You dont need a brake booster because you are not doing any actual braking...this is for a sim... You just need it to feel right regardless of what the actual pressure is. Have a look through the sim brake thoughts thread, and also pilmats g27 hyraulic conversion thread. Its the same principal and you will find all the info you need to build you're handbrake.
I'm not sure why you are going the hydraulic route anyway to be honest, the handbrakes in rally and drift cars are designed to lock the wheels and not be modulated, a suitably stiff spring/elastomer and microswitch would give the required feel for a lot less cost and hassle....
You're right. Found some more info.
The brake calipers and drum brakes are out.
Pilmat used a clutch slave cylinder that was used on VolksWagen Transporter Type 2 (T2). I won't be able to get the same as easy, but I will be damned if I can't get a VW part when I live in a country next to Germany.
So it's now: Master Cylinder > Brake hose > 4-way piece with 2 sensors (switch and pressure) > Brake Hose (if needed)> Clutch Slave Cylinder VW T2 with skateboard bushing
I just hope I won't run into the throw issue. Initially Pilmat used a .750 bore master and now has a .625 on there. While I have a .700 bore master cylinder.
Oh and I want to go this route for a couple of reasons.
- To learn and use the knowledge in future projects (also car and not just sim related, but remains to be seen)
- To have something that is different
- Just having something to do
- Simply doing things the hard way has its own fun sides
Besides a microswitch is not progressive.
With the current setup I can switch with the flick of a switch and just reassigning... wait a second. Why don't I just use a single joystick axis in the code, saves me time reassigning. *facepalms himself for not thinking of this before*
I still need the physical switch to switch between sensors though, or else I need to make a driver in which i can switch modes (which is something I can't do if I want to make it PS3 compatible). Besides having a physical switch is more convenient as I don't need to leave the game.
Ah well, I will get this to work somehow. I am having fun and that's what I care about the most.
