Unless you're of very young age, I'd argue you'd know the differences in racing versus AI and real people. And anyway, most people prefer to race offline with the same strategies & etiquette they'd use online for training or warm-up. So this is a bit of a silly theory to me.
I sort of understand but a lot of people don't have any experience of racing or even driving at all.
Sure, do the opposite of AI. How to anticipate and avoid contact. This means:Does AI teach something?
I only look my back when i get the first position because 2st AI opens up a ridiculous amount of boost.Sure, do the opposite of AI. How to anticipate and avoid contact. This means:
- looking in your mirrors, instead of only looking ahead and turning in on players
Overtaking AI feels like overtaking trucks in a highway.- patience: learn to pass cleanly instead of divebombing
I would like to learn how to dodge them when Im On front of them. Staying behind is as same as giving him a free win.- patience: better to finish behind a wild player than get speared off
AI is so damn slow you if you stay behind on of them on purpose the time difference between the first one will always increase.- patience: better to follow a player than lose pace fighting for position
AI is practically weak at anywhere. Even on straights they dont try to slipstream.- learning where players are weak: braking, corner entry, corner exit, etc.
Except they follow it extremely slow.Also, the racing line is usually the quickest way around the circuit. AI are notorious for following the racing line.
But why is it like that? Why dont they reward clean drivers? Why is dirty driving better than clean? Is it pd that are dirty them self? Do they like dirty driving over clean? Or have they tried to make the penalty system so that dirty driving should not appear?On the flipside you could say that the AI accurately prepares you to how the majority of people race online
Many things are to blame for dirty driving
- Only wins count, there's no trophy for gaining positions or clean races
- Being careful gets punished, most notably any bump from behind nets you SR loss, therefore it is better to bump than to get bumped.
- Sacrificing yourself, by wall or going wide, gets punished more severely (with shortcut or 5 sec wall penalty) than hitting another car.
- Dirty driving, if caught, rewards you with easier (to win) races
GTS is a social experiment and it's amazing to see so many people that still try to race clean 👍
But why is it like that? Why dont they reward clean drivers? Why is dirty driving better than clean? Is it pd that are dirty them self? Do they like dirty driving over clean? Or have they tried to make the penalty system so that dirty driving should not appear?
They have tried lots of things. Humans are very clever at finding short cuts and ways to abuse the system.
It was better for a while with severe penalties for contact, however the top drivers were complaining they couldn't have a 'normal' race anymore without ending up with penalties all the time. Strict track limits (which Monza was notorious for) was complained about a lot as well and I guess FIA didn't like seeing those penalty trains in all the races.
Every change to the penalty system gets abused. The current SR down for getting hit from behind is to prevent blocking as overtakes are more fun to watch and when the penalty system was strict, people were doing sneaky little brake checks to give the car behind a 10 sec penalty. However now you can abuse it by draft bumping followed by tapping a wall to give the car ahead 3 sec penalty.
Clean driving gets rewarded with a 50% bonus, dirty driving will lower your SR and over time will risk you a DR reset. PD was naive to think this is a deterrent to dirty driving and should not have added a trophy for 91 victories. The problem lies with matchmaking where driving clean and sticking to SR 99 will give you the smallest chance at an occasional victory.
There's not any real world equivalent for the inherent problems with SR and DR. An F1 driver doesn't get satisfaction from easy wins in lower leagues. In GT Sport, people do and any victory counts, dirty or clean, at 99 SR or 1 SR, DR 75K or DR.1, it all counts the same. FIA races do award more points for racing in more competitive rooms yet most people do not care about those.
In conclusion, there is no real incentive to drive with the fastest people at SR.99, except your own sense of 'honor' and accomplishment to compete with the fastest. You actually earn less credits on average by sticking to SR.99 as your finish position will be lower.
PD could adjust the payouts for the avg SR and DR level in a room. The more difficult, the higher the rewards should be. I have suggested this before:
- Restrict clean race bonus to strictly staying on track, that's step one of clean driving.
- Add a contact free bonus stacking with the clean race bonus.
- Add a penalty free bonus stacking with the other bonusses.
- Add a bonus for finishing first in your DR class. (excluding the winner, finish 5th as DR.B with only DR.A and up in front of you, get bonus)
- Base payouts on the SR level in the room, SR.S should earn 5x as much as SR.E.
- Increase the sport mode payouts, decrease the GT League payouts.
Simple things like adding badges or other notifications for others to see post race could help. Instead of red dots, stars and multipliers for reaching the 'clean' objectives. There are lots of ways to encourage clean driving, however PD does little to encourage it. The carrot works better than the stick, yet all PD does is wave the stick less and less without adding incentives for cleaner driving.
Couldn't agree more with everything you wrote, man. As for the (currently still broken) penalty system. Is it too hard to program the game to consider the player's control inputs from the time of the incident as well? After all the game is creating everything that's happening at any given moment, right? So how hard could it be? That should take care of those players who bump you and then hit the wall or slightly go off track on purpose to give you a penalty. Or receiving a penalty for getting hit by a stupid divebomber who came out of nowhere into your (proper) racing line and only managed to make the turn because he used you as brakes. That's happened to me way to many times and frankly I'm getting tired of it. It makes (among other things) completing the Clean race challenge very very difficult, if not impossible. It's really great that since update 1.41 we also get to know the reason for the penalty but that was never really the problem with this system, was it? They haven't done anything with the it for a long time and I'm starting to think that they're happy with it as it is. They don't really care about anyone other than the best of the best and in those races contact and stupid moves are very rare so the penalty system works perfectly because there are no incidents to judge.
DR updates after every race based on your finishing position; SR updates after every race based on your clean sectors (green up arrows) and contact (orange down arrows), there's no "cycle"The algorithm you are asking for would need constant updates (daily); to take a drivers racing history, current vs past penalty/driving behavior, current race intensity, and then make an assessment to determine if malice was used and to what degree. Before you say that is how everyone gets an updated SR/DR, consider this: SR/DR updates don't refresh after each penalty, they refresh on10-15 min cycles. The algorithm would need the ability to evolve and expand its own parameters to give a satisfactorily penalty to the offending player, in real world time. Skynet anyone?
You can't punt AI. They use Racing Velcro tires.The AI invites dirty driving by always braking early and leaving the door wide open for dive bombs. The AI provides a training ground for divers. AI cars are also far more stable on track and invite to be used as guide rails through corners or for additional brakes.
You can't punt AI. They use Racing Velcro tires.