Are you having trouble golding IA-16 ?

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I am starting a new game by redoing all the licences and golding each in turn, I have just golded IA-16 and found a better technique. This is written up in the licences section but I am writing to the main forum to highlight. I did a low 1m 42s and that was not a perfect run so a sub 1m 41s time is definitely possible.

As a DS2 +AT player this test is hard, so I decided to use MT but the first turn IMO is hard to get perfect with MT, and that really effects your time down Mulsanne.

I noticed extra track width on the left before the marker. Using this enables you to go through turn one in 4th ! and hence gain a heap of time verses the demo. There is a full write-up in licences section, (after this the test is as documented elsewhere).

The gains in turn one make a difference, and make MT much easier to use especially for AT players.


Steven
 
As you've already posted this in the correct thread, I'm just going to lock this. It doesn't need it's own topic in the wrong place.
 
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