shirakawaa
Premium
- 5,034
- Japan
Has anybody noticed that in GT1 and GT2 engine tuning was far more realistic than in newer games in the franchise?
Components that increased high-end power basically reduced low end torque. In the case of NA tuning that was because they were shifting the powerband to higher rpms in order to achieve more power.
In the case of Turbocharged engines, with tuning the much higher torque at medium and high rpms was counterbalanced by losses (huge if big turbo kit were used) at low rpms caused by lower engine compression needed, higher turbo lag, wilder cams (probably), turbos not able to produce enough pressure at low rpms. Anybody who tuned their cars in real-life can tell that this is how most engines respond to modifications.
The result was that tuning was far more realistic. You couldn't fit a Stage 4 NA kit/Turbo kit and drive your car as you would if it were stock, just with more power. Basically with too much tuning most cars turned into undrivable mess ideally only suitable for high speed races/drag races/top speed tests. Modifications actually made sense!
In GT3 and 4 PD for some reason simplified everything. Most cars (there were very few exceptions) with tuning just gained power and torque more and more, with no drawback.
Don't you think GT should go back to its roots regarding tuning (and possibly expanding it with more technical/advanced options) ? As time passed I feel they dumbed it down, personally. I hope it will become more realistic again in GT5.
Components that increased high-end power basically reduced low end torque. In the case of NA tuning that was because they were shifting the powerband to higher rpms in order to achieve more power.
In the case of Turbocharged engines, with tuning the much higher torque at medium and high rpms was counterbalanced by losses (huge if big turbo kit were used) at low rpms caused by lower engine compression needed, higher turbo lag, wilder cams (probably), turbos not able to produce enough pressure at low rpms. Anybody who tuned their cars in real-life can tell that this is how most engines respond to modifications.
The result was that tuning was far more realistic. You couldn't fit a Stage 4 NA kit/Turbo kit and drive your car as you would if it were stock, just with more power. Basically with too much tuning most cars turned into undrivable mess ideally only suitable for high speed races/drag races/top speed tests. Modifications actually made sense!
In GT3 and 4 PD for some reason simplified everything. Most cars (there were very few exceptions) with tuning just gained power and torque more and more, with no drawback.
Don't you think GT should go back to its roots regarding tuning (and possibly expanding it with more technical/advanced options) ? As time passed I feel they dumbed it down, personally. I hope it will become more realistic again in GT5.