Apex Endurance League Season 3 | Series Ended | Noir and Trust Endless are your champions!

NoirAntares

JEAN!
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(Series logo and numberplate decal designs courtesy of @Theaffliction)

After several special endurance events throughout the year, we are now back for the third season of the Apex Endurance League. With the third season, we welcome back the GT3 machines that started the first iteration of the Apex Endurance League back in 2019. With the release of Gran Turismo 7 in early 2022, AEL Season 3 marks our final series hosted with Gran Turismo Sport. We hope to say our farewells to GT Sport on a high with this five-round tour around some of the best tracks in the game that are sure to suit these GT3 cars quite well.

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Start Type​
Rolling Start​
Grid Order​
Set by Host​
Boost​
None​
Slipstream Strength​
Real​
Visible Damage​
Off​
Mechanical Damage​
Heavy​
Tire Wear​
1x​
Fuel Consumption​
2x​
Initial Fuel​
Default​
Grip Red. On Wet Track/Track Edge​
Real​
Race Finish Delay​
180 sec​
Overtaking System Usage Time Multiplier​
Default​
Filter By Category​
Gr.3​
Balance of Performance​
Off​
Max Power Limit​
No Limit​
Minimum Weight​
No Limit​
Maximum Tire Rating​
Racing: Soft​
Minimum Tire Rating​
Racing: Medium​
Livery Restrictions​
No Limit​
Racing Number Type​
No Limit​
Assign Car Numbers Automatically​
None​
Tuning​
No Limit​
Kart Usage​
Off​
Ghosting During Race​
None​
Shortcut Penalty​
None​
Wall Collision Penalty​
None​
Side Contact Penalty​
Off​
Correct Vehicle Course After Wall Collision​
Off​
Replace Cars When They Leave the Track​
Off​
Flag Rules​
On​
Ghost-Lapped Cars​
Off​
Countersteering Assist​
Prohibited​
Active Stability Managements (ASM)​
Prohibited​
Driving Line Assist​
No Limit​
Traction Control​
No Limit​
ABS​
No Limit​
Auto-Drive​
Prohibited​
  1. Use of the default livery is strictly prohibited.
  2. Livery designs must be kept strictly safe for work. Interpretation of this rule is at the discretion of the series organizers.
  3. Each team must have visually/thematically similar liveries between their cars.
  4. The GT3 Class number plate must be clearly visible on the left and right sides, as well as on the front bonnet of the car.
  5. The mandatory number fonts must be colored white, scaled to be clearly visible, and must be kept inside the number plates: 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0
  6. All cars must use the 2nd Michelin Tire Sticker.
  7. Use of Nameplate decals are optional and teams are allowed to use their custom nameplate decals if desired.
  8. Teams are not allowed to make any major livery changes to their cars, however each car is allowed an alternate livery to be used at only one event of their choosing.
  9. Alternate liveries must observe the above rules, with the exception of #3, as the alternate livery limitation are to each individual car.
  1. Each event consists of free practice, qualifying and the main race.
  2. Free practice begins as soon as the lobby is opened.
  3. The qualifying session will run for 20 minutes with all cars on track at the same time.
  4. The qualifying session will have Tire and Fuel Wear disabled.
  5. The pit lane is closed for qualifying. Drivers who return to the pitlane during qualifying will be required to stay in the pits until the session is over.
  6. The main race is run on a set lap count, with races taking approximately 2 hours or 3 hours to complete, depending on the scheduled length.
  7. The main race will begin using the in-game Rolling Start.
  1. The event lobby opens at 18:00 Eastern, which also marks the start of Free Practice.
  2. Qualifying will begin at 19:00 Eastern.
  3. The main race will begin after a short break from the end of qualifying.
  4. Drivers who join the lobby after qualifying has started will still be allowed to participate for the remainder of the session.
  5. Drivers who join the lobby during the break in between qualifying and the main race will be allowed to start at the back of the grid.
  6. Drivers who join the lobby after the main race has started are considered DNS, and will not be allowed to join the grid regardless of a red flag occurrence.
  1. Only Racing: Medium (RM) and Racing: Soft (RS) tires are to be used.
  2. A set of tires is considered used once a timed lap has been completed.
  3. During free practice, there will be no restrictions applied between the two compounds.
  4. For qualifying, only RS tires will be used by all cars.
  5. For the main race, all cars will be free to select which tire compound to start the race on.
  6. For the main race, both compounds must be used. However, there will only be one set of RS tires available.
  7. Using more than one set of RS tires will result in exclusion from the event.
  1. All drivers are expected to race each other cleanly and fairly, avoiding unnecessary contact by all means.
  2. When defending track position, the lead driver is only allowed one move in defense of their line on corner entry.
  3. Drivers defending track position are expected to leave adequate racing space to their opponents at all times.
  4. Drivers attempting to overtake are expected to actively avoid making contact with the car ahead.
  5. All drivers are expected to race within track limits at all times and to avoid gaining an unfair advantage by going off-track. Track limits are defined as keeping at least 2 tires within the track surface at all times, with kerbs counting as part of track surface.
  6. Drivers who overtake by going off-track are expected to return the position(s) gained at the soonest opportunity.
  7. Drivers who overtake by hitting another car off-track are expected to return the position(s) gained at the soonest opportunity.
  8. Drivers that are lapped are expected to give way at the soonest and safest possible opportunity to cars that are lapping them.
  9. Drivers are strictly prohibited from parking anywhere on track at any time during qualifying/race. However, parking in the pitlane is acceptable.
  1. In order to trigger a yellow flag period, at least three cars must have sustained heavy mechanical damage within the same lap.
  2. Cars that suffer heavy mechanical damage due to an incident with another car (i.e., Engine damage, multiple component damage) must indicate their status by simply sending "D", or any other message indicative of damage (i.e., ED, MD, etc.) in the in-game chat.
  3. Once at least three cars have indicated heavy mechanical damage, a race official can signal the start of the yellow flag period by sending "Yellow" or "SCD" in the in-game chat.
  4. Once the yellow flag period starts, overtaking is immediately prohibited, and the field must gradually slow down to a relatively safe, sensible running pace until they cross the start/finish line. Drivers are expected to take extra caution when driving around the damaged cars during this period.
  5. The overall leader must slow down to a pace speed of 80mph / 130kph only after going past the pit exit area, allowing the field to queue up single file behind them (or the Safety Car, if present) while leaving adequate space with other cars so as to avoid any further incidents.
  6. Cars without heavy mechanical damage that run at a dangerously slow pace prior to the field queuing up during the yellow flag period will be penalized.
  7. Cars with heavy mechanical damage running at a much slower pace are allowed to be overtaken, with the overtakes performed as safely as possible.
  8. Cars with heavy mechanical damage that are unable to get up to the pace of the cars around them must switch their hazard lights on to indicate their status while staying out of the racing line as much as possible to avoid causing incidents with the other cars.
  9. The pit lane will remain open to all cars during the yellow flag period.
  10. Once the race official signals the end of the yellow flag period, the field must remain single file while closing the gaps to each other in preparation for the restart.
  11. Any driver who creates / maintains an excessive gap between the car in front once the preparations for the restart begins will be penalized.
  12. The leader can begin accelerating to racing speed to commence the restart at any point in the restart zone.
  13. During the restart, drivers are prohibited from overtaking until they have crossed the start/finish line.
  1. A red flag period occurs when either three or more drivers disconnect from the lobby within the span of 5 minutes (mass disconnection), or the entire race lobby goes down (lobby failure).
  2. In the case of mass disconnection, the race official will send "RED" or "Red Flag" to the in-game chat to signal the start of the red flag period. Drivers will then leave the track immediately and a new lobby will be made.
  3. In the case of lobby failure, a new lobby will be made as soon as possible, with all drivers rejoining the newly made lobby once it's created.
  4. In either case, all drivers are expected to save the video clip from the PS4's recording as soon as possible.
  5. All drivers are expected to reset their internet connections once a red flag period occurs.
  6. If the red flag was called within the first 10 minutes of the race, the race will be restarted from the first lap, with the grid set from qualifying.
  7. If the red flag was called after the first 10 minutes of the race, the race will be restarted from two laps before the lap in which the red flag was called, with the grid following the grid order from that lap.
  8. All race restarts will be done with the in-game rolling start, similar to the race start procedure.
  9. In the case of persistent network issues, the race may be cancelled, with the points awarded depending on the distance completed.
  10. If a race is cancelled with only 25% or less of the total race distance completed, no points will be awarded.
  11. If a race is cancelled with 26% - 74% of the total race distance completed, half points will be awarded.
  12. If a race is cancelled with at least 75% of the total race distance completed, full points will be awarded.
  13. In case of points being awarded from a red flag, the classification will be based on the order of the field two laps before the lap in which the red flag was called.
  1. All incidents must be reported to race officials within 48 hours of the end of every race weekend via PM on either GTPlanet or Discord.
  2. Only reported incidents will be subject to review by race officials.
  3. A race-related offense may result in only a warning, with the next instance of the same offense automatically resulting in a penalty.
  4. All race-related penalties will be served as post-race time penalties, which will be applied to the race where the reported incident occurred.
  5. Applicable post-race time penalties consists of the following:
    • 5 seconds added to race time
    • 10 seconds added to race time
    • 30 seconds added to race time
    • 1 lap deducted from completed lap count
  6. Violation of the tire compound rule during the main race will result in exclusion from the entire race weekend.
  7. Failure to follow the specifications listed in the Balance of Performance table will result in exclusion from the entire race weekend.
  8. Any unsportsmanlike behavior by any driver against other drivers and/or race officials is punishable with a race ban or outright ban from the series.
  9. Drivers that accumulate multiple penalties throughout the season will be given a race ban or outright ban from the series depending on the severity.
  1. Causing an Avoidable Collision
    • Refers to incidents resulting from over-aggressive maneuvers, and/or lack of awareness.
  2. Forcing a Car Off-Track
    • Refers to incidents resulting from excessive defending that results in another car going outside of the track surface. A certain degree of tolerance will be given when reviewing incidents involving this offense.
  3. Illegal Blocking
    • Refers to making more than one move in defense of an overtake attempt when entering a corner.
  4. Illegal Overtake
    • Refers to drivers who make an overtake by violating track limits and subsequently fail to return the position.
  5. Abuse of Track Limits
    • Refers to an excessive amount of gaining an advantage by driving beyond track limits. A certain degree of tolerance will be given when reviewing incidents involving this offense.
  6. Ignoring Blue Flags
    • Refers to when a car that is being lapped does not yield at the soonest and safest opportunity. A certain degree of tolerance will be given when reviewing incidents involving this offense.
  7. Lack of Car Control
    • Refers to a driver having difficulty keeping their car on track running at a reasonable race pace, turning themselves into a track hazard. This offense is punishable only by exclusion from the entire event.
  8. Dangerous Driving
    • Refers to any incident caused deliberately, or any driver causing at least 3 incidents in the same race event. This offense is punishable only by exclusion from the entire event.
Finishing Position2H Race3H Race
1st2030
2nd1725
3rd1420
4th1016
5th712
6th48
7th25
8th12
  • The combined score of all drivers per team in each race will contribute to their points in the Teams Standings, this includes any Reserve Entries that are substituting for any of the team's full-time drivers.
  1. The Drivers Championship is awarded to the driver with the most points at the end of the season.
  2. The Teams Championship is awarded to the team with the most points at the end of the season.
  3. The tiebreakers for all championship standings are as follows:
    1. Win Count
    2. Pole Position Count
    3. 2nd place finishes
    4. 3rd place finishes
    5. Average Finishing Position
  1. Available car numbers range from 1-99.
  2. Driver numbers are unique across all entries.
  3. All drivers are required to enter under a team.
  4. Each team is limited to a maximum of 2 drivers.
  5. Each manufacturer is limited to a maximum of 5 entries.
  6. Teams are not required to have both drivers run the same car.
  7. Teams are not allowed to switch manufacturers at any point once the season has started.
  8. If a driver is unable to attend the race for any reason, they are allowed to field a replacement driver, with the replacement driver racing the same car as the driver they’re substituting for.
  1. Once the first 16 full-time entry slots have been taken, all subsequent entries will be treated as Reserve Entries.
  2. Part-time entries will also be treated as Reserve Entries.
  3. Reserve/Part-time entries will only be allowed to participate in 3 out of the 5 rounds in the championship.
  4. During registration, Reserve Entries must follow the same rules stated in 4.1. Entry Regulations, with the exception of 4.1.4, as Reserve Entries do not count towards the manufacturer entry count.
  5. Reserve Entries are also eligible to be named as replacement drivers for any of the full-time entries.

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NoirAntares

JEAN!
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3,016
Japan
Osaka
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RESULTS AND STANDINGS
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Drivers.jpg


Teams.jpg
 
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NoirAntares

JEAN!
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3,016
Japan
Osaka
CWM_NoirAntares
Updates to the rules regarding Reserve/Part-time Entries have been made in section 4.2 of the regulations.
 
Last edited:

NoirAntares

JEAN!
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3,016
Japan
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CWM_NoirAntares
Results and standings from Round 2 have been updated.

Round 3 at Maggiore GP will be held over 63 laps.
 

NoirAntares

JEAN!
Premium
3,016
Japan
Osaka
CWM_NoirAntares
Results and Standings from Round 5 have been updated.

Thank you so much to everyone who participated this season! Before the season started, our goal was to end our hosting activities on GTSport on a high note with this series and everyone delivered such great racing in a way that we never expected. We just kept looking forward to every race weekend and the championship fights were intensely close all the way to the end.

We hope to be able to continue bringing you more once GT7 releases next year. For now, it's thanks and goodbye to GTSport.
 

NoirAntares

JEAN!
Premium
3,016
Japan
Osaka
CWM_NoirAntares
As a little bonus, we've come up with a season highlights package to commemorate what was our best series in GTS in terms of the racing action. Enjoy!