Cant hear engine

  • Thread starter Zebrawire
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133
United States
Florida
Hello to all. Last night I entered a event involving everyone in the Mini Cooper.Can't remember the exact name, located in the upper mid left top of the map. NW area if I remember correct. I could barely hear my engine, even when isolated from other traffic. I adjusted the audio ingame to no avail. I floored it with the clutch in and buried the tach and could barely hear it. Tried it with tv and with headphones.
The Mustang sounds great still, as well as other cars. I rebooted the game and wheel. Can't understand it.

No other games affected. Has anyone else had this problem? Thanks.
 
Are you sure thats it? I can turn radio way down, but the engine goes down also. Have you tried it?
With manual gears it totally affects game play, not being able to hear it. You have to keep an eye on the tach alot instead of where you are going. In FM4 it is not a problem at all with the MC. :odd:
I just wanted to be sure it is like that for everone else, or is there a problem. Thanks for your help.
 
Yes hearing some of the audio in the cars in this game is a bit strange. A slider for the engine sounds would have been real nice just like in F4. I have the music almost off and its still hard to hear the engine sounds in some of the cars. I am sure they will work on some of this with patches.
 
Also, the fact that hooning about is the theme, having wimpy engine sounds is a real bummer. Like was mentioned earlier, hopefully will be patched.
 
Just up the volume on your system, and open up the mids and treble as well.

FM4 sound design it ain't. Don't let it affect your experience though, enjoy it for what it is.
 
The only time I noticed this was in showcases with stock or slow cars or when I had to purchase a car to enter an event. But I just assumed it was because they were stock. All the cars I own and drive are still ballistically loud :D
 
Yeah, they don't sound so bad after modding. But not quite as in-depth and rich as FM4. Perhaps they toned down the sound detail a little to keep up the 30 fps. That's one theory.
 
I don't know wether this actually solves anything, but I noticed that most cars seem a good bit louder after fitting the race exhaust.
 
Yeah, they don't sound so bad after modding. But not quite as in-depth and rich as FM4. Perhaps they toned down the sound detail a little to keep up the 30 fps. That's one theory.
I think Horizon has at least as much detail in the sound as FM4, considering FM4 clipped and distorted every engine recording to hell and back. There wasn't a terrible lot of detail left to lose.

I think part of this "problem" is that Horizon's engines aren't as bombastically buzzy as in the previous game. Unfortunately, cars like the 2002 Turbo still sound like a can full of hornets.
 
I think Horizon has at least as much detail in the sound as FM4, considering FM4 clipped and distorted every engine recording to hell and back. There wasn't a terrible lot of detail left to lose.

I think part of this "problem" is that Horizon's engines aren't as bombastically buzzy as in the previous game. Unfortunately, cars like the 2002 Turbo still sound like a can full of hornets.

While I do respect you're opinion on the matter, I believe a lot of gamers are misinformed about how the engine sounds in FM4 are too distorted, loud or amplified.

On the contrary, sounds in FM4 are about as true to life as can be, with the current Xbox hardware.

Horizon's engine sounds are unfortunately, not as detailed. This is especially apparent, when you lift your foot/finger off the throttle, and you don't hear that beautiful melody of the engine and exhaust notes.. as the engine 'breath backs' a little, as if catching it's breath.. ready to go at it again, full throttle! This effect is quite noticeable in real life and FM4, particularly with heavily modded cars that sport race cams/exhausts. Horizon doesn't have this. I'm pretty sure they deliberately removed or cut down sound detail to preserve processing power. Try fiddling with your audio set up or the audio settings in FM4 until you find a sweet spot. If not set up correctly, sounds can be a bit distorted. Thanks to the clarity and detail levels.

Horizons audio can be good, but in no way shines as you'd expect from a Forza game.

Anyhoo, it's back to FM4 and real life for me. My mate's getting a GTR soon... THAT should be fun!
 
I've played FM4 on headphones with the in-game volume turned down and the hardware volume turned up to compensate -- usually the best way to preserve audio quality as I'm aware -- and it didn't help. It kind of gave me a headache. I haven't played FM4 in months so I'll have to take your word on the off-throttle burble.

I definitely like the tire sounds in Horizon. I love the shuffling, scrambling-for-traction noise on offroad surfaces, and the limit-of-traction squeal on corners is both immersive and more helpful than in some other games.
 
I've played FM4 on headphones with the in-game volume turned down and the hardware volume turned up to compensate -- usually the best way to preserve audio quality as I'm aware -- and it didn't help. It kind of gave me a headache. I haven't played FM4 in months so I'll have to take your word on the off-throttle burble.

I definitely like the tire sounds in Horizon. I love the shuffling, scrambling-for-traction noise on offroad surfaces, and the limit-of-traction squeal on corners is both immersive and more helpful than in some other games.

Aha! That's it! That's what I've heard from practically all headphones/earphones players. You have got to experience FM4 on a high end, high fidelity dolby digital surround system!

Ahh...how I miss the off-throttle burble in Horizon! Tire squeal/screeching effects are nice. Nothing new or improved over FM4 though.

Cheers! :)
 
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