Bungie Signs 10-Year Publishing Deal With Activision

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10 years contract with Activision. Win-Win, but I personally don't like it. I am sure Bungie knows they will upset their fans...after the whole IW thing.
 
10 years contract with Activision. Win-Win, but I personally don't like it. I am sure Bungie knows they will upset their fans...after the whole IW thing.

After the IW episode I am wondering if Bungie think its a win for them now?

Being a PS3 owner I am pretty pleased about it though, Bungie are tallented bunch of peeps.

I wonder if they will get them to work on COD now that IW have all gone, the storys yesterday were suggesting that IW were going to be closed by Activision.

Mind you there won't be much left of IW soon, they are leaving by their droves.
 
Hope Bungie employees don't like getting paid on time for the successes they create.

This will not end well, because Activision is Satan. The big new IP is just going to be another twitch FPS. Look 6 inches to the left or right on the store shelves and you'll be able to find a suitable replacement.

IF this new IP is actually great, then you better enjoy the first one. Because Activision will pimp it so hard and pump out so many sequels so quickly (re: COD, Guitar Hero, Spiderman games) that the quality will become incredibly mediocre while sales are generated from the fanboys who liked the first one and the reputation of that game. That is the Activision mode of business, and for gamers it completely sucks.

In closing, the first Halo was pretty darn awesome. I haven't *really* gotten very into anything since from Bungie, and this news means I probably won't for quite a while.
 
my first thought is "why?"

hopefully they'll realize bungies > activision and will let bungie make what they want and not ruin the best thing they have.
 
Um, guys. You all do realize that this is just a publishing deal right? It is similar to what Bizarre Creations' (PGR, Geometry Wars) deal with Activision is for Blur. They make the game and then Activision deals with physically putting it on a disc, getting it in stores, and marketing it. The big difference is that Bungie has signed a deal so that only Activision will publish games they make for the next ten years. All this does is make it so that Bungie can sell games to consoles not owned by Microsoft.

This is not opening a door for the Infinity Ward fiasco as IW is owned by Activision. Activision lacks the ability to screw Bungie over in that way, unless they buy them.

This may give Bungie a chance to contract to work on COD, but I have yet to see any thing that Bungie has done that shows they can make a shooter that isn't run N gun. I'm playing Halo 3 right now and actually found the best way to get through a level of The Flood was to use a plasma blade (or whatever they call it) and just make a mad dash, slashing any that got in my way. So, if Bungie does get a shot at COD it will give them a chance to show they aren't a one-trick pony.

Honestly, I think that what you will see is Bungie developing their own new games and then using Activision's marketing abilities to get it on every gaming device known to man.

The big new IP is just going to be another twitch FPS. Look 6 inches to the left or right on the store shelves and you'll be able to find a suitable replacement.
I agree, and have many issues with the lack of creativity in Halo (having only played 1-3) and its run N gun style. But that said, as far as run N gun twitch shooters go Bungie makes them better than most. I think Timesplitters is the only series that I felt was on the same level, and their developer went under and sold to Crytek after Haze.

IF this new IP is actually great, then you better enjoy the first one. Because Activision will pimp it so hard and pump out so many sequels so quickly (re: COD, Guitar Hero, Spiderman games) that the quality will become incredibly mediocre while sales are generated from the fanboys who liked the first one and the reputation of that game. That is the Activision mode of business, and for gamers it completely sucks.
Since 2009: Halo Wars (Feb 2009), Halo: ODST (Sept. 2009), Halo: Reach (Soon). And then look at the main Halo storyline: Halo 2's single player story was obviously cut short, a fact they now admit to. Halo 2 introduced the fanboy/fan critic apologist attitude of, "But the multiplayer is awesome," to the gaming community.

Anyway, that was a long rambling way to say that Bungie is actually a perfect fit for the Activision mentality.



But what does this mean for non-Xbox gamers?

Sony is apparently loving it.
http://www.escapistmagazine.com/new...c-Bungie-Deal-Gives-PS3-Fans-Halo-on-Steroids
"Congrats to Bungie. Marrying their creative minds and incredible talent to the power of PS3 will be like giving PS3 fans Halo on steroids."

While I don't know about that, I do know that fans of the kind of games Bungie makes will be happy to see that one the most popular developers in that area will be making games for everyone.
 
I am sure they are bunch of talented people, but I just don't get what was so great about halo 3. Played the whole campaign, and the multiplayer...I don't get how can anyone over 21 find this game amazing. I will appreciate it if they try to do something different in the future. Maybe a RPG?
 
I am sure they are bunch of talented people, but I just don't get what was so great about halo 3. Played the whole campaign, and the multiplayer...I don't get how can anyone over 21 find this game amazing.
If you don't enjoy run N gun shooters then you won't enjoy Halo. But for people that do enjoy them, Halo has some of the best controls to be found. When I popped in Halo 3 for the first time this week I had forgotten how smooth the controls felt.

It lacks a lot in other areas, but these are issues that are common in this type of game.
 
If you don't enjoy run N gun shooters then you won't enjoy Halo. But for people that do enjoy them, Halo has some of the best controls to be found. When I popped in Halo 3 for the first time this week I had forgotten how smooth the controls felt.

It lacks a lot in other areas, but these are issues that are common in this type of game.

I really liked the first two Halos (Halo 1's controls not so much, didn't feel very precise. I played the crap out of Halo 2 both online and and at friends' houses for LAN parties. Halo 3 comes and its like a crappy map and weapon (+equipment) pack for Halo 2. I still played it online for a while, but it eventually became too much of the same thing. We had maybe 2-3 LAN parties.

I thought the story actually turned out better than they usually did, but I couldn't keep playing it online, particularly with the usual XBL crowd of immature kids and immature adults.
 
I played the crap out of Halo 2 both online and and at friends' houses for LAN parties. Halo 3 comes and its like a crappy map and weapon (+equipment) pack for Halo 2.
If you read the article I linked yesterday when talking about the story in Halo 2 being cut short they basically admit that a lot of Halo 3 was all the stuff that got cut from Halo 2.

I thought the story actually turned out better than they usually did,
See, my issue is that a game's single player must stand on its own as multiplayer always relies on other things, and while Halo had an interesting story it was far from original. Halo 2 pissed me off and that was the sole reason I hadn't touched Halo 3 until this week.


My hope is that with them starting fresh they can work on some proper storytelling with something original and not have to deal with the pressures of being expected to make a system seller.

I think what will actually happen though, is that everything they do will be compared to Halo's success and if their first game doesn't nail it then they will always be remembered for that. The problem with a company is that they aren't an individual talent like Cliff Blezinski or David Jaffe, where the consumer knows if they like that individual's style. From one project to the next in a company the creative talents need to adjust, so the moment they step away from Halo Bungie could be struggling to do anything worthwhile unless they change some staff around.
 
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