) in the chat.
  3. Once at least three cars have indicated heavy mechanical damage, a race official can signal the start of the yellow flag period by sending "SCD" in the chat.
  4. Once the yellow flag period starts, overtaking is immediately prohibited, and the field must gradually slow down to a relatively safe, sensible running pace until they cross the start/finish line. Drivers are expected to take extra caution when driving around the damaged cars during this period.
  5. The overall leader must slow down to a pace speed of 80mph / 130kph only after going past the pit exit area, allowing the field to queue up single file behind them (or the Safety Car, if present) while leaving adequate space with other cars so as to avoid any further incidents.
  6. Cars without heavy mechanical damage that run at a dangerously slow pace prior to the field queuing up during the yellow flag period will be penalized.
  7. Cars with heavy mechanical damage running at a much slower pace are allowed to be overtaken, with the overtakes performed as safely as possible.
  8. Cars with heavy mechanical damage that are unable to get up to the pace of the cars around them must switch their hazard lights on to indicate their status while staying out of the racing line as much as possible to avoid causing incidents with the other cars.
  9. The pit lane will remain open to all cars during the yellow flag period.
  10. Both classes will be signaled by the race official to queue up according to their class order, with the faster class cars running in front of the slower class cars.
  11. Once the race official signals the end of the yellow flag period, the field must remain single file while closing the gaps to each other in preparation for the restart.
  12. Any driver who creates / maintains an excessive gap between the car in front once the preparations for the restart begins will be penalized.
  13. The leader can begin accelerating to racing speed to commence the restart at any point in the restart zone.
  14. During the restart, drivers are prohibited from overtaking until they have crossed the start/finish line.
  1. A red flag period occurs when either three or more drivers disconnect from the lobby within the span of 5 minutes (mass disconnection), or the entire race lobby goes down (lobby failure).
  2. In the case of mass disconnection, the race official will signal the start of the red flag period. Drivers must then leave the track immediately and a new lobby will be made.
  3. In the case of lobby failure, a new lobby will be made as soon as possible, with all drivers rejoining the newly made lobby once it's created.
  4. In either case, all drivers are expected to save the video clip from the PS4's recording as soon as possible.
  5. All drivers are expected to reset their internet connections once a red flag period occurs.
  6. If the red flag was called within the first 10 minutes of the race, the race will be restarted from the first lap, with the grid set from qualifying.
  7. If the red flag was called after the first 10 minutes of the race, the race will be restarted from two laps before the lap at which the red flag was called, with the grid following the grid order from that lap. If less than 5 laps were completed, the race will be restarted from the first lap, with the grid set from qualifying.
  8. All race restarts will be done with the in-game rolling start, similar to the race start procedure.
  9. In the case of persistent network issues, the race may be cancelled, with the final standings determined depending on the distance completed.
  10. If the race is cancelled with less than 50% of the total race distance completed, the race is considered suspended, and may either be cancelled or postponed depending on the circumstances.
  11. If the race is cancelled with 50% or more of the total race distance completed, the final standings are determined from the order of the field two laps before the lap at which the red flag was called.
  1. All incidents must be reported to race officials within 24 hours of the race weekend's conclusion via PM on either GTPlanet or Discord.
  2. Only reported incidents will be subject to review by race officials.
  3. A race-related offense may result in only a warning, with the next instance of the same offense automatically resulting in a penalty.
  4. All race-related penalties will be served as post-race time penalties, which will be applied to the race where the reported incident occurred.
  5. Applicable post-race time penalties consists of the following:
    • 5 seconds added to race time
    • 10 seconds added to race time
    • 30 seconds added to race time
    • 1 lap deducted from completed lap count
  6. Violation of any tire compound rules present during the event will result in exclusion from the entire race weekend.
  7. Failure to follow the specifications listed in the Balance of Performance table will result in exclusion from the entire race weekend.
  8. Any unsportsmanlike behavior by any driver against other drivers and/or race officials is punishable with a race ban or outright ban from the series.
  1. Causing an Avoidable Collision
    • Refers to incidents resulting from over-aggressive maneuvers, and/or lack of awareness.
  2. Forcing a Car Off-Track
    • Refers to incidents resulting from excessive defending that results in another car going outside of the track surface. A certain degree of tolerance will be given when reviewing incidents involving this offense.
  3. Illegal Blocking
    • Refers to making more than one move in defense of an overtake attempt when entering a corner.
  4. Illegal Overtake
    • Refers to drivers who make an overtake by violating track limits and subsequently fail to return the position.
  5. Abuse of Track Limits
    • Refers to an excessive amount of gaining an advantage by driving beyond track limits. A certain degree of tolerance will be given when reviewing incidents involving this offense.
  6. Impeding Lapped Cars of the Same Class
    • Refers to when a car that is being lapped by cars of same class does not yield the position at the soonest and safest opportunity. A certain degree of tolerance will be given when reviewing incidents involving this offense.
  7. Lack of Car Control
    • Refers to a driver having difficulty keeping their car on track running at a reasonable race pace, turning themselves into a track hazard. This offense is punishable only by exclusion from the entire event.
  8. Dangerous Driving
    • Refers to any incident caused deliberately, or any driver causing at least 3 incidents in the same race event. This offense is punishable only by exclusion from the entire event.
  1. Driver numbers can range between 1-99.
  2. Driver numbers are unique across both classes.
  3. All drivers are required to enter under a team.
  4. Each team is limited to a maximum of 2 drivers.
  5. The P1 Class will be limited to a maximum of 6 entries, with each manufacturer limited to 3 entries.
  6. The P2 Class will be limited to a maximum of 10 entries.
  7. P1 Class teams are required to have both drivers run the same car.

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The general group of people we run with come from endurance racing mate. These are generally short races comparative to what we've done in the past
 
Mate, i love your races, but they're a bit too long, will we ever get something shorter?
We've held races as short as 15 minutes before, but our most recent races have been for the endurance side of things. We'll be going back to the sprint races sometime next year though.
 
Reminder to all participants to please send the link to your liveries here in the thread or on the discord server. This is so we can check that the livery follows the regulations, as well as allow us to feature them on the spotter's guide to be released during the week of the race.
 
Thanks again to everyone who participated in this race! We had a lot of fun and we're already looking forward to the next one with all of you!

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P1 Class and Overall Race Winner: @TNR_5zigen
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P2 Class Winner: @DcrRaikkonen
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