- 963
- Toronto, Canada
- times_fade
I'd like to ask about what you guys think of this subject, in particular relating to of the 2 newer wheels, the T500RS and the CSRe.
I've read several times that both of these wheels have given some people an immediate improvement in lap times versus their old setup.
What my main question is, could there be a possibility that one wheel gives an unfair advantage, by essentially "stabalizing" the physics engine instantly internally before relaying the "core" of the force feedback/(physics) to the player?
For instance, the initial reviews coming in from CSRe reviewers is that FFB is much more smooth and refined than the more rugged and raw feeling of the T500. Could this mean that wheel manufacturers have the ability to program their wheels driver software, in a manner that does SOME of the physics balancing in real time, giving the player an easier time to drive the same car as with a different wheel, obviously giving a better FFB feel which less "jerky" perhaps?
I know that PC sims allow for a bunch of wheel adjustments that GT5 and other console games don't, but when we're talking about GT5, with no options available, how does this work?
Obviously we know most people who have learned how to use wheels have a clear advantage over pad users, but if you think about it, pad input gets alot of "stabalizing assistance" immediatly, otherwise it would be impossible to drive.
Now when GT detects a wheel, it switches to a setting that bypasses this "stabalizing assistance" but therefore uses FFB system which I believe could be taken slight advantage of (not for the better of course).
What are the guidelines for wheel manufactures for reading the FFB information (of any game) to make it work with their hardware/software? Are there special limits or even "protection" against manipulating the FFB data through software?
I don't know if there have been debates over this subject in the past, especially between the G25/GT2 over the less FFB advanced DFGT, all I can say is going from a G25 to T500 has not resulted in noticeable time gains for me, only more fun gameplay by having a better perception of the balance of the car, resulting in better times through my own driving input... I think.
So, am I thinking about this correctly, or is there NO way wheels could "help" the player by removing some of the game developer's intended physics FFB right inside the wheel??.. I hope I'm making sense...
I've read several times that both of these wheels have given some people an immediate improvement in lap times versus their old setup.
What my main question is, could there be a possibility that one wheel gives an unfair advantage, by essentially "stabalizing" the physics engine instantly internally before relaying the "core" of the force feedback/(physics) to the player?
For instance, the initial reviews coming in from CSRe reviewers is that FFB is much more smooth and refined than the more rugged and raw feeling of the T500. Could this mean that wheel manufacturers have the ability to program their wheels driver software, in a manner that does SOME of the physics balancing in real time, giving the player an easier time to drive the same car as with a different wheel, obviously giving a better FFB feel which less "jerky" perhaps?
I know that PC sims allow for a bunch of wheel adjustments that GT5 and other console games don't, but when we're talking about GT5, with no options available, how does this work?
Obviously we know most people who have learned how to use wheels have a clear advantage over pad users, but if you think about it, pad input gets alot of "stabalizing assistance" immediatly, otherwise it would be impossible to drive.
Now when GT detects a wheel, it switches to a setting that bypasses this "stabalizing assistance" but therefore uses FFB system which I believe could be taken slight advantage of (not for the better of course).
What are the guidelines for wheel manufactures for reading the FFB information (of any game) to make it work with their hardware/software? Are there special limits or even "protection" against manipulating the FFB data through software?
I don't know if there have been debates over this subject in the past, especially between the G25/GT2 over the less FFB advanced DFGT, all I can say is going from a G25 to T500 has not resulted in noticeable time gains for me, only more fun gameplay by having a better perception of the balance of the car, resulting in better times through my own driving input... I think.
So, am I thinking about this correctly, or is there NO way wheels could "help" the player by removing some of the game developer's intended physics FFB right inside the wheel??.. I hope I'm making sense...