Bytesector's Interview with LFS developers

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eMadman
One of my friends had the opportunity to interview the developers of LFS. I figured at least a few people here would take interest

Recent game releases have taken racing games to whole new levels of realism. They're not even called games anymore—they're driving simulators. They feature picture perfect tracks, hundreds of cars, and incredible realism. At least I thought that until I tried Live for Speed. Live for Speed is, by far, the most intense and demanding game I've ever played. To get a better understanding of LFS, I went straight to the source—the developers. They graciously agreed to answer some questions about the game, and the new addition, Live for Speed S2. The team members that we talked to were Scawen Roberts, the programmer, and Victor Van Vlaardingen, music and website designer.
http://www.bytesector.com/data/bs-article.asp?id=528
 
yup, i read it a few days ago :) i was gonna post a notice also, but i figured all who care about LFS have already read it.
 
Nice, I tihnk it's time for me to get LFS back, I ghaven't had it on since I reformatted my PC so I'll be rusty but I'd like to race some of you guys.
 
Yeah, us conversation regulars are usually asking around for races. We'v already had 2 today, and might be planning a 3rd
 
We'll I've downloaded the demo and I plan on unlocking the full S2 tomorrow so if anyones racing tomorrow I might just see you on the track.
 
hehe. whats ur username? I just got around to fixing my pedals after 2 weeks so i might run into you.
 
I'llprobably be called The Manc, I use it in other types of games but it's look a bit dodgy calling myself live4speed in live for speed.
 
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