Grid Autosport is coming to the Switch, yet the system has no pressure sensitive buttons anywhere. I just think the Switch isn’t a good candidate for racing games in general.
Unless they want us to use the other joystick as a dual purpose accelerate/brake input, which will be incredibly awkward to get used to.
Some of us grew up playing PSX/PS2 racing games that way.
When
Project CARS was promised for Wii U, I intended to play it that way. Now I am playing
Ride 3 that way, because of split braking and the way controls are laid out on a bike.
The majority of racing games hardly need that level of control anyway, and dampening can be employed to smooth the input instead of it being abruptly binary. Even
Live for Speed isn't too realistic to be controlled that way. Check the green and red bars in the lower right-hand corner if you're unsure what I mean by dampening the buttons:
For what it's worth, Nintendo has a reason not to use analog triggers. The Gamecube controller got targeted by a patent shark company who sued Nintendo over the analog triggers. If I've got the story right, Sony and Microsoft were also implicated but settled with the company, but Nintendo fought back and won. Since then, I suppose Nintendo doesn't want to bother with it again. It's not an isolated incident, either, as the Wiimote and Joy-Cons have also been challenged in court by no-name companies.
So you can thank patent sharks for the Switch's digital triggers.
Nintendo has never been good with racing games.
Only since the Wii, after a decline on the Gamecube and the notable absence of real-world-oriented games like NFS or Gran Turismo on N64. I grew up with
Super Off-Road,
Al Unser Jr.'s Turbo Racing,
Micro Machines,
F-ZERO (X, GX),
Top Gear,
Stunt Race FX,
Lamborghini American Challenge,
Test Drive II: The Duel,
SF Rush and
Rush 2,
Wave Race 64, the Cruis'n series,
Extreme-G,
Re-Volt,
Hydro Thunder, and more.