I picked bowling because it manages to feel less repetitive when it really isn't, and shouldn't be. The autocross layouts all feel the same, to the point that I honestly cannot tell whether there's more than one layout per track, or if the online layouts are any different. I've actually spent more time in autocross events than bowling; it's more my style of play and the gated zig-zagging is still a worthwhile challenge. But to read "autocross" in the features list and then be given this...definitely disappointing.
The vinyl editor shows what T10 could do with cone/barrier/object placement, and Live for Speed's online community (still kicking after 8 years) shows how much replay value a layout editor adds to a racing game.