Assetto Corsa EVO Early Access Discussion Thread

  • Thread starter Thread starter Famine
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For 15 months...
Dude, we agree that 15 months in Early Access is a long time. No one’s saying otherwise.
But look at the facts instead of just counting the months like it’s a Fortnite season.

The core gameplay (physics, driving feel) is already very good and offers a driving experience for production cars that’s better than its competitors, and Kunos continues to polish it thoroughly.



Kunos isn’t a triple-A studio with 500 developers. They’ve grown from a small team to nearly 40 people for this project (their most ambitious yet) and created a new engine for their game rather than repeating the mistake with Unreal.

Those who have been “whining” since day one about every delay are forgetting one thing: a good sim racing game takes years to build.
That was the case with RF2 and Automobilista 2, which were terrible at first, RACEROOM (even though it has a lot of flaws, a new game would be preferable) ; even ACC had a rough early access period.


In short, let them take their time.

Anyway, so I drove the Ferrari GTO and it’s an absolute beast, and the sound is amazing.
I can’t wait to try out the Lamborghini.
As for the rest, I’m not a huge fan of the added race cars, but if it satisfies those who want them, why not?
But for me, the priority in this game is the **** boxes; the GT3s and GT4s are already in absolutely every sim, notably LMU, which does the job just fine.
 
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The core gameplay (physics, driving feel) is already very good and offers a driving experience for production cars that’s better than its competitors
That is how I see it as well.
When driving either the GTO or the Countach on the Nords (practice mode) in ACE and in AC which is also original content, it demonstrate to me that I now prefer ACE over AC in that scenario.
ACE, hopefully, as along way to go for optimization in VR, but as great as VR look in AC, ACE driving feeling is much more to my taste, it feels to me as a more enjoyable driving experience.
Yes, the development is slow, but as I am already spending a lot of time driving it and enjoying it, I am in no rush.
For all of us like me out there, I am thankful to Kunos for putting together this simulator.
The core, the driving feeling, is bang on, the optimization will hopefully come, or I will have to update my rig again, like I had to do for ACC, and in that case slow development is not so bad.
 
I feel like the game is in a good place right now for what it is, though I wouldn’t recommend it because I feel there’s core features and mechanics to racing sims that it’s missing.

I would say, I get a very Gran Turismo feel when playing this game, and that’s welcoming after the years of janky experiences with AC and Content Manager.
 
That is how I see it as well.
When driving either the GTO or the Countach on the Nords (practice mode) in ACE and in AC which is also original content, it demonstrate to me that I now prefer ACE over AC in that scenario.
ACE, hopefully, as along way to go for optimization in VR, but as great as VR look in AC, ACE driving feeling is much more to my taste, it feels to me as a more enjoyable driving experience.
Yes, the development is slow, but as I am already spending a lot of time driving it and enjoying it, I am in no rush.
For all of us like me out there, I am thankful to Kunos for putting together this simulator.
The core, the driving feeling, is bang on, the optimization will hopefully come, or I will have to update my rig again, like I had to do for ACC, and in that case slow development is not so bad.
Agreed, the driving is brilliant.
I will admit however that I'm a bit impatient when it comes to the AI development, as right now for me it's a bit of a hotlap simulator and/or Nordschleife simulator. So I really hope they prioritize AI from now on. The AI in ACC is at an ok level. In ACE it needs to be at a level or two above that. Why? Because when I pass an AI car in ACC – even at difficulty 95% and above – it quickly disappears in the rear-view mirror. That's not exactly how things works IRL. They need to at least put up a little bit of a fight to get the position back.

Been a while since I drove AMS2 but I seem to recall that the AI was very good there. Or was it Raceroom? Maybe both.
 
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Agreed, the driving is brilliant.
I will admit however that I'm a bit impatient when it comes to the AI development, as right now for me it's a bit of a hotlap simulator and/or Nordschleife simulator. So I really hope they prioritize AI from now on. The AI in ACC is at an ok level. In ACE it needs to be at a level or two above that. Why? Because when I pass an AI car in ACC – even at difficulty 95% and above – it quickly disappears in the rear-view mirror. That's not exactly how things works IRL. They need to at least put up a little bit of a fight to get the position back.

Been a while since I drove AMS2 but I seem to recall that the AI was very good there. Or was it Raceroom? Maybe both.
The best AI races I've had have been in AMS2. And if you haven't tried it in a while, I highly recommend looking at the latest changelog and using any of those classes with the initial 1.7 physics update. This isn't even the same AMS2 as a year ago.
In AMS2, the AI cars do come back and you will need to do some blocking to keep the position, however, they will after a period of time, concede with a couple well placed blocks to knock them back a bit. The AI will follow you to keep in slipstream. They are overtaking multiclass cars better than ever now. The AI get failures and also make mistakes which brings a bit of a human factor to the AI. It's a pretty good experience.
 
Does anyone else have a problem with the tire feeling on certain cars? Sometimes it feels like the grip is just one large vague scrub radius and feel falls off completely when taking a corner at speed.

This makes me wonder if there’s an issue with how they built the tire model’s contact patch behavior, or if the tire’s temperature modeling isn’t accurate.

I’ve tried my best to work with the tuning to get around the issue, but I feel it’s been largely unsuccessful.
 
Does anyone else have a problem with the tire feeling on certain cars? Sometimes it feels like the grip is just one large vague scrub radius and feel falls off completely when taking a corner at speed.
I wouldnt name the tire model only, some things just dont feel right .... yet!

For example the Hyundai i30N. I've used to drive this car irl for a couple of months and I actually visited the Nords with it. Didnt push it to the limits tho, cars are expensive in these days. But in ACE it doesnt feel like an i30N at all, it drives completely different.

There were some cars in the original AC I owned or drove irl and they felt pretty much like the real deal.

On the other hand there is this video of EVO by Micha with the Porsche 911 GT3 RS, in which he states it feels like the real car. So maybe some cars received more love than other by Kunos. I dont know.

If that is the cars, I really wonder why this Ferrari Daytona feels like a ****box. Of all the current cars in ACE this was the only one I had absolutely no connection to. In that case I would confirm, the tires just feel very, very strange.
 
Maybe you should be concerned considering in 4 updates the game is in 1.0, assetto corsa rally is already more polished in 2 updates

2 completely different studios making 2 entirely different games depicting very different forms of racing. There isn't a comparison here.

Also, neither game is 1.0 so not sure why you've made reference to anything being 1.0, ACR is 0.3 and Evo is 0.6.
 
For example the Hyundai i30N. I've used to drive this car irl for a couple of months and I actually visited the Nords with it. Didnt push it to the limits tho, cars are expensive in these days. But in ACE it doesnt feel like an i30N at all, it drives completely different.
I own one, and have done for around 4 years now, and have to disagree, the ACE version isn't perfect, but it's close.
 
Maybe you should be concerned considering in 4 updates the game is in 1.0, assetto corsa rally is already more polished in 2 updates
It’s not comparable, EVO is completely overhauling the physics engine and open world (over 1,600 km² of laser scaned terrain), while Rally is reusing the AC1 physics engine on UE5. (I'm not criticizing Rally; I think it's excellent)

It’s like comparing a game that builds a new house with new foundations, plumbing, and electrical systems… to a game that redecorates an existing house.


As for updates, just because we're at version 0.6 doesn't mean there have been six updates, there have been many more.
In fact, we're currently at version 0.6.1.
 
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I wouldnt name the tire model only, some things just dont feel right .... yet!

For example the Hyundai i30N. I've used to drive this car irl for a couple of months and I actually visited the Nords with it. Didnt push it to the limits tho, cars are expensive in these days. But in ACE it doesnt feel like an i30N at all, it drives completely different.

There were some cars in the original AC I owned or drove irl and they felt pretty much like the real deal.

On the other hand there is this video of EVO by Micha with the Porsche 911 GT3 RS, in which he states it feels like the real car. So maybe some cars received more love than other by Kunos. I dont know.

If that is the cars, I really wonder why this Ferrari Daytona feels like a ****box. Of all the current cars in ACE this was the only one I had absolutely no connection to. In that case I would confirm, the tires just feel very, very strange.
I think what you mention about some cars getting more love than others is accurate. A dev on Reddit mentioned they had to specially tune the Porsche 911 Cup and the car’s game engine settings because the vehicle behavior was quite impossible, and that came with this new update.

I had a feeling that car had something going on with it and that was a correct assumption.

Another interesting comment brought up sourcing cars and the issue of not having access to certain cars to build reference data with; that may explain why that Ferrari feels strange.
 
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Maybe you should be concerned considering in 4 updates the game is in 1.0, assetto corsa rally is already more polished in 2 updates
How would ACE look right now if they only focused on allowing one car on one track up to this point? No working on any other aspect. How would AC Rally look now if they had to wotk on AI and allowing 20 cars on a track? Do you think these guys are sitting on their hands? The great thing is you can totally ignore this game and play something that's not a GT3 at spa game.
 

There is a 0.6.2 hotfix available.
 
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