Best Console Physics

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The most realistic physics on the console goes to:

  • GT5

    Votes: 25 64.1%
  • Forza 4

    Votes: 8 20.5%
  • Shift 2

    Votes: 4 10.3%
  • Other (specify in thread)

    Votes: 2 5.1%

  • Total voters
    39
  • Poll closed .
Messages
1,851
Messages
GTP_karlos
Feel free to move this or combine this with another thread but I started this as nothing similar came up in the search (3 pages I went through firstly).

What console game for you has the most realistic physics? Fanboys beware I want real answers and constructive reasons as to why rather than 'GT is da bst, fortza sucks LOL'. Reason I'm asking is I've read and heard from a few people that think Shift 2 has the most realistic whilst others say Forza or GT5 so I'd like to settle this debate.

I know I'm asking on a GT site but you all seem reasonable and down to earth plus I know most of you can give a real answer.
 
I haven't tried Shift, but from my experience it goes like this, from best to worst:
GT5
Forza 3
Ferrari Challenge
Grid
Most Need for Speed stuff.

I put GT5 above Forza (not played 4 yet) because I seem to remember being able to recover from massive slip angles in an NSX on FM3, which doesn't strike me as realistic. From what I know about the NSX, it has great grip, but if you go too far then that's it, it's going to spin.

There are other examples, but GT5 feels more real to me, but is still far from perfect. In fact I think you may find that FM does certain things that GT doesn't, I can't think of any specific examples, but on the whole, it's GT for me. I get a lot more satisfaction from driving well in GT5 than in FM3.

As for real life circuit racing, I have no idea, but it does depend on what kind of circuit racing you mean. Are we talking NASCAR, F1, autocross, LeMons (not a typo)... Citroën 2CV one-make racing...? I'd say there are tyres appropriate for most types of circuit racing, you just have to find the best ones or just guess. For Historic cars, though, I'd recommend comfort or hard sports tyres for that 'classic' tyre 'grip'.
 
Nice input...and the only one at that :lol:

Sports hard tyres come as stock on super cars, does anyone reckon they should come stock with comfort soft? I've tried some e.g. Enzo and the comforts didn't go down too well.
 
There is also a PS2 game called "Euthisia" if you want to try that out for a different physics level. It does some things very well, while other things are not so good.

This is the problem with all console games, you'll never get the one that will have everything done very well all the time.
 
Shift feels like trying to drive a car on ice. Its terrible, but fun for Arcade racers. GT5 has physics that feel too numb. Forza 4s physics are just right, very dynamic and very fun, so it gets my vote.
 
I quote myself from the GT5 vs FM4 thread


Forza 4.

The tyre modelling alone is superior to GT5's and as a result the loading of grip, slip limits and breakaway is much, much more accurate. Load transfer and how differing suspension types manage said transfer is more realistically done.

Overall the differences between FM3 and FM4's physics are significant and even with the Spec 2.0 update on GT5, FM4 still manages to nudge ahead.

This is just about different enough to that thread that I will refrain from merging them.

I will however repeat my advise to those posting that they should only comment on what they have exeprienced and avoid flame-bait, this thread will stay open only if the members posting in it resopect each other and the AUP.

Scaff
 
Really? I haven't voted due to only playing GT5 but I might check Forza 4 out (xbox has been a debate for ages now as prices are down etc).

I find that on GT5 the comfort tyres are over-demanding whilst the sports tyres probably make it a tad easier than it should, but that's just my impression. All good inputs by the way, more interesting than I thought and closer.
 
I vote Forza 4 for simalair reasons to Scaff, the tyre modelling is superb and I really like the actual body movement of the cars, each car has a good feel and different feel to eachother. GT5 is still a close second, it still feels as beleivable as Forza but I think it just lacks a bit of outside input (i.e. Pirelli).
Shift 2, didn't really have bad physics, I feel they made a mistake in it still feeling too simalair to Shift 1 which was a slightly disappointment but it is still quite in depth. It just needs its neck wringing a little more, if Shift 3 can take another step towards sim it will certainly be knocking on GT5s door.
 
Forza certainly seems to be impressing, the tyres in GT5 are the confusing thing for us all really. One question though, what are Forza's equivelent to GT5's comfort, sports and racing tyres?
 
Forza certainly seems to be impressing, the tyres in GT5 are the confusing thing for us all really. One question though, what are Forza's equivelent to GT5's comfort, sports and racing tyres?

Stock, Sport and racing (which are hopefully obvious) and you also get Drag Slicks as well.

Grip increases as you go up the list (as you would expect) but also the requirement to get heat into them to gain that grip and the loss of grip is more sudden with racing tyres (as it should be).

That for me is the key difference, tyres in GT5 pretty much all seem to have the same degree of progression when it comes to loading and unloading of grip, which is what makes comfort tyres feel weird.

In FM4 the stock tyres provide a great level of feel and you can sense the grip building and falling off in a very progressive manner, however as you move up the tyre range you gain more grip but they get less progressive. Its a far more believable tyre model and one that correlates far more with how tyres actually behave.


Scaff
 
This thread topic is misleading. You mean best sim on consoles right. Physics in games mean anything. For example in GT5 crash or collision physics is not very good compared to other games. There are probably many 30fps that have good physics engine, water interaction with objects, advanced collision detection, wind effect and what not. It is very difficult to tell. If you mean best sim on consoles with accurate tracks, car, handling then GT5 is easily most realisitc.
 
This thread topic is misleading. You mean best sim on consoles right. Physics in games mean anything. For example in GT5 crash or collision physics is not very good compared to other games. There are probably many 30fps that have good physics engine, water interaction with objects, advanced collision detection, wind effect and what not. It is very difficult to tell. If you mean best sim on consoles with accurate tracks, car, handling then GT5 is easily most realisitc.

I don't believe the thread topic is misleading at all, both the title and opening post talk about nothing but physics so I fail to see how that's misleading at all.

It seem's that you would like the thread to be something different, but I believe that the majority of us are quite clear on what the subject for discussion is and would ask that you don't try and drag it off topic.


Scaff
 
A look at the poll should have cleared up any questions.

People these days. Lol.
 
"I've read and heard from a few people that think Shift 2 has the most realistic"

I´d like to meet these people, seems like a very interesting bunch of people :)
 
I don't think we can just regard "physics" as being the whole package. In order to actually make the best use of good physics, the FFB has to be up to scratch, no steering lag (that's Shift gone 👎), and realistic tracks. So because both GT5 and Forza 4 have very decent car physics (each with their own strengths) I voted for the best package, which is GT5 mostly because it has by far the most accurate tracks (many of Forza's tracks are deliberately overscaled and far too wide, the worst offender being Nordschleife/Nurburgring which is over 10% too long, but the choice to use the easiest mix between the moto GP and grand prix layouts on Indy Road course irritates me).

I've recently spent a bit of time around the Top Gear test track with non-tuned cars in both Forza 4 and GT5. In my opinion Forza 4's tyre model is currently a little too forgiving: On simulation mode you can still get away with some pretty heroic saves. GT5's default Sports Hards have way too much grip, but you get some pretty realistic times around the Top Gear track when you switch to Comfort Softs, at least for the supercars I've tested, however GT5 isn't as progressive as Forza in the loss of grip. Without driving and drifting these cars I really couldn't say which is more realistic.

Of course, in real life these cars come with Michelins, Pirellis, Bridgestones in all types and forms, so having a single modelled tyre for all sports cars isn't that great. In that respect, Forza's choice to model "stock tyres" then work up with "sports tyres" and "race tyres" is a good one... It lets them alter the grip characteristics to match the real tyres for that car. For instance '80's sports cars or hot hatches gain varying (but quite large) amounts of grip from moving up to a sports tyre, whereas the supercars gain almost nothing or have no sports tyre upgrade option.
 
Stock, Sport and racing (which are hopefully obvious) and you also get Drag Slicks as well.

Grip increases as you go up the list (as you would expect) but also the requirement to get heat into them to gain that grip and the loss of grip is more sudden with racing tyres (as it should be).

That for me is the key difference, tyres in GT5 pretty much all seem to have the same degree of progression when it comes to loading and unloading of grip, which is what makes comfort tyres feel weird.

In FM4 the stock tyres provide a great level of feel and you can sense the grip building and falling off in a very progressive manner, however as you move up the tyre range you gain more grip but they get less progressive. Its a far more believable tyre model and one that correlates far more with how tyres actually behave.


Scaff

Thankyou for the reply in such detail and yes the tyre names are very obvious. :lol:

As for the physics, I class that as the most integral ingredient to a sim racer, it's no good hitting 180mph and then being able to just take off or not turn the wheel one bit, physics are what enables the vehicle to act close to what a real life counterpart would.

Spaghetti69, I have looked at the pole results but 'people these days' also like to hear reasons as to why they think one is better than the other etc. Plus I'm thinking of getting Forza once a cheap xbox has arrived but I like a realistic game so I was interested in what it handled like.

I'm currently using comfort softs for all cars on the top gear test track and my word is it frustrating, the Enzo is going back on sports hard as is the Mclaren F1 pffft. Scazz have you tested these cars on comfort softs? I can barely handle them at all xD. As for the people who thought shift was realistic....I honestly thought they were on something but having not played it I assumed they might have something. :p
 
I don't believe the thread topic is misleading at all, both the title and opening post talk about nothing but physics so I fail to see how that's misleading at all.

It seem's that you would like the thread to be something different, but I believe that the majority of us are quite clear on what the subject for discussion is and would ask that you don't try and drag it off topic.


Scaff

The thread title best console physics rather than best sim on consoles
 
I don't think we can just regard "physics" as being the whole package. In order to actually make the best use of good physics, the FFB has to be up to scratch, no steering lag (that's Shift gone 👎), and realistic tracks. So because both GT5 and Forza 4 have very decent car physics (each with their own strengths) I voted for the best package, which is GT5 mostly because it has by far the most accurate tracks (many of Forza's tracks are deliberately overscaled and far too wide, the worst offender being Nordschleife/Nurburgring which is over 10% too long, but the choice to use the easiest mix between the moto GP and grand prix layouts on Indy Road course irritates me).

I've recently spent a bit of time around the Top Gear test track with non-tuned cars in both Forza 4 and GT5. In my opinion Forza 4's tyre model is currently a little too forgiving: On simulation mode you can still get away with some pretty heroic saves. GT5's default Sports Hards have way too much grip, but you get some pretty realistic times around the Top Gear track when you switch to Comfort Softs, at least for the supercars I've tested, however GT5 isn't as progressive as Forza in the loss of grip. Without driving and drifting these cars I really couldn't say which is more realistic.

Of course, in real life these cars come with Michelins, Pirellis, Bridgestones in all types and forms, so having a single modelled tyre for all sports cars isn't that great. In that respect, Forza's choice to model "stock tyres" then work up with "sports tyres" and "race tyres" is a good one... It lets them alter the grip characteristics to match the real tyres for that car. For instance '80's sports cars or hot hatches gain varying (but quite large) amounts of grip from moving up to a sports tyre, whereas the supercars gain almost nothing or have no sports tyre upgrade option.

This is about physics and not the whole package or best track modeling... I would really like to read some unbiased on topic comments... to figure out if investing on a Xbox is really worth while... being physics one of the most important aspects of my favorite type of game...
 
The thread title best console physics rather than best sim on consoles

I'm aware of that, what is not clear is why you feel the need to tell the OP that he's wrong and then proceeding to tell him what he should be discussing?

kimi123
This thread topic is misleading. You mean best sim on consoles right.

The only person who mentioned sim was you and to be rather blunt you don't get to tell the OP that the topic of his own thread is wrong and derail it. It off-topic and you will not do it again.


Scaff
 
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