Assetto Corsa EVO Early Access Discussion Thread

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I mean it looks wonderful and it will be a unique experience to take the cars on real roads with proper physics but other than Time Attack ( which I personally love ) I’m not really sure if it won’t get very repetitive very quickly 🤔
 
For players like me, who neither create nor use mods, nor have the inclination of getting a driving rig, the gameplay I ultimately could get from EVO may be very limited (I may have to get into mods). Still, I don't regret the early investment.
 
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Looks fascinating. Just hope it doesn't take forever to reach consoles.
 
They spent most of that video trying to convince me that it's a good thing there's no economy or limits in what I can do and it's like OK? But I wanted there to be?

At no point when they were adding free-roam & a career did I think that it would be 100% gated by content. I always expected there to be a freeplay mode that lets you skip all of that if you want and just drive whatever you like. Can't trick me into thinking that it's suddenly a good thing to have less gameplay options.
Honestly, how much does an economy improve gameplay for something like AC EVO and its open world? I don’t think we need another Horizon or Crew.

My example would be NoHesi. As much as I hate that steaming pile of garbage and it’s community, it’s a perfect example of how the community has found its own way of doing things, all with no need for a managed economy, and a mostly competitive and player dictated scoring system. With modding support on AC Evo, I could see some interesting additions being made by the community.

I don’t think Kunos is trying to trick people - I do feel they’re building out a system that could be a response to the removal of career mode in the roadmap, something akin to the modding support of BeamNg.

Modding support is a net benefit to Kunos and the player; players get freedom, Kunos gets data to better inform their decisions, and in this case, they recognized career mode, or even a poorly implemented one, would have been an overall poor experience to include.

I’d like to mention it’s also in Early Access. There’s a lot that needs to be done and a lot to likely change
 
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Honestly, how much does an economy improve gameplay for something like AC EVO and its open world? I don’t think we need another Horizon or Crew.

My example would be NoHesi. As much as I hate that steaming pile of garbage and it’s community, it’s a perfect example of how the community has found its own way of doing things, all with no need for a managed economy, and a mostly competitive and player dictated scoring system. With modding support on AC Evo, I could see some interesting additions being made by the community.

I don’t think Kunos is trying to trick people - I do feel they’re building out a system that could be a response to the removal of career mode in the roadmap, something akin to the modding support of BeamNg.

Modding support is a net benefit to Kunos and the player; players get freedom, Kunos gets data to better inform their decisions, and in this case, they recognized career mode, or even a poorly implemented one, would have been an overall poor experience to include.

I’d like to mention it’s also in Early Access. There’s a lot that needs to be done and a lot to likely change
While i agree we need to wait for the end result on AC Evo, ATS and ETS2 have freeroam, modding support AND a career mode. Currently, they are better >games< than AC Evo in probably all objective metrics apart from latest graphics and physics.

And that's ignoring the fact that they've just added cars to ATS and coaches are imminent on ETS2.

The point being raised endlessly is that it is not necessity for it to be a case of either freeplay or career, there already exist lots of examples of both. Kunos don't seem to have the resource to do both.
 
I'm convinced they just scrapped the career mode so the ACC crowd can immediately hop back into their favourite GT3 cars when they first boot up the game.
 
They spent most of that video trying to convince me that it's a good thing there's no economy or limits in what I can do and it's like OK? But I wanted there to be?

At no point when they were adding free-roam & a career did I think that it would be 100% gated by content. I always expected there to be a freeplay mode that lets you skip all of that if you want and just drive whatever you like. Can't trick me into thinking that it's suddenly a good thing to have less gameplay options.
100% agree with this, I am very disappointed to see the progression part getting scrapped. My hype for ac Evo has mostly died, I am just hopeful modders can fix that eventually, otherwise I won’t play this game much.
 
Yeah I am disappointed as well. I wanted it to be a game where progression comes with playing the game and everything unlocked online. I feel there is hardly anything to do in the open world now..
hoping for some career mods
 
It worth what it's worth, but here is what I think led to the decision to drop career, and why it was ultimately a necessary call.

First, the game suffered from scope creep. It got too ambitious for what the team could actually handle. Developers sometimes makes this mistake, and Kunos developers are only human.

Second, ACE needs to convince enough people to drop the original AC, in order to stand a chance at being a success. To do that, it needs to make the previous game redundant, and that means featuring what made the original AC grown to the point it is now, and that was not a sophisticated career mode, it was extensive modding support.

I think extensive modding support cannot coexist with the kind of career mode most people are looking for. I could very well be wrong, but I suspect most people want a career mode with meaning behind its progression. In other words, your level, your XP, your credits, the cars you own, are a direct reflection of your dedication and skill at the game, compared to others. A system where your single-player progress has some connection to what you can employ in your multiplayer exploits.

Extensive mod support means the good mods, but also the bad mods, also known as cheats. Cheaters would pick that progression system apart, giving themselves all the advantages early, just to leave others in the dust.

There are certainly people who wouldn't be bothered by this. All that would matter is that they know their progress is legitimate. However, I don't think most people think this way, and would complain about there being no point, no meaning in progression and its stats, if someone can simply edit a few files to complete the game.

In my view, these are the factors behind Kunos' decision to abandon Career: a need to capture what made the original AC great, combined with the fact that the kind of career they could implement, would not satisfy what most people would want out of it.

As for my thoughts on the most recent information about the direction the game is taking, I'm happy. I like games that just give me content, and then let me choose how and when I want to challenge myself with that content. For me, the driving, the racing itself is what provides the dopamine, rather than just being the method through which to get to what provides the dopamine.

For me, games only truly become fun when they've been fully or sufficiently opened up, to the point where all I could want can be accessed whenever. I've reached the conclusion that hours played, does not mean hours enjoyed.
 
I managed to get eye tracked foveated rendering working in AC Evo on my Pimax Dream AIr VR headset and it means the performance is close to orig AC now.
thumbeye.webp
p2.webp

The red box show the area rendered at 200% resolution. (You turn off the red box when actually racing).
72Hz at 5700x2900x2 was 10ms on a 5090.
The clarity in the red box at 200% on top of the 120% rendered pixels is insane. I think it is the equivalent of running the headset at 10000 x 5000 pixels.
I even tried turning on Neural Rendering and it is doable but you would have to halve the resolution.
 
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