I figured out the AI finally in this game
Let's see if anyone else can pick up on it. When racing in Arcade Mode the AI literally has squat to do with the PP numbers assigned to the vehicles.., and the prior system was just a wash as well.
PD used a very OLD and commonly used system that you often find on "arcade racers"..., as it relates to LEVEL difficulty.
The "smoke screen" is getting caught up in PP.., when the answer is actually much simpler
Come on folks., don't be naive here. Do you all honestly think that considering how large this title is in size.., and taking into consideration that there are over 1000 freakin vehicles.., that PD actually (properly and accurately) modeled vehicle performance for ALL 1000 vehicles? If that were the case.., this title wouldn't be on just one disc
Again.., the answer is in the A/B/C difficulty settings. PD would lead you to think it's based on actual "authentic" vehicle performance data.., but it's not.
PD used a very OLD and commonly used system that you often find on "arcade racers"..., as it relates to LEVEL difficulty.
The "smoke screen" is getting caught up in PP.., when the answer is actually much simpler
Come on folks., don't be naive here. Do you all honestly think that considering how large this title is in size.., and taking into consideration that there are over 1000 freakin vehicles.., that PD actually (properly and accurately) modeled vehicle performance for ALL 1000 vehicles? If that were the case.., this title wouldn't be on just one disc
Again.., the answer is in the A/B/C difficulty settings. PD would lead you to think it's based on actual "authentic" vehicle performance data.., but it's not.