Best/Worst Transition From GT3 to GT4

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Darkdeeds427
Trust me, I did a search which yielded absolutely nothing.

Anyway, it's a question that kinda bugged me because it was never really asked. What made the worst transition from the old game to the new, and what got immensly better? And really guys, I'd at least like a breif explanation as to why you chose what.

My thoughts:

Worsts
Ruf RGT--It lost some of that wonderful growl from GT3, and now has about half the power. :(

Panoz Esperante GTR-1--Where did the sound go? What the hell is this half-dead can-openner nuisance it makes? And for 4.5 million? You're kidding me.

Mazda-Laguna Seca Raceway-- Though it is much more realistic than the old game version, it lost some of the fun aspect as well. And it feels a lot more narrow.



Bests
Grand Valley Speedway--the new, re-vamped style is a lot more fun that the original, although the twilight GT3 version had more charm.



I know you guys can come up with more than just this.👍

Cheers,
Jetboy
 
Have just looked out my old copy of GT3. First car I tried - Impreza 22B. It's sounds way better than in GT4. A lot more GRUNT. In GT4 it just sounds whiny!
nige
 
Worst - Can't think of one at the moment.

Better - There are diffrent races other than an FF cup for begginer, intermediate etc.
 
Worsts:
The Physics engine in general.
Midfield Raceway
The A.I.
Formula 1 cars (which even effects the poor saps with the PAL release of GT3, because even they had more F1 cars than GT4)
Gillet Vertigo (well, in Gt3 it was useful. Now, not only is it not a real car, it also is nigh-useless)
Toyota Altezza LM (without the turbo, is loses some of it's luster)
All of the RUF's (mostly due to the physics engine)

Bests:
Laguna Seca (it needed to be redone, badly.)
Super Speedway (now being an actual track in real life, it "feels" better)
Honda S2000 LM (without the turbo, it's more fun to drive)
Suzuki Escudo (it's about time that PD fixed that beast to be more realistic)
 
Worse
complex string is missing!


better
I own the dfp
some challenging races seem shorter, i hated that at a certain point of gt3 all there was to do was 30 min per race 10 race series.
driving feels better to me but that might just be me
bronze/silver prize cars for licenses
 
Toronado
Worsts:
The Physics engine in general.

Wow,
I thought that the physics engine actually improved. I don't have GT3, but I have been hooked to the other two GTs. The moment I started playing GT4 I got the feeling that the cars finally had weight. Even with a DS2 you can almost feel the weight shift. I thought that GT3 used the old GT1/GT2 engine and I am surprised that you say the GT3 engine was better than the one in GT4.
 
iLex
Wow,
I thought that the physics engine actually improved. I don't have GT3, but I have been hooked to the other two GTs. The moment I started playing GT4 I got the feeling that the cars finally had weight. Even with a DS2 you can almost feel the weight shift. I thought that GT3 used the old GT1/GT2 engine and I am surprised that you say the GT3 engine was better than the one in GT4.
You can't say something is better when you haven't tried it
 
GT4 physics is, overall, nearer to real life than GT3 physics - but a little further away in some respects.

Worst transition: FTO LM.
 
Wost:

The chase car camera view, for me it was easier to drive when the car moved in the camera position.


Best:

Errr, alot of Toyota's 👍


Little off-topic,

Most worst part ever are the loss of engine sounds since GT1,the Viper and Supra had beautiful sounds :drool: As well as the NSx and Skylines and...what the heck, all of them were better 👍
 
Worst:
Where's Complex String?
Where's SSR11?
Where's Smokey Mtn?

Best:
The Real Circuits
The abundance of Bimmer's and Mercedes'
 
Worsts:
More Skylines :indiff: Come on, we had enough in GT3!
No Complex String :confused:
Shorter Races, they were a lot more fun to do in GT3.
Oil Change animation. You CAN'T change the oil just by draining it :dunce:
No wheelie glitch. Admit it, you did it a few times too. :sly:
B-spec for anything other than enduros.
Ability not to race concepts and the Caterham in races. Damn.

Bests:
Grand Valley East is back! :)
More automakers = more cars to choose!
Lag-less turbos (Stage 5 originals :drool:)
Tuner Village!
More Tracks, more realistic tracks!
Manufacturer Races!
Future and old cars are pretty sweet (Nike 2022, Toyota MTRC, Daimler-Benz Wagens)
 
I thought the GT4 physics was better, in the sense that it feels more realistic than GT3. I also had the same feeling when moving from GT2 to GT3. Each iteration of GT makes the previous version feel like an arcade game.

Worse: I miss complex string. But I guess having the Nurburgring makes up for it.
 
Famine
GT4 physics is, overall, nearer to real life than GT3 physics - but a little further away in some respects.

Worst transition: FTO LM.
Agreed completely. The loss of the FTO LM is just painful. :nervous:

Personally I prefer the GT4 physics, and agree that they seem overall more realistic. I also thought that the oil changing and car wash had a good transition; the little animation of the mechanics is just a little touch which I feel help makes things feel more polished. In fact, the whole game interface seems much improved. :)
 
the little animation of the mechanics is just a little touch which I feel help makes things feel more polished.

Although the first couple of times it was cool to watch, I think it got old quick. Every time now I want to get an oil change, I have to wait for that stupid guy to move really slowly as he gets under the car. :mad:

Worst: the loss of all the different F1 cars
Best: all the new tracks
 
iLex
Wow,
I thought that the physics engine actually improved. I don't have GT3, but I have been hooked to the other two GTs. The moment I started playing GT4 I got the feeling that the cars finally had weight. Even with a DS2 you can almost feel the weight shift. I thought that GT3 used the old GT1/GT2 engine and I am surprised that you say the GT3 engine was better than the one in GT4.
Yes, the game manages weight transfer better. But as I understand it, cars typically can manage to power oversteer so long as they meet these requirements:
  1. They are FR.
  2. They are MR.
  3. They are AWD.
  4. They are not FF (I'm looking at your, Toyota Celica and Focus RS).
    [*]They are off-road.
GT4 manages none of these right. And the modeling of RR car physics is just awful. Just plain awful.
MasterStorm
the little animation of the mechanics is just a little touch which I feel help makes things feel more polished. In fact, the whole game interface seems much improved.
It does add to the "feel" of the game, but after 3-4 times it just get's annoying. And I think the game has far too many menu's now (don't get me started on how screwed up and hard to use the tuning menu is now).
 
Worst -
For the most part car engine notes, those that were in GT3 (and even Concept and Prologue) lost their raw power sound and many sound identical.

Prizes; Whilst many were naff in GT3, they are (for a large part) even worse in GT4

Cars in general; It became a gotta catch em all thing with cars.


Best -
Selection of tracks and cars - Self explanitory

Graphics - While many believe them to be too sharp, which is true in some ways, I still think they're better then GT3

and that's it
 
Toronado
Yes, the game manages weight transfer better. But as I understand it, cars typically can manage to power oversteer so long as they meet these requirements:
  1. They are FR.
  2. They are MR.
  3. They are AWD.
  4. They are not FF (I'm looking at your, Toyota Celica and Focus RS).
    [*]They are off-road.
GT4 manages none of these right. And the modeling of RR car physics is just awful. Just plain awful.

While GT4s physics are still a long way off being perfect (but then no game or sim yet is) its certainly not that bad and far better than GT3.

First off it is not an automatic given that FR and MR cars will all power oversteer it depends very much on the suspension set-up and layout of the standard car and given modern tyres that the car has sufficent power to break the grip in the first place. A real life BMW 120i or 120d will not power oversteer despite being FR layout, try it and all you end up with is a host of understeer.

Very few AWD cars in reality will allow you to hold power overesteer at all, the vast majority need to be heavily destabilised to do create the oversteer and will quickly recover from it. Fifth Gear showed this excellently when they compaired drifting an M3 and RS4, the RS4 could develop huge angles but not maintain them and certainly not on the throttle.

As far as the Celica goes I covered this here.


Dirt does not automatically equal oversteer, carry too much speed on dirt and all you will be rewarded with is huge amounts of understeer. Oversteer at low speeds on dirt is easy to create and maintain, but at higher speeds requires a very deft touch.

In closing what problem do you have with the RRs? In the 'Porsche Driving Guide' it describes the balance of an RR car as one that fundementally understeers on the limit, with a very rapid and sudden transfer to oversteer should you allow the load to leave the rear. Sounds a lot like RRs in GT4 to me.

As I said at the start GT4 still has a long way to go in terms of realisim, but some of the points made here I find missleading.


Regards

Scaff
 
Famine
GT4 physics is, overall, nearer to real life than GT3 physics - but a little further away in some respects.

Worst transition: FTO LM.

Could you explain in a little better detail as to why you say the physics engine is better in GT4? I mean, the cars in GT3 didn't float or anything. Do you basically mean that traction in GT3 was better than it should be? You think that cars in GT3 turned and stopped faster? Do you think they handled bumps differently? I know cars feel a bit different but I can't quite put my finger on it. Car feedback seems a little smoother now, but that's all I can tell.

Are lap times much slower on tracks in GT4 than the same tracks using the same cars in GT3?
 
Famine
.
Worst transition: FTO LM.

The racing FTO isn't the LM edition, its a super touring car. The LM edition in GT2 was much better and much more powerful than this touring version.
 
SirBerra
Could you explain in a little better detail as to why you say the physics engine is better in GT4? I mean, the cars in GT3 didn't float or anything. Do you basically mean that traction in GT3 was better than it should be? You think that cars in GT3 turned and stopped faster? Do you think they handled bumps differently? I know cars feel a bit different but I can't quite put my finger on it. Car feedback seems a little smoother now, but that's all I can tell.

Are lap times much slower on tracks in GT4 than the same tracks using the same cars in GT3?

Here you go

Gran Turismo – A comparison across the series - click to open


Regards

Scaff
 
better-More cars, more tuning, more challenges, great range from low HP to high HP cars

worse-harder to get cars into rally cars, things seem to be harder when starting off
 
GT4saleenDriver
worse-harder to get cars into rally cars, things seem to be harder when starting off

The street car-to-rally car transition isn't harder in GT4, just a lot more expensive and time consuming. Answer to that problem, buy a Dodge Ram, slap on dirt tires and snow tires, a supercarger and BAM! Instant super rally car destroyer! :p

The way to get the start off easier is to do the credits transfer and license transfer option. 110 grand and 2 licenses when you start off is overkill.
 
i meant like, theres not as much cars that you can just turn into a dirt or snow car, and you have to change tires yourself depending on the track, (sometimes, sometimes it does it automatically) oh, another loss, that I REALLY miss, is the racing car modification thing in GT2
 
GT4saleenDriver
i meant like, theres not as much cars that you can just turn into a dirt or snow car, and you have to change tires yourself depending on the track, (sometimes, sometimes it does it automatically) oh, another loss, that I REALLY miss, is the racing car modification thing in GT2

Nope, if you have the correct tyres purchased for the car, but not yet fitted, as you enter a dirt or snow/ice event it will always switch to the correct tyre (and tell you it has done so). If you have not purchased the correct tyre for the venue it will not let you enter (and tell you so). The only time it does and says nothing is if you already have the correct tyres fitted to the car, then it just lets you in.

Regards

Scaff
 
GT4saleenDriver
i meant like, theres not as much cars that you can just turn into a dirt or snow car, and you have to change tires yourself depending on the track, (sometimes, sometimes it does it automatically) oh, another loss, that I REALLY miss, is the racing car modification thing in GT2

I know what you mean about number of rally-worthy cars not there, but most 4wd cars can. Example: Subaru WRX (any model), Mitsubishi Lancer Evo. 8, Nissan Skylines :dunce:
 
Michael88
The racing FTO isn't the LM edition, its a super touring car. The LM edition in GT2 was much better and much more powerful than this touring version.

I know. Hence the transition being bad - the car changed to a markedly different car while maintaining a roughly similar external appearance.

SirBerra - Scaff has that covered.
 
Famine
I know. Hence the transition being bad - the car changed to a markedly different car while maintaining a roughly similar external appearance.

That being said, Famine, the FTO Super Touring Car still is a great car, even if it could use some upgrades.
 
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