Best "pit strategy" for the longer endurance races?

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NoJoke48
I'm doing the B-spec 9 hour race and wondering if I should rest my drivers more frequently (like at 70%) rather than less (20 - 30%). I'm using the GTFT car (blue) which is lapping the field easily.

I ask this because I set this up last night to run by themselves at 30% strength level and when I woke up this morning, I saw I placed 10th? I wonder what happened? Did my drivers, all of whom are in the low 30's level wise, lose all their strength? BTW, they had no problems doing the 4 hour race on the Nurburgring at 30%.

So now I'm going to monitor this race sporadically over the next 9 hours and see how their strength levels pan out.

So, are more pit stops better over the long run?
 
Don't set it just let them run an run till either the Tyres wear out or the fuel runs out , they'll Autopit before either does that anyhow .
 
I'm doing the B-spec 9 hour race and wondering if I should rest my drivers more frequently (like at 70%) rather than less (20 - 30%). I'm using the GTFT car (blue) which is lapping the field easily.

I ask this because I set this up last night to run by themselves at 30% strength level and when I woke up this morning, I saw I placed 10th? I wonder what happened? Did my drivers, all of whom are in the low 30's level wise, lose all their strength? BTW, they had no problems doing the 4 hour race on the Nurburgring at 30%.

So now I'm going to monitor this race sporadically over the next 9 hours and see how their strength levels pan out.

So, are more pit stops better over the long run?

It sounds like your drivers are running out of strength and not having the time to recover before there next go ,hence you're only getting a lap out of it before they need to pit ,I'd put the strength on 0% and have car pit when it needs to and not worry about the drivers.
 
I would definately turn the strength meter to off because it sounds like they pit to often and are getting passed doing just that ...

Like mentioned they only need to pit when tires are worn out or when they need fuel ...
 
My theory on this mattter is that the higher the level of the drivers are determines how long they hold their strength levels versus weaker drivers lose their strength faster. So if I don't let them fall below 70% and pit frequently (since the Formual Gran Turismo easily outlaps the other cars anyway) they should still be relatively strong in the last hours of the race.

I'll find out if my theory plays out in 7.5 hours :)
 
Let us know the result then of thy theory ... I'm not so sure they hold the strength better but they do increase their strength for each lvl ...

I've only done the 4 first endurence races and used the strength off version with great success ...

I tried Indy with 10% and finished 2nd, finished first with 0% ...

Car: Peugeot 905 in the 3 races you don't have to use the Mazda Mx5 ...
 
Agreed with what others have said, when you set autopit on in endurance races, over time the amount of laps in which a driver is racing decreases because other drivers aren't out long enough for them to fully recharge and after a while you will end up having them pit every lap because they will come out of the pit with pretty much what strength level you have your autopit set at and therefore the moment they drive out of the pit they will be told to pit straight away. Honestly IMO the best way is to just leave autopit off and let pitting depend on fuel. In the longer races you will pretty much always run out of fuel before the tyres need changing and drivers drive just the same at 0% strength as they do with 100% (when in cool)
 
Thanks for the advice.

You were right. I switched to "off" and am getting more out of each driver.

My theory has proven to be incorrect.
 
I let the Bob's manage their race automatically. I put my pilots run 4x the mazda miata race on endurance, 16 hours race, and they know when to pit for tires change or fuel. No worry about that, my pilots always win :)
 
Only tricky B.spec endurence so far is Indy, that is if you don't have a X1 or FGT ... I did that trice yesterday and ended up 1st, 2nd and 1st with the Peugeot 905 with 2 semihot and 2 überhot drivers ...

How many drivers for Tsukuba 9 hour?

I gather the 24 hour races are 6 drivers?
 
MY bobs Killed my X1. Whn I let thm race at lemons for 24hrs n 5 days in arow the car HP just went soo low tht even changing the oil of the car still wont bring it back up. Now I feel like killing all my bobs right now.
 
Only tricky B.spec endurence so far is Indy, that is if you don't have a X1 or FGT ... I did that trice yesterday and ended up 1st, 2nd and 1st with the Peugeot 905 with 2 semihot and 2 überhot drivers ...

How many drivers for Tsukuba 9 hour?

I gather the 24 hour races are 6 drivers?

Depends on the Car you use

Fastest Car you can use 1 Bob (cruel but funny) or up to 4 Bob's

I used the FGT which is complete overkill as they finished 125 Laps ahead

Stealth GT-R GT500 is a Better idea as it'll still win and Engine Re-Builds are only 500cr 👍

X1's in Endurance Races end up costing lots of cr when the Engine Wears out :lol:

SGT Class Car of any type is good enough for the 9 Hours .
 
MY bobs Killed my X1. Whn I let thm race at lemons for 24hrs n 5 days in arow the car HP just went soo low tht even changing the oil of the car still wont bring it back up. Now I feel like killing all my bobs right now.

That wasn't bobs fault, that was either a lack of oil changes between races and a natural drop off in engine condition due to the amount of mileage a 24 hour race will put on a engine.
 
Why would you let bob use a super rare expensive as hell car for a 24 hour race......it is going to last 24 hours in any car.....just put them in something you know reasonable?

Beyond that if your doing 24 hours races your bobs have to be decent level, just put them in a good car that is not a million plus cr to buy or that you only win one or two of the entire game, cause no matter what they are probably going to trash whatever car they use in a 24 hour race.

Turn the pit meter to 0, there is no reason level 20 plus bobs cannot drive "exhausted" decently well, especially in really long races where most likely they are paced down most of the time. I got 25 to level 34 bobs and no matter what when they rotate out and back in they will be at 50% So they get maybe half a tire use before they have to pit again cause they are tired. And it just goes downhill from there as they get more and more tired and their stints get shorter and shorter, so forget them make them pit only when the tires are cooked and they need fuel that is it.
 
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When you run out of fuel, your car slows down to approximately 80 km/h (X1 2010 does) so it takes a while if you have to go around a track (full lap) at 80 km/h. On the indy 500, I ran out of fuel and with the X1, the full lap + the full fuel tank, it took me 3 minutes and 20 sec approx for 1 lap.

If you're doing the b-spec, don't touch the strength option, I did that in the beginning and if you put a certain %, your bob will pit to swap drivers but the previous one won't recover fast enough, so he will jump in with close to no strength, so he will pit the next lap, and so on, and so on and they'll lose, even with an X1. They will pit by themselves for fuel and tires and they'll switch drivers if they have 0% with low fuel and used tires, that way, the bobs will have time to recover their strength.
 
The theory for B-Spec is don't get cute. Conquer and advance. Give them twice the car, if possible. Then relax.
 
Why would you let bob use a super rare expensive as hell car for a 24 hour race......it is going to last 24 hours in any car.....just put them in something you know reasonable?

Beyond that if your doing 24 hours races your bobs have to be decent level, just put them in a good car that is not a million plus cr to buy or that you only win one or two of the entire game, cause no matter what they are probably going to trash whatever car they use in a 24 hour race.

Turn the pit meter to 0, there is no reason level 20 plus bobs cannot drive "exhausted" decently well, especially in really long races where most likely they are paced down most of the time. I got 25 to level 34 bobs and no matter what when they rotate out and back in they will be at 50% So they get maybe half a tire use before they have to pit again cause they are tired. And it just goes downhill from there as they get more and more tired and their stints get shorter and shorter, so forget them make them pit only when the tires are cooked and they need fuel that is it.

Am I right in thinking if a car is used, all you need to do is rebuild the engine and reset the rigidity and it's basically like a brand new version? Or is there some long-lasting wear and tear that you can't fix at all?
 
It is my understanding that there is long lasting wear and tear that cannot be re-built. However, I've seen numbers like a few HP or so lower.......honestly, does that really matter?

Heck, it's very easy to get credits in this game.....so just grind and buy.....grind and buy.....grind and buy......:):)
 
With the amount of credits you win from the dream car championship and others, don't worry about it. And yeah, you hardly lose any HP just have fun and relax.
 
I'm doing the Nurburgring 24h B-spec now in the Mazda 787B and after 4 laps the tyres are worn to under 1/4 of their tread, so if they try a 5th lap before pitting they're going to run the tyres down during that lap which will lose them a lot of time. So by setting the pit-in strength level to 30% i ensure that they will pit at the end of every 4th lap - i can also generally fill up to 75% of the tank capacity which shortens the pit times slightly. At this point the only concern is whether the cumulative wear on my drivers means they're going to start pitting earlier after a few more hours, but at this stage it's looking as if my no. 1 driver will be back up to full next time his turn comes up. So in this race in particular it has a use for me, but it might be peculiar to the Nurburgring because it's such a long lap and you can afford to be a bit approximate in your values. It would have helped if there was an option to specify how much you want to fill your tank as well, but at this point just specifying strength level seems to be working ok.
 
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