BOB The test pilot

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lupo_55
BOB The test pilot ?

Being a dedicated reader of GTPlanet forums for years now, I realized that - has it happens in virtually any forum on the net about whatever subject – we can find here very different opinions about everything.
The issue here being… tuning advices.

For instance, many are strongly convinced that in GT5 there are at least some settings that are “reversed “ in comparison to “real life”, while others swear they are not.
And - once this is not “quantum physics” or about Schrödinger's cat being dead or alive - the only certainty we all can have is that:

“They simply cannot be both right!”.
Right ?

But, please note that my intention with this thread is not to open a new battlefront for that polemic. Quite the opposite, as you’ll see if you are patient and interested enough to read this (long) post.

Furthermore, we can find around here many “crazy” tunes that seem to, somehow, satisfy some. Not me, I’m afraid. By “crazy” tunes I mean those having a mixture of settings maxed out with others minimized, unrealistic values for toe, camber, and so on. It always seems to me that people maximize a setting to try to compensate… some other mistake. Every time I tried that kind of tunes I found them quite… unsatisfying; and found myself a better one.

At this point maybe I should say that – after having hit lvl 40 with all pilots, owning +800 cars, and spending millions of credits like crazy, there are still two aspects of GT5 that keep me addicted to the game instead of just “hibernating” until GT6 hits the shelves:
1) the weekly renewed online events (even with SRF forced on) and
2) trying to tune every car (well, almost) in my garage the best I can

But I have a big problem in my role as a “test pilot” that I’m sure most of you may share with me: I just CANNOT repeat a lap EXACTLY the same way I did in the previous ones! And so, it is not possible to conclude that, if this time I got off the road on turn X, that was because the current setting is worst that the previous one. It could very well be because I simply didn´t follow the same exact path; or wasn’t at the same exact speed; or didn’t change gears at the same exact point; and some minimal difference on any of these conditions was just what was needed to surpass the “coefficient of traction” and go to the grass.

Sure, testing is one of the two reasons I mentioned that keeps me using GT5 almost every weekend (“unfortunately” for me the remaining 5 are…workdays), but…

I now feel the need for something more.

Maybe in the form of log data that we could analyze in a more precise way, or…an alternative I’m sure would be much easier to implement: a “specialized BOB” !
Instead of requesting PD for new tracks or cars, I for one would like them to provide us with… a test pilot !!!

One that may be absolutely consistent on every lap. This is almost impossible for any human pilot but it sure IS absolutely natural for a computer program. In fact I’m quite sure that introducing some degree of unpredictability on Bobs behavior was (is) the most difficult part for the PD programmers. All they would need to do would be, for this “special BOB”, to turn off the variations on the pilot behavior, his weariness and fatigue. And keep him on a fixed point along the red-blue bar.

Yes, I know what some of you may be thinking right now: this would remove the pleasure of testing the cars ourselves. I feel the opposite. We’d continue to be able to test the tunings ourselves and, in the end, we would have a form of validation of the settings changes that would be pedagogic and increase our tuning abilities.
After all… isn’t GT5 supposed to be more than just another driving game ?! I believe that it already is. But this (really simple) implementation would contribute to broaden even more the GT5 appeal.

What do you think ?
 
I understand your point about driving inconsistency and how it can obfuscate the effect of changes in settings.

But, using Bob the Test Pilot means you'll be tuning for a different driving style to your own which could be counter-productive.
 
I understand your point about driving inconsistency and how it can obfuscate the effect of changes in settings.

But, using Bob the Test Pilot means you'll be tuning for a different driving style to your own which could be counter-productive.

+1

My Bob always drive with early braking, while my driving style is trail braking. If i tune the car for Bob, it wouldn't work on me and vice versa.
 
It would be a nice feature to have but it would be tough to satisfy everyone. Since I do 99% of my testing at Grand Valley and the 1st turn can affect the lap time depending on how well you take it, along with the closely followed chicane, I use the segment times and the feel of the car to tell me of any differences and gauge my adjusting from there (if I improved the car or if it should be used in a derby). If I’m trying a new setup then I will reload the track so I have new times to go from. From the sounds of it, you don't have as much time as you would like to play, but unfortunately repetition is always best. If the car matches your driving style you should be able to put down respectable lap times repeatedly. Whether or not people agree with that, it’s a coin flip, but it works for me.

Maybe in the Data Logger section have your fastest segment times saved, and by putting them together you could get a time for what your perfect lap would be???
 
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If your going to have some feature to test a car automatically, then you might as well introduce a feature to tune the car automatically. Why try two different front camber values and have a super bob test them, when computers are the perfect tool to go through that process automatically?

Surely creating a good tune is supposed to involve trying out different settings and driving with them manually? Surely the appeal of making a tune is the process of refining the settings on the car as best you can within your capacity.

It can be difficult to know for sure which settings are better when you make a micro fine adjustment to a tune, but deciding which values you use is part of the tuning process. I'm glad there is no super bob to tell me one setup is 0.001 seconds faster, it would ruin tuning for me really.
 
So... it seems you are not enthusiastic about "BOB the test pilot". But note that my suggestion was centered on the fact that it would be a simpler implementation (for PD) than giving us what I would like better: log data
 
If your going to have some feature to test a car automatically, then you might as well introduce a feature to tune the car automatically. Why try two different front camber values and have a super bob test them, when computers are the perfect tool to go through that process automatically?

Well... that's precisely why I didn't suggest that. The point wasn't about totally automatizing the tune. If it was, I'd have suggested what you are saying. In fact that would spoil all the fun for us. We'd need to watch BOB's driving and, subjectively, analyze it. But I agree with rams1de when he says that we'd be analyzing a different "person":) driving style, not our own...
 
^ I think your on to something but maybe implement some sort of learning capability to the bob (sort of like the drivatar on Forza 1) so that the bob could learn your driving style and essentially drive like you only more consistently. More or less Using your style and finding the fastest way to implement this style on a particular track.
 
Counter offer: I see where you're going, but what should happen is that you tune said car and lap said car to the best of your ability, then choose said lap and then BOB will repeat it to a tee every time, it's like the cars where you point the laser and the car follows it, except you only do it once and BOB memorizes the exact brake and throttle times and pressures. It can also follow the same exact line. You run a lap only once with one car and bob will follow that line for every tune you do, therefore it can be consistent and telling in your personal driving style.
 
It sounds to me that what you want is for Bspec to be more like it was in GT4where Bob would consistantly lap at very similar lap times without ever getting tired. In which case I completely agree with you.
 
I think something like this would take the feel and learning out of tuning. If you have this all you are doing is looking for lap time improvement. You aren't learning what settings do to the feel of the car and it's behavior, you're just moving numbers around.

Would it make figuring out what camber setting is faster on a given track? Sure. Even so, there is no real world equivalent. APR, Gemballa, Spoon, Mine's don't give their cars to a computer to drive on a track. They get in the car and use a butt dyno to see what changes do what to the character of the car. Bob can only tell you how fast, not what it feels like.

IMO the best thing a tuner can do to improve their tuning is to be a better, more consistent driver. Handing a tune to Bob to run the exact same line at the highest speed he can for repeated, consistent laps takes the tuning out of tuning. If you aren't tuning your driving while you're tuning your car you're doing it wrong...my opinion.
 
Adrenaline,
Sorry, I don't understand your comment. With a citation to a phrase I didn't wrote ?! What am i Missing ?!

So... it seems you are not enthusiastic about "BOB the test pilot". But note that my suggestion was centered on the fact that it would be a simpler implementation (for PD) than giving us what I would like better: log data

Well... that's precisely why I didn't suggest that. The point wasn't about totally automatizing the tune. If it was, I'd have suggested what you are saying. In fact that would spoil all the fun for us. We'd need to watch BOB's driving and, subjectively, analyze it. But I agree with rams1de when he says that we'd be analyzing a different "person":) driving style, not our own...
Please do not triple post, it is frowned upon on GTP,use the edit button
 
I for one agree. When i Bspec, Bob can't drive anything. OP isn't suggesting that we get rid of driving, just for us to be able to see the limits of a car.
 
OP: But I have a big problem in my role as a “test pilot” that I’m sure most of you may share with me: I just CANNOT repeat a lap EXACTLY the same way I did in the previous ones! And so, it is not possible to conclude that, if this time I got off the road on turn X, that was because the current setting is worst that the previous one. It could very well be because I simply didn´t follow the same exact path; or wasn’t at the same exact speed; or didn’t change gears at the same exact point; and some minimal difference on any of these conditions was just what was needed to surpass the “coefficient of traction” and go to the grass.

+1,000,000:tup:

This is the story of my life. Unless I'm making LSD, brake balance, or weight distribution changes, I find that the feel is similar and my times run so close that it's hard to tell if the tune has changed or just me. Stiffer springs and dampers certainly make the whole ride noticeably "sharper" vs blobby soft springs, but I don't often feel like I can make a small-ish tweak and be certain of a difference. I often test for ~10 laps and take an average if comparing lap times of setups.

I've heard people mention that the effect of settings changes in GT5 are << real life. Would anyone with experience care to say by how much? Are we talking 50% or 5% here?!

Forza-detailed telemetry would be a godsend in this game (SHAMELESS PLEA TO PD!). I wonder if it wasn't seen as a priority to implement, or whether they don't want people getting a load of data and picking holes in the physics engine?:boggled:

I'm currently using a DS3, and it's clear from the in-car view that at speed, full lock DS3 =/= full lock in the game. As you increase speed the in-car driver dials off the lock. Do wheel drivers feel that things become more sensitive and it's easier to feel if a car's limits have changed via tuning?

Cheers,

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