Car/Controller 'Feel' offline vs. online.

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A second n00b question in 30 mins!

i'm level A-36, and i never raced online until last night. i'm decent, not great, offline, but even with my slow car that i know inside out with SRF/ASM/TC all off, i could barely handle the car. i had to quit online racing until i get a feel for it.

why is this, or does anyone know anything about it? i mean i'm in a bimmer 120d and i'm all over the place in online races... the feel is TOTALLY different from my normal offline stuff. is this normal or are there any settings, etc.? any infos would be appreciated! thanks. ;)
 
What i do is buy a car and take it straight online for tuning,dont tune offline~
 
Do a search for "online physics". Some swear there's no difference, I swear there is...a lot.
 
There's a HUGE difference between Aspec where the track grip is "low", and online races where the track grip is set to "REAL".
Despite what you might think by reading the options for the lobby... it's NOT effecting just "wet tracks"... It effects the entire handling of every car on every part of every track... But yes, especially the grip at the edges... Where if in Aspec, you put a wheel into the grass it might not be a big deal... If you do it with Grip: Real setting, putting that wheel off the edge of the track will seriously effect your car's grip & the wheel spin.

There's also the issue of latency. Depending on your internet connection, the feedback you get between your inputs & what you see on the screen, may be .01 off... Your brain is capable of noticing that difference. Therefore, if there's even a slight lag, you will "feel" it, even if you can't really tell what the problem is.

I've read about studies of time perception of the human brain - human brains are capable of noticing very slight timing differences. There was a great article about it in the New Yorker magazine not too long ago - specifically about world class drummers being able to discern very very tiny changes in timing of sounds, down to milliseconds.

So in other words, even if the lag is sooooo slight... you may "feel" the lag, when it comes to split second driving inputs.
 
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that indeed does answer my question. thanks.

you mean to tell me that some swear there is NO difference in feel? that's crazy... it's not subtle in the least... going online was like an entirely different game i swear.
 
A second n00b question in 30 mins!

i'm level A-36, and i never raced online until last night. i'm decent, not great, offline, but even with my slow car that i know inside out with SRF/ASM/TC all off, i could barely handle the car. i had to quit online racing until i get a feel for it.

why is this, or does anyone know anything about it? i mean i'm in a bimmer 120d and i'm all over the place in online races... the feel is TOTALLY different from my normal offline stuff. is this normal or are there any settings, etc.? any infos would be appreciated! thanks. ;)

There could be a few things:

Some people say the physics are different
Some people say it's the added pressure of racing against others
Some people say it's because of the turned off aids. Make sure you compare which aids you use offline and which aids are allowed online. It can make a big difference. For example, ASM on vs off makes a pretty significant difference.

Oh, and track grip reduction set to real. That's a HUGE factor. WAAAY more than aids.
 
Hofstee brings up another part of it...
If in Aspec, you're used to playing with the Aspec track which is not set to "Grip: Real", and you're used to using aids turned on... like skid recovery force & traction control & the others...
And then you go into an online race where the track grip is set to real, and all aids are banned... you bet it's going to feel WAY different!!
 
Hofstee brings up another part of it...
If in Aspec, you're used to playing with the Aspec track which is not set to "Grip: Real", and you're used to using aids turned on... like skid recovery force & traction control & the others...
And then you go into an online race where the track grip is set to real, and all aids are banned... you bet it's going to feel WAY different!!

the Grip: Real bit is what threw me. i am well acquainted with Aspec racing with the aids off... my usual routine. but the Grip setting is what i missed. where is that, anyway? the Grip setting... or is there no "Real" for A-spec?
 
the Grip: Real bit is what threw me. i am well acquainted with Aspec racing with the aids off... my usual routine. but the Grip setting is what i missed. where is that, anyway? the Grip setting... or is there no "Real" for A-spec?

As far as I know there's no way to set the track grip to "real" setting in aspec or seasonal races.
(This is a point of contention for many.)

You can, however, set the track grip to real & tire wear and fuel use ON in the PRACTICE AREA.

Some people, however, claim they even see a difference between Practice with the same settings as Online with the same settings.
I attribute the difference to latency, lag, connection issues, as I mentioned above.

Some, however, argue that the actual game physics are different. I do not believe this is true.
Their argument for this is because you can't "roll over" a car in an online race.
I believe that is simply a GRAPHIC issue... as in an offline race replay, if you enter photomode while a car is upside down, the game does not allow you to "walk around".

But as there has been no definitive official report from GT5 creators/designers, it's impossible to say for sure or prove anything absolutely.
 
A-spec can be made the same as online, you need to goto your steering wheel options and enable simulation mode. from what i can tell, simulation mode is enforced in online mode.

probably, what most people are thrown off by is the tyre temperature physics. fresh, cold tyres need very, very delicate control as the slip ratio on sports and racings is very high until they reach operating temp (white), this essentially means the amount of force the tyre can oppose is very low until it warms up.

more information on simulator tyre behaviour can be found here http://www.racer.nl/reference/pacejka.htm

fig110.png

this graph shows the range of steering angle you have versus acceleration, for a given slip ratio.
you have a much narrower 'band' to steer (and brake/accelerate) within when your tyres are cold, while accelerating through a corner.
 
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