Can't quite get the Force Feedback 100% to my liking

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Wedge598
There is so much I do like about the physics in this game. And the force feedback on my Fanatec Porsche Turbo S Wheel is very good at times. But there is one thing that continually bothers me. In a hard turn when you have a lot of input in the wheel the centering spring effect drowns out the effect of curbs and other sensations of grip.

And despite my attempts to use the Wheels features to lower the spring strength, increase the drift values and play with the FFB strength I can never get the wheel to give me those curb and grip effects in a hard turn.

All those effects are present and wonderfully delievered to my wheel in a slight turn of when going straight but they get masked by too strong a centering strength otherwise.

Anyone find they same thing or find a good compromise?
 
When i bought my DFGT wheel at the launch of GT5 the force feedback was way to strong. Now after an update to the game (i forget which one), the FF is very much weakened, and thats even when the setting is placed on 10. Iritates me that the FF is weaker now for me.

AA
 
I dont know what settings you have, but on mine I have

In game

FFB 5
Sim Steering

On the wheel

Sens off
FFB 100
SHO 30
DRI 002

the rest are default
 
I dont know what settings you have, but on mine I have

In game

FFB 5
Sim Steering

On the wheel

Sens off
FFB 100
SHO 30
DRI 002

the rest are default

My settings are currently:

In game:
FFB 10
Power Steering Assist OFF (tried on and saw no difference - seems to mimic Drift setting on wheel)

On Wheel:
SENS OFF (900 degrees)
FFB 50
SHO 100
ABS 60
DRiFt 4
SPR -3
DEA 10
LIN 0
DPR 0

I also find it odd that no matter how I have the in game FFB set (either 1 or 10) I still get about the same FFB strength. Onmy my wheel setting effects the strength. Drift setting doesn't make much difference as it's only designed to reduce spring strength when you turn the wheel suddenly. In my normal racing I don't make a lot of sudden moves with the wheel. The SPRing setting reduces the centering strength a bit but it doesn't help being forward the masked forces in the hard turns.
 
When I first settnig up the wheel for GT, I tried lots of setting before deciding to leave it all default, after which I altered 2 things only, I find it really good, and so do others who have tried it. Give it a try with something tail happy and you'll feel it.
 
There is so much I do like about the physics in this game. And the force feedback on my Fanatec Porsche Turbo S Wheel is very good at times. But there is one thing that continually bothers me. In a hard turn when you have a lot of input in the wheel the centering spring effect drowns out the effect of curbs and other sensations of grip.

And despite my attempts to use the Wheels features to lower the spring strength, increase the drift values and play with the FFB strength I can never get the wheel to give me those curb and grip effects in a hard turn.

All those effects are present and wonderfully delievered to my wheel in a slight turn of when going straight but they get masked by too strong a centering strength otherwise.

Anyone find they same thing or find a good compromise?

I answered over on ISR's forums as well.

I have the same issue with my PWTS, and crucially a Logitech G27...
I think it's just the game, as I don't think it has any proper fine FFB detail for the steering unloading/kerbs etc.. I thought I was getting rumble strip feedback until I turned down my quite bassy audio system, the effect is just the simple kick from going up/down the kerb, and in a front wheel drive car, I've never felt the steering unload as grip dimishes other then a small cursory effect.
The actual pulling from irregular track surfaces is great though, lots of wheel movement, just no fine tyre/grip detail..

I wanted to try a DFGT (nearly bought one just to try), as the game was designed around it, and people say the G27/Fanatec's aren't properly supported, and the Fanatec has the rumble motors that work well for rumble strips in other games, and some other games do the whole steering grip feel in much more detail, so I'm sure it isn't the wheel..

I messed with settings galore, in the end, I just set FFB at 70 in game and on the wheel, with sPR and dPR back to 0, as it didn't actually give any new effects..


I asked the same question when I first played GT5 with my PWTS, and found people confusing the general track surface effects (pulling the steering left/right over bumps etc) which are very good with the FFB I was used to on other games, which is all the 'grip' effects and rumble etc..
 
I experimented a little more and found these settings to be much better:

In game:
FFB 1 (Yes this makes no sense but using 1 seems to even out the effects strength and makes the curbs and other effects stand out more for me)
Power Steering Assist OFF

On Wheel:
SENS OFF (900 degrees)
FFB 70
SHO 40 (This setting is pointless because with ABS on it does nothing)
ABS 60
DRiFt 3
SPR -3
DEA 0
LIN 0
DPR 0

For some reason I see very little difference between an in game FFB strength of 10 and 1. But I do feel like I can feel the bumps better in a hard turn if the strength is on 1. I still have a strong centering strength and the overall force is about the same but the subtler effects seem to pop out more. I tested my Lotus Evora around London and the Ring and found that I could feel all the curbs and bumps. The car handling felt really good at those tracks actually.
 
I have started with FF 8 in game. But I notice that if you set it under 5 the effects are much better. You will also notice that the curbs have more effect when you drive over them with the driver side- When you drive a right driver car the curbs on the right side feel stronger!

Hope you understand what I mean.
 
I use a Fanatec wheel also (the orange one) and generally find the feedback pretty good. About the same quality as my G25. I know a lot of you keep the feedback settings lower, but I keep my feedback set to max in game and max on the wheel. I usually keep the wheel's "drift" setting set at 2, because otherwise the Fanatec wheel doesn't "lighten" properly when you lose contact with the ground (I find this very strange. This wheel is usually review as better than the Logitech wheels, but in terms of the feedback in the wheel itself, I would say it is different, but definitely no better than the logitech wheels, and possibly even worse in some areas. The pedals however, are 10x better than the logitech pedals, so that alone makes it worth it IMHO).

Two things to quickly note:

If you are used to playing other SIMS or do motorsports in real life, you might be looking for the steering wheel to lighten up as your front wheels begin to slide and lose grip (as you begin to understeer). However, GT4/GT5 do NOT model this at all. This is a huge difference. For me, it means I can never, ever, enter a corner with the assurance that I'm really at the limits of handling. Because I'm so used to having that feedback in real-life and in other SIMS, I'll probably never be able to properly get my corner speed as fast as it could be in GT5. But there isn't anything you can do about it, because as far as I can tell PD simply doesn't model that feeling at all, so there is zero physical representation of how much grip your front tires have remaining. However, my guess is that PD does this because there is a limited number of sensations that can be simultaneously modeled using these current wheels, and what PD does do very well is model the weight-distribution of the cars through the wheel. Thus, when the back of your BTR starts to come around on you, the sensation through the wheel is astonishingly similar to what you feel in a Porsche when the same thing happens. In this regard PD seems to have done a better job than anyone else. My guess is that they could not render both that and understeer dynamics on the wheels simultaneously and dropped the understeer ffb in order to make the weight effects as realistic as possible. It's just a theory of course, but compare GT5 with almost any other sim and you'll see what I'm on about.

So, if you are looking for your wheel to lighten-up as you get to the edge of your front tire grip, stop looking for it because you'll never find it.

Additionally, both GT4 and 5 are very sensitive to the suspension stiffness. Again, this is a guess, but I expect that PD exaggerates things a bit in order to make the cars feel so unique. Thus the curbing feedback from a car with a soft suspension is VERY muted. So try stiffening up the suspension of a car until the feedback is more to your liking. (Personally I don't do this much because I like driving the cars on stock suspension, but even if you want to keep the car's personality mostly intact you can stiffen both ends by equal ratios and usually the car will still feel unique. This can help you get the increased feedback you are looking for).

Finally, regardless of the settings, the FFB in GT5 just isn't as compelling or exciting as it was in GT4. So no matter what you do things are going to feel a bit dull and lifeless if you compare the feedback directly from GT4, but you will eventually get used to it.
 
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