Are you happy with Gran Turismo 6? Speak your voice directly at Polyphony Digital.

  • Thread starter Thread starter JDM SRE70
  • 131 comments
  • 8,389 views

Are you happy with Gran Turismo 6?


  • Total voters
    185
  • Poll closed .
Messages
1,878
Australia
Royale Natio Touge
Messages
JDM_Tuning-JZE70
Hi Gran Turismo Fans.

I basically as a heart aching GT Fan am really disappointed with what GT6 has brought to the table especially when beside Forza 5.

But my point is to get the point across to Kazunori and the team at PD. Short and Simple, so just please cast your vote into the Poll!
 
Fastest ever thread conversion to GT vs Forza ever.

I've had many hours invested in this game and while some wasted, I enjoy coming back to it. It's a great game for racing with friends and guys here on GTP. There may be a lot I could complain about, but I'm overall pleased with the game.

So yes, I'm happy with GT6.
 
Variable weather, variable time, more cars, more tracks, more peripheral support.

vs

Livery editor?

True, but how many of the 1200 cars are premium. How many of the premium cars have jagged edges and poor reflections.

Then there is forza with decent graphics, engine swaps, finer tuning options, wider variety of customization which is constant through out their stock of vehicles. Not to mention the incredibly universal but effective sounds that make it sound realistic from any sound system.
 
I find it funny that people think it's fair to compare a game that is on a console that dates back to 2006, to a launch game for a console that was introduced just last year.

I actually think that PD has mostly got their 🤬 together, so the updating process of GT6 is going well. I think that GT7 will actually be a force to be reckoned with.

Here comes an argument in 3.. 2... 1...
 
What is it... 500 Premium cars (?) against 200 or so in FM5? Sure, FM5's are much better, but they're also on a newer console. And then there's GT6's consistency.

I'd just have both.

Which I can't, I'm just a broke teenager. :p
 
Last edited:
Just sayin. But the track list of GT6 really is awesome. There's a variety of tracks (rally tracks, world tracks, original tracks from previous GTs). Forza also has some good tracks, but lacks lots of good tracks from previous Forza Motorsport games.
Some of the circuits from GT (not all of them) have weather and time change like Spa, Nürburgring, Apricot Hill or Daytona. While, still Forza 5, doesn't have time or weather change for circuits..
And it kinda sucks you have to pay DLC for that car you want from DLC (unless you have Season Pass, you pay less) in Forza 5, while on GT6, you get cars and tracks and updates for free (like Red Bull Ring or Vision GT cars).

So yeah, still I am happy with Gran Turismo 6. It keeps updating with new stuff.
 
I find it funny that people think it's fair to compare a game that is on a console that dates back to 2006, to a launch game for a console that was introduced just last year.

I actually think that PD has mostly got their 🤬 together, so the updating process of GT6 is going well. I think that GT7 will actually be a force to be reckoned with.

Here comes an argument in 3.. 2... 1...

No its just a discussion :D

Even forza 4 had better graphics too.
 
Honestly, which game is thrown up the most when it comes to racing games... Gran Turismo. I think that GT6 is an absolutely brilliant game but just like every other game known to man, it has its flaws. Yes GT6 does have some inconsistencies but doesn't every game?? And yes PD has made GT6 online-orientated with a short career and not up to scratch AI, but doesn't every other game make mistakes like that? Honestly, anyone who bought GT6 has recieved alot more than they bargained for especially when compared to Forza 5, I mean, Free-DLC, does another Forza 5 have that? Time and weather changes, does Forza have that? Vision GT, a project that allows the leading global brands to design their own concept cars in a world-renownded game, Forza or ANY other game definitely doesn't have, not on this scale anyway. In my opinion, if GT6 is anything to go by, GT7 will be an absolute treat and quite possibly the greatest racer of all-time. (Yes I know a very bold claim!)
 
I find it funny that people think it's fair to compare a game that is on a console that dates back to 2006, to a launch game for a console that was introduced just last year.

I actually think that PD has mostly got their 🤬 together, so the updating process of GT6 is going well. I think that GT7 will actually be a force to be reckoned with.

Here comes an argument in 3.. 2... 1...

Okay, here goes. What about comparing it to a game running on, you know, the exact same console. Like, GRID Autosport. Released recently as well, running on the same hardware, available on X360 and PC too if you prefer those, but let's look at the PS3 version. Since it should be a fair comparision then.

Yes, GRID Autosport is less of a simulator, but the physics are fairly credible (if you played GRID2, forget everything from that game, it's really not like that) and, more importantly to me, the physics are fun. GT6's physics came to a point where they annoy me because they take too much effort, for my taste. If you don't watch your brake points and lines exactly, your lap is screwed. Not like it'd matter if you don't race online or do one of the endless time trials since the AI is absolute crap, except the rabbit that runs ahead. GRID AS does the opposite, with assists off the physics are still fairly forgiving, if you got a rough idea of the racing line and braking points you rarely run off the track. But the AI drivers are very competitive, especially once you set them to Hard or Very Hard. They fight you and each other for positions, and unlike GT6, you can't just catch up to anyone and overtake within 2 corners whenever you desire. They don't feel artifically boosted, at times they seem a bit rubberbanded but overall they give a great racing experience. Not to mention the game doesn't require you to win every single race to progress in the career. All this makes GRID AS a very enjoyable game, and the lack of all this makes GT6 a dull, frustrating experience.

Does GAS have 1,200 cars? No. Does it need them? No, because the selection of cars in the game is actually good and covers plenty more racing classes than GT ever did. Does GAS have photorealistic graphics GT6 aims for? You could argue about that, but there's certainly advantages GAS has over GT6, especially in visual appeal, consistency across cars and tracks.

I could go on... The point is, no, I'm not happy with GT6. Not even compared to GT5. GT5 offered a much more stable experience, especially online. For every advantage GT6 offers compared to it, there's at least one disadvantage too. It barely seems to have evolved since GT5, maybe that's because GT5 had such a great long-term patch support. The core problems of GT5, sounds and AI, that couldn't have been completely fixed by patches, weren't improved. Yes, they are testing improvements in both areas now, months after release. But the overall game seems like GT5.5 with some beta testing of features the next game just might receive. Not to mention major features and content announced before release is still missing, 8 months later.
 
I did not like GT5 at all. Standards truly ruined that game for me. Standards have been improved with GT6. Yes the GT series could use a few features from other games and yes it would be nice if all the cars were premium. Overall yes I am happy with GT6. Will I buy another GT game with standard cars....No.
 
Okay, here goes. What about comparing it to a game running on, you know, the exact same console. Like, GRID Autosport. Released recently as well, running on the same hardware, available on X360 and PC too if you prefer those, but let's look at the PS3 version. Since it should be a fair comparision then.

Yes, GRID Autosport is less of a simulator, but the physics are fairly credible (if you played GRID2, forget everything from that game, it's really not like that) and, more importantly to me, the physics are fun. GT6's physics came to a point where they annoy me because they take too much effort, for my taste. If you don't watch your brake points and lines exactly, your lap is screwed. Not like it'd matter if you don't race online or do one of the endless time trials since the AI is absolute crap, except the rabbit that runs ahead. GRID AS does the opposite, with assists off the physics are still fairly forgiving, if you got a rough idea of the racing line and braking points you rarely run off the track. But the AI drivers are very competitive, especially once you set them to Hard or Very Hard. They fight you and each other for positions, and unlike GT6, you can't just catch up to anyone and overtake within 2 corners whenever you desire. They don't feel artifically boosted, at times they seem a bit rubberbanded but overall they give a great racing experience. Not to mention the game doesn't require you to win every single race to progress in the career. All this makes GRID AS a very enjoyable game, and the lack of all this makes GT6 a dull, frustrating experience.

Does GAS have 1,200 cars? No. Does it need them? No, because the selection of cars in the game is actually good and covers plenty more racing classes than GT ever did. Does GAS have photorealistic graphics GT6 aims for? You could argue about that, but there's certainly advantages GAS has over GT6, especially in visual appeal, consistency across cars and tracks.

I could go on... The point is, no, I'm not happy with GT6. Not even compared to GT5. GT5 offered a much more stable experience, especially online. For every advantage GT6 offers compared to it, there's at least one disadvantage too. It barely seems to have evolved since GT5, maybe that's because GT5 had such a great long-term patch support. The core problems of GT5, sounds and AI, that couldn't have been completely fixed by patches, weren't improved. Yes, they are testing improvements in both areas now, months after release. But the overall game seems like GT5.5 with some beta testing of features the next game just might receive. Not to mention major features and content announced before release is still missing, 8 months later.

To compress your post into two points, would the following be correct?

As an arcade game, GAS is better. As a simulation, GT6 is better.
 
I voted no but for only one reason. I only intended to race online, so anything happening offline is irrelevant to me. I used the money glitch to load up on cars so the poor game economy was also irrelevant to me. What has torpedoed the game for me is the lack of Community Features to date. They were announced as being available in January and we know portions of it have been in the game since launch but even before the game released I expected them to be a top priority for PD, after all, what's more important than encouraging gameplay with your newly released game?

Without the Community Features, online became the same as GT5. A random crapshoot of racing tire rooms, drag/drift/cruise lobbies and no way to do a search of circuit racing rooms on a given tire, nor any way to advertise to the community, within the game, that you were hosting an event at a given time. The archaic 2007 online portion of the game is just disappointing and unworthy of the series.
 
To compress your post into two points, would the following be correct?

As an arcade game, GAS is better. As a simulation, GT6 is better.

To compress my opinion into two points, the following would be correct.

As a car photography simulator, GT6 can't be beaten. As a racing game/experience, GT6 is worse than GT4. And GAS.
 
All in all, no I'm not happy with the game. That said, I'm still having fun racing online & doing the occasional Free Run offline, so it's not all bad.


:)
 
its defiantly improved from when we got it till now with these updates still has a long way to go though I think itll be getting better as it goes they may not be huge changes but they'll be small and noticeable changes
 
Am I happy with GT6? No. Will I be more careful with buying a GT game in the future? Yes. Will this game get better over time? Yes.

Don't get me wrong, some of the stuff we get/didn't get in GT6 is a huge mess. I've never played so little of a GT game. I can't even be bothered to finish the career mode. But... It's a GT game. With all of it's quirks, I still love the franchise. Even with the game as it is now, i'm still having those fun moments. It's just this fix of a racing game that I can't get anywhere else. I love taking my favorite cars out and just thrasing them around on a track.

Sure, we still have all those duplicates, but... In their own way, they add something to the game. Last night I was playing with someone who I introduced into the series. Talking to him over Skype and hearing him go "Why are there so many frigging Miatas and Skylines?!". It made me chuckle and go "That's Gran Turismo. Welcome."

Love something even with it's flaws. GT2 was a buggy mess if i'm allowed to call it that, and that's still held in high regard. We're still trying to dig through that game trying to uncover it's secrets. The same goes for GT3.

Man... Long rant. Anyway. Tl;Dr: We came here to enjoy GT. That's why it's GTPlanet. Underneath the unpolished game is still the franchise we fell in love with.

Sorry if I offended anyone, I just wanted to share. Love all of you <3
 
I like GT6
oh yes it have a lots of flaws here and there
devs prefer to focus on releasing not useful features instead of fixing real problems faster (after pistop tires, cambers)
too much identical cars, cars you really wonder what they do there (WWII german cars)
annoying restriction filters when choosing a car online
(why why why do they filter out cars not on the good tires ... or not in the exact pp,hp,weight range they must refer to car default value, not current ones)
missing cool restrictions for a lobby (racing cars, road cars, by year range, no turbo, no supercharger, no motor tuning, no gearbox tuning, etc, etc)
missing filters to choose a lobby (tires type, road cars, racing cars, etc)
and a lot of other small thing that can make it more enjoyable and bring it on an other level

i moan a lot on it but .. but .. i like it
i enjoyed making a lobby for kind of Blancpain GT3 endurance race this weekend
was pleased to see full list of player on it when on racing soft
(is my connection working better or they improved the online ?)
a lot less on racing hard tires :lol:

i just want to see GT6 improve more
bring B-Specs, community features, track builder on !
bring back the ability to transform a road car in a race car like on GT2
go back to the drawing board for the physic engine
i can't believe that a race car with full downforce is nearly as fast as one with no downforce
i can't believe a Ferrari 458 italia slide so much on racing tires
i can't believe all MR cars spins at slow speed in the apex

don't improve it and let it die .. you deserve it
long live to GT series, i love it

call it paradox or hate&love :D
 
I used to be a huge gamer, but ever since GT5 released, I've beaten a total of maybe 5 non-GT games. Is GT6 the worst GT in the series? No, because I don't believe there is a worst in the series. It is and always will be my favorite franchise no matter what they add or remove from the games. I know the simulation aspect will always be on point, and that's what I care about most. Features come second to physics IMO.
 
I'm not happy with GT6.

GT6 has cars & tracks, but the offline racing sucks horribly.
Catch-up races, bad AI, and not many options available to make racing more realistic and interesting.

The way it is right now GT6 is a good game to play in time trial after I've acquired the cars I want, but if I want actual racing I have to go play something else.
 
This swerved dangerously close to locked territory. Good to see it got back on track.

To compress my opinion into two points, the following would be correct.

As a car photography simulator, GT6 can't be beaten. As a racing game/experience, GT6 is worse than GT4. And GAS.

That sums it up for me, too; though with the caveat that GT6 is still missing some of the Photomode features of GT5, bizarrely. I'm not terribly unhappy with GT6, just disappointed. It still, to me, doesn't feel like much of a jump from GT5 given the three years separating them, and while I was originally excited by PD's apparent change of heart with regards to pre-release hype (not mentioning much at all about the game until the Silverstone unveiling, seemingly more grounded interviews), the complete and utter lack of post-release support in the face of all that was promised about it (monthly car and track packs, the Course Creator, B-Spec, sound updates, Zahara, league tools for online, etc etc) doesn't enthuse me about the game's future.

That all said, I'm still hoping GT7 is a clean-sheet approach, where PD focuses on their strengths and stop tossing half-baked features into the mix. A strong, focused entry into the series like GT3 is exactly what they need, and they have a lot of good assets to work with from GT6 - and even more they can toss away, IMO. But the over-promise, under-deliver attitude has dominated for the past decade, so I'm skeptical, but hopeful.

TL;DR - Not quite a yes, not quite a no.
 
Yes GT6 does have some inconsistencies but doesn't every game??

Other games may have inconsistencies, but are they on the same scale as having some of the most detailed car models and 10 year old car models in the same game?

And yes PD has made GT6 online-orientated with a short career and not up to scratch AI, but doesn't every other game make mistakes like that?

So just because other games are doing it, it's okay for GT too? Sorry, but my standards for GT are a little higher than that, especially when you mentioned GT the career mode, which was better in previous titles. They also had a chance to learn from GT5, but some core areas have hardly improved in GT6.

Vision GT, a project that allows the leading global brands to design their own concept cars in a world-renownded game, Forza or ANY other game definitely doesn't have, not on this scale anyway.

As interesting as the Vision GT project is to me, in the back of my head, I can't help but think that GT is increasingly running on marketing to stay alive. Vision GT sure isn't making the gameplay better.
 
GT 6 has absolutely given me some fun for the past 6/7 months or so. Even with the poor offline races and weak AI.
I love the variety of track selection and the driving physics.

I don´t like online so much, since shuffle is gone, and the "quick race" option was taken away in patch 1.01:confused:
 
I love how Forza 5 is thrown into the flame wars, as if GT5/6 could even dream to compete with that game, they forget that GT5.5 must first win over Forza 3/4 so they can move to the next level.

I mean, GT5/6 have yet to beat GT4 as a game, how pathetic is that?
 
Back