This is something Kaz himself have talked about. This entails that if a car changes specs due to upgrading and/or tuning then sound would be affected realistically. This is also something the PS4 have hardware support for. Then we might have the sound quality we all crave for...
To explain what I mean by AudioFX: audio acoustically calculated realisically based on what you have done to the car, and the current shape of the internal and external layout of the car. For example sound from the engine could be simulated bouncing virtually around inside and outside the car, hitting different surfaces and materials along the way, and the GPU can then calculate how it should sound based on that data.
All parts added or removed from a car should change the sound when you drive the car.
Remove interior and race mod the car and the in-car sounds from the engine and other parts should be louder and sound raw'er and more brutal like a proper race car. Add a turbo and proper turbo sounds should be audioble. Change gear ratios and the engine should rev differently to accuratly reflect your settings and so on. Set up an engine wrong and that should reflected in the way it sounds. This can help a player when dialing in car settings.
This AudioFX have already been used in several games. Battlefield 4 and Killzone shadowfall, to accuratly calculate and add realistic acoustics.
To explain what I mean by AudioFX: audio acoustically calculated realisically based on what you have done to the car, and the current shape of the internal and external layout of the car. For example sound from the engine could be simulated bouncing virtually around inside and outside the car, hitting different surfaces and materials along the way, and the GPU can then calculate how it should sound based on that data.
All parts added or removed from a car should change the sound when you drive the car.
Remove interior and race mod the car and the in-car sounds from the engine and other parts should be louder and sound raw'er and more brutal like a proper race car. Add a turbo and proper turbo sounds should be audioble. Change gear ratios and the engine should rev differently to accuratly reflect your settings and so on. Set up an engine wrong and that should reflected in the way it sounds. This can help a player when dialing in car settings.
This AudioFX have already been used in several games. Battlefield 4 and Killzone shadowfall, to accuratly calculate and add realistic acoustics.
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