Car of the Week | Lancia Delta HF Intergrale Rally Car '92

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The 964 can do a sub 8 minute lap, but every time (based on my initial drives and spins) whenever you clear a corner you'd go, "I could have taken that corner in much faster...". But when you do try to take the corner faster, one bump over the kerb, or a slight correction on the wheel or pedals and it gives the automotive equivalent to a neck snap to the whole run.


Makes me wish we could at least insert Rear Wing A from GT Auto as insurance.
This is why on my initial assessment of this Porsche I had said its only fault is the stock sports HARD tyres, they just do not have grip when you need grip...
 
Every time I get the chance to pick CotW, the 964 RS is on my short list to choose from. There is always a stronger pull to something else, either for nostalgia or under-the-radar reasons, that keeps me from choosing it. So, thank you @Pickle_Rick74 for finally doing it. I will have a full drive writeup this week before the holiday weekend, hopefully. The 964 RS is by far and away my favorite 911 of all. As the "Month of the Nordschleife" winds down, I can't think of a better car to end it with. It genuinely is one of my few dream cars still, and every time it shows up in the UCD, I buy a couple of them.
 
View attachment 1474601
Preliminary run..
I only drove two laps with the 964 and could not post an acceptable time [8:14] (I will though later)
This car is responsive and has the power to do a sub 8 minute lap but (and it's a big but), the sports hard tyres just do not give it any justice to what had got to be done. The stock tyres just do not have any appreciable grip when you need / want it most, I was slipping off in areas I normally do not and had to adjust my driving methods to keep this 964 on the track.
The tyres grip is the only complaint I have to say about this COTW.
Future better lap time coming
Ok I tried hard and my best lap was my second and all laps after I just was pushing too much and just slipping off track.
198e72d224a74-3fa315B375F96579043.7F0DCD06C091CCF5_message_449593146774764_1756223229588.webp




I also changed my tyres to SS just to see if there was any significant difference and there was...
198e72cc90870-3fa315B375F96579043.7F0DCD06C091CCF5_message_449592867659971_1756222139296.webp


 
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I can see why people like the 964, they might be masochists it's that kind of car that rewards you with the right driving skills.


And yet:
Gran Turismo® 7_20250826165445.webp

A 7:54.116 is the best I could get, if I'm deciding to be lazy tomorrow.

Bonus points for the car enabling me to recreate the FR Challenge poster from one of those crashes.
Nürburgring Nordschleife__4.webp
 
Hi there!

I've been a silent reader of this thread for a while, very often the single player challenges caught my interest but somehow I never took part in any of them, either because real life priorities or just because I ended up doing something else in the game.

But! The Nordschleife lap challenge was something I couldn't let go by unattended.

The 964 is a lovey car, I just love the visual and the personality of its drive if that makes sense, even though it is a handful one. Ssme goes for the 930 turbo....

For me this lap was all about picking up the right moment to let the brakes off and go turning, also some curbs that usually could be driven on were a big no or at least a gamble due to the very soft default suspension settings. I did 2 laps and I also do question some gear choices of mine. Maybe there is more time for me to find with proper gear choices and attacking the curbs harder. I don't know.

198f80d137f19-84c27F49CB7AC8E67FE.5AF533D2220C5786_message_449666042731279_1756507979419.webp
198f80d466c50-84c27F49CB7AC8E67FE.5AF533D2220C5786_message_449665994786371_1756507792134.webp
198f80d6ff885-84c27F49CB7AC8E67FE.5AF533D2220C5786_message_449666107922657_1756508234072.webp


The lap was shared in my GT7 page. #cotw, #gtplanet

Edit: the lap
 
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I've long held the opinion that, to evaluate a soulless tool purpose–built to do one job and one job only, a racecar's worth can be very simply and quickly summarised by where it ended up on the finishing order. By that metric, the Nissan GT-R LM Nismo is perhaps one of the worst racecars in modern history, being an LMP1 riddled with countless technical issues that made it qualify slower than some LMP2s, and of the three cars entered into the 2015 24h of Le Mans, only one survived to see the chequered flag, but was so far behind the leaders that it didn't qualify as a finish.


However, at the risk of sounding like an utter hypocrite, I've always had a soft spot for the "LongBoi", and I hardly think I'm alone in that sentiment. While history books may remember the LM Nismo as a failure, I've always held it in high regard not only for Nissan daring to be different and putting money and effort where their mouths were, but also for allowing such a seeming blight on their storied history be immortalised and preserved in Gran Turismo, and I think they can and should be proud of daring to be different. Blessed with a functional hybrid system in the games, the LongBoi sent ALL of its ungodzilly power to its poor front wheels via a 5–speed gearbox, and to say that it's the proverbial one–legged man in an ass kicking contest would be an understatement; it's more a one–legged T–Rex in an ass kicking contest trying to channel a nuclear–powered dropkick through a makeshift shoe out of a well–used echidna condom. Mechanical faults may not be simulated in Gran Turismo, but the digital LM Nismo was nonetheless quite true–to–life in how uncompetitive it was in the games, and it's a fact that has had a radioactive light shone on it when the LongBoi was carried over into Gran Turismo Sport, a game laser–focused on e–sports and categorised racing.


But it's precisely because the LM Nismo is so very ostensibly an underdog that makes anyone who rocks up to a Gr.1 grid in it an instant rock star, guaranteed to catch the attention of everyone else in the same way that an AE86 would command attention lined up beside an FD3S on a mountain pass, or someone pulling out a Pachirisu in the finals of a Pokémon Tournament. A unit so evidently underpowered and goofy looking rubbing shoulders with the established big guns in any competitive environment just promises a dazzling display of confidence, skill, and chicanery from its wielder. In the same way that overlooked and off–meta choices exist in other games, I opine that the FF LM Nismo more than deserves to be in Gran Turismo, not in spite of its flaws, but because of.


But the cars' lack of competitiveness on either side of the digital divide is not at all to say that the concept of a front–engined LMP that maximises its aerodynamics within the LMP1 rulebook is a flawed one; it only proves that an LMP that routes all its power to the front wheels is a bad idea. Ten years after the LM Nismo's abysmal real–life outing at Le Mans, its digital counterpart would get one hell of a glow–up; Update 1.60 of GT7, released in late June of 2025, reworked the LM Nismo such that its electric motors now drove the rear wheels instead of the fronts. One might question the realism and legitimacy of the LM Nismo sending its electric drive to its rear wheels, as Nissan themselves quote the LongBoi to be FF in what little remains of their official press releases. However, according to the chief engineer of the project in an episode of Jay Leno's Garage, Zack Eakin reveals that the hybrid system was to be capable of driving the rear wheels, and that they were debating at the time whether or not the extra drive lines, effects on mass distribution, and other complications were worth the benefits. Of course, history will now tell us that the hybrid system wound up driving none of the wheels, and so I think the depiction of the LongBoi with AWD is just as fair as an FF LM Nismo. One thing is for certain though: Godzilla is a hell of a lot more competitive in GT7 now that its thousand–plus HP is split between all four wheels instead of just two.


Of course, even when making better use of its rear wheels, the LongBoi still understeers on corner exits; it's still a front–heavy car trying to put over 600HP through the front wheels. It's just that now, we also have to deal with the oversteer in the rear as the front end understeers. The LM Nismo has staggered tyres, but not in the way that one might perhaps expect: the front tyres are 14" wide, and only 9" wide at the rear. In sensible speak, that's 355mm front and 230mm rear, and for some context, the rear tyres are barely wider than those on a production R32 GT-R, which is hardly a stable car with 307HP. That's just an insanely tiny contact patch to be attempting to put down yet another 600+HP with, racing slicks or not. With a 65:35 mass distribution, the front tyres will still wear at a much faster rate than the rears, even with a fully rearward Brake Bias of +5. As a result of all that, the LM Nismo will still severely lag behind the more conventional LMP1s of Toyota and Porsche going into and coming out of corners, having to instead rely on its slightly higher top speed to reel back in its contemporary peers.


However, the thing that drivers of the LM Nismo need watch out the most for isn't understeer nor oversteer. It's... well, I don't know, actually. The LM Nismo has a nasty, NASTY tendency to suddenly lose its rear end over certain corners on certain tracks for reasons nigh inexplicable both on acceleration and deceleration, and this is a common experience had by other COTW participants both on controller and wheel, from the imperfect public roads of Le Mans to the smooth paved tarmac of Spa. I don't know what, if anything else, was changed on the LM Nismo when it went from FF to AWD, but referencing my old GT Sport screenshots, the current LM Nismo has had its spring rates increased by a whole Hertz to 5Hz on both ends, and its alignment figures now look downright unintuitive with 0.45 Toe–Out front and a ridiculous 0.90 Toe–In rear. For some context, both the 919 and TS050's default spring rates are at 4Hz front and rear. This absurd stiffness in the springs results in a Godzilla that assaults its driver relentlessly through just force feedback on a wheel, so much so that the public roads of la Sarthe feel as unruly a gravel track, with the car fighting its driver to be let off the leash that is the steering wheel even on the straights, and that is even with the FFB on my T300RS turned all the way down to the minimum. This incredibly stiff suspension setup, coupled with the front biased downforce and narrow rear tyres I suspect is what makes the LM Nismo's rear end so violently allergic to microscopic bumps and elevation changes at high speed. In other words, the rear end of the LM Nismo simply doesn't have enough grip to cash the cheques the front writes, and for as god–awful as the FF LM Nismo was, I don't ever recall it being this dangerous and unpredictable to drive in either GT Sport or GT7. The right kink before Indianapolis and the uphill section of Eau Rouge are just two examples of where the LongBoi consistently spins out. Because the LongBoi is so inherently unstable at the rear, it's also exceptionally prone to being pit maneuvered if the drivers behind (pretend to) make a mistake.


That all being written, the AWD LongBoi is still a massive improvement over the FF car we had, and the gap in performance is now small enough that BoP can easily close the distance should the powers that be deem it fit to decree so. The de–facto meta cars of Gr.1, the Porsche 919 and Toyota TS050, both share a common weakness in having low top speeds, since their hybrid systems are programmed in stone in these games to recharge the battery using the ICE past a certain speed, giving them super sharp acceleration in low to mid speeds, and then suddenly becoming utterly flaccid past 240km/h (149mph) or when they run out of charge. This makes them incredibly quick and fuel efficient at most tracks in the game where there are corners that necessitate braking for every once in a while, but ironically some of the worst choices to bring to a high–speed track like la Sarthe. The LM Nismo's hybrid system, unlike the battery systems in those cars, is a flywheel system that I don't even want to pretend I know the basics of, but in practice, it charges and discharges much quicker than the Lithium–Ion batteries of the 919 and TS050, and most importantly, doesn't sap engine power at all. This gives the LM Nismo an incredible advantage on long straights, 5–speed gearbox be damned, capable of speeds in excess of 320km/h (199mph) in clean air before having to brake for the Mulsanne chicanes, whereas the 919 and TS050 struggle to crack 310km/h (193mph). To really seal the deal, the LM Nismo I've noticed drinks ever so slightly less fuel than said contemporaries, meaning that it's a high–speed monster with the immediate handling and fuel efficiency of a modern LMP1 to back it up, making it a compelling package in high–speed tracks, especially when high fuel use multipliers are in play. It... will just take a bit of trial and error to know which corners will unsettle its rear end, and then actively drive around that weakness by going extra slowly.


With the LM Nismo now being AWD, it really has become the best of both worlds. It's still the underdog we all loved to root for, and yet at the same time, it's competitive enough now that it just might prove competitive once in a blue moon should the track and BoP favour it. More than that however, the LongBoi is an endlessly fascinating piece of motorsport history and an engineering showpiece even ten years after its outing at Le Mans, and to have it scrubbed off history books and forgotten is just such a crying shame. In lieu of direct recognition from Nissan, Gran Turismo has become a foster museum for the unloved child, and the LM Nismo's story might just continue under PD's care. The GT games have always taken failed racecars and given them a whole new purpose and audience, in so doing giving them a second chance at life, such as Jaguar XJ13, Chaparral 2J, and Toyota TS020. Will the LM Nismo be next in line in becoming a Gran Turismo legend? Time will tell, but I sure as hell hope that it will be the next fondly–remembered failed racecar; with Nissan seemingly hell–bent on scraping it off their history books, we GT players might be on a strict timer to enjoy the LongBoi before another generational leap in consoles and graphics fidelity leaves the car behind for good.


Yes, I actually re–installed GT Sport just for that second photo in this post. It took 6 hours of installation, not counting the shenanigans of my PS5 somehow refusing to download the last 4 items of the update in Sleep Mode, so it actually took half a damn day in real time. Just a cautionary tale here for anyone who still hasn't uninstalled GTS from their console.

I'm actually pretty surprised that the "Season's Greetings" curation of Scapes didn't make the transition from GTS to GT7. I thought I must've been tripping some exotic balls when I remember we had that exact location on a body of water with artificial lights strewn in with a mountain looming in the background. These Season's Greeting Scapes even have fully animated elements in them, like flowing water and a CUTE CAT!

Also, the Photo Mode menu in GTS seem a bit more responsive than GT7's. What the heck is with all that, Kaz?! Are you really happy with being the god of a world so flawed? Can you really look your parents in their eyes and say they can be proud of you? HUH?!
 
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I've long held the opinion that, to evaluate a soulless tool purpose–built to do one job and one job only, a racecar's worth can be very simply and quickly summarised by where it ended up on the finishing order. By that metric, the Nissan GT-R LM Nismo is perhaps one of the worst racecars in modern history, being an LMP1 riddled with countless technical issues that made it qualify slower than some LMP2s, and of the three cars entered into the 2015 24h of Le Mans, only one survived to see the chequered flag, but was so far behind the leaders that it didn't qualify as a finish.


However, at the risk of sounding like an utter hypocrite, I've always had a soft spot for the "LongBoi", and I hardly think I'm alone in that sentiment. While history books may remember the LM Nismo as a failure, I've always held it in high regard not only for Nissan daring to be different and putting money and effort where their mouths were, but also for allowing such a seeming blight on their storied history be immortalised and preserved in Gran Turismo, and I think they can and should be proud of daring to be different. Blessed with a functional hybrid system in the games, the LongBoi sent ALL of its ungodzilly power to its poor front wheels via a 5–speed gearbox, and to say that it's the proverbial one–legged man in an ass kicking contest would be an understatement; it's more a one–legged T–Rex in an ass kicking contest trying to channel a nuclear–powered dropkick through a makeshift shoe out of a well–used echidna condom. Mechanical faults may not be simulated in Gran Turismo, but the digital LM Nismo was nonetheless quite true–to–life in how uncompetitive it was in the games, and it's a fact that has had a radioactive light shone on it when the LongBoi was carried over into Gran Turismo Sport, a game laser–focused on e–sports and categorised racing.


But it's precisely because the LM Nismo is so very ostensibly an underdog that makes anyone who rocks up to a Gr.1 grid in it an instant rock star, guaranteed to catch the attention of everyone else in the same way that an AE86 would command attention lined up beside an FD3S on a mountain pass, or someone pulling out a Pachirisu in the finals of a Pokémon Tournament. A unit so evidently underpowered and goofy looking rubbing shoulders with the established big guns in any competitive environment just promises a dazzling display of confidence, skill, and chicanery from its wielder. In the same way that overlooked and off–meta choices exist in other games, I opine that the FF LM Nismo more than deserves to be in Gran Turismo, not in spite of its flaws, but because of.


But the cars' lack of competitiveness on either side of the digital divide is not at all to say that the concept of a front–engined LMP that maximises its aerodynamics within the LMP1 rulebook is a flawed one; it only proves that an LMP that routes all its power to the front wheels is a bad idea. Ten years after the LM Nismo's abysmal real–life outing at Le Mans, its digital counterpart would get one hell of a glow–up; Update 1.60 of GT7, released in late June of 2025, reworked the LM Nismo such that its electric motors now drove the rear wheels instead of the fronts. One might question the realism and legitimacy of the LM Nismo sending its electric drive to its rear wheels, as Nissan themselves quote the LongBoi to be FF in what little remains of their official press releases. However, according to the chief engineer of the project in an episode of Jay Leno's Garage, Zack Eakin reveals that the hybrid system was to be capable of driving the rear wheels, and that they were debating at the time whether or not the extra drive lines, effects on mass distribution, and other complications were worth the benefits. Of course, history will now tell us that the hybrid system wound up driving none of the wheels, and so I think the depiction of the LongBoi with AWD is just as fair as an FF LM Nismo. One thing is for certain though: Godzilla is a hell of a lot more competitive in GT7 now that its thousand–plus HP is split between all four wheels instead of just two.


Of course, even when making better use of its rear wheels, the LongBoi still understeers on corner exits; it's still a front–heavy car trying to put over 600HP through the front wheels. It's just that now, we also have to deal with the oversteer in the rear as the front end understeers. The LM Nismo has staggered tyres, but not in the way that one might perhaps expect: the front tyres are 14" wide, and only 9" wide at the rear. In sensible speak, that's 355mm front and 230mm rear, and for some context, the rear tyres are barely wider than those on a production R32 GT-R, which is hardly a stable car with 307HP. That's just an insanely tiny contact patch to be attempting to put down yet another 600+HP with, racing slicks or not. With a 65:35 mass distribution, the front tyres will still wear at a much faster rate than the rears, even with a fully rearward Brake Bias of +5. As a result of all that, the LM Nismo will still severely lag behind the more conventional LMP1s of Toyota and Porsche going into and coming out of corners, having to instead rely on its slightly higher top speed to reel back in its contemporary peers.


However, the thing that drivers of the LM Nismo need watch out the most for isn't understeer nor oversteer. It's... well, I don't know, actually. The LM Nismo has a nasty, NASTY tendency to suddenly lose its rear end over certain corners on certain tracks for reasons nigh inexplicable both on acceleration and deceleration, and this is a common experience had by other COTW participants both on controller and wheel, from the imperfect public roads of Le Mans to the smooth paved tarmac of Spa. I don't know what, if anything else, was changed on the LM Nismo when it went from FF to AWD, but referencing my old GT Sport screenshots, the current LM Nismo has had its spring rates increased by a whole Hertz to 5Hz on both ends, and its alignment figures now look downright unintuitive with 0.45 Toe–Out front and a ridiculous 0.90 Toe–In rear. For some context, both the 919 and TS050's default spring rates are at 4Hz front and rear. This absurd stiffness in the springs results in a Godzilla that assaults its driver relentlessly through just force feedback on a wheel, so much so that the public roads of la Sarthe feel as unruly a gravel track, with the car fighting its driver to be let off the leash that is the steering wheel even on the straights, and that is even with the FFB on my T300RS turned all the way down to the minimum. This incredibly stiff suspension setup, coupled with the front biased downforce and narrow rear tyres I suspect is what makes the LM Nismo's rear end so violently allergic to microscopic bumps and elevation changes at high speed. In other words, the rear end of the LM Nismo simply doesn't have enough grip to cash the cheques the front writes, and for as god–awful as the FF LM Nismo was, I don't ever recall it being this dangerous and unpredictable to drive in either GT Sport or GT7. The right kink before Indianapolis and the uphill section of Eau Rouge are just two examples of where the LongBoi consistently spins out. Because the LongBoi is so inherently unstable at the rear, it's also exceptionally prone to being pit maneuvered if the drivers behind (pretend to) make a mistake.


That all being written, the AWD LongBoi is still a massive improvement over the FF car we had, and the gap in performance is now small enough that BoP can easily close the distance should the powers that be deem it fit to decree so. The de–facto meta cars of Gr.1, the Porsche 919 and Toyota TS050, both share a common weakness in having low top speeds, since their hybrid systems are programmed in stone in these games to recharge the battery using the ICE past a certain speed, giving them super sharp acceleration in low to mid speeds, and then suddenly becoming utterly flaccid past 240km/h (149mph) or when they run out of charge. This makes them incredibly quick and fuel efficient at most tracks in the game where there are corners that necessitate braking for every once in a while, but ironically some of the worst choices to bring to a high–speed track like la Sarthe. The LM Nismo's hybrid system, unlike the battery systems in those cars, is a flywheel system that I don't even want to pretend I know the basics of, but in practice, it charges and discharges much quicker than the Lithium–Ion batteries of the 919 and TS050, and most importantly, doesn't sap engine power at all. This gives the LM Nismo an incredible advantage on long straights, 5–speed gearbox be damned, capable of speeds in excess of 320km/h (199mph) in clean air before having to brake for the Mulsanne chicanes, whereas the 919 and TS050 struggle to crack 310km/h (193mph). To really seal the deal, the LM Nismo I've noticed drinks ever so slightly less fuel than said contemporaries, meaning that it's a high–speed monster with the immediate handling and fuel efficiency of a modern LMP1 to back it up, making it a compelling package in high–speed tracks, especially when high fuel use multipliers are in play. It... will just take a bit of trial and error to know which corners will unsettle its rear end, and then actively drive around that weakness by going extra slowly.


With the LM Nismo now being AWD, it really has become the best of both worlds. It's still the underdog we all loved to root for, and yet at the same time, it's competitive enough now that it just might prove competitive once in a blue moon should the track and BoP favour it. More than that however, the LongBoi is an endlessly fascinating piece of motorsport history and an engineering showpiece even ten years after its outing at Le Mans, and to have it scrubbed off history books and forgotten is just such a crying shame. In lieu of direct recognition from Nissan, Gran Turismo has become a foster museum for the unloved child, and the LM Nismo's story might just continue under PD's care. The GT games have always taken failed racecars and given them a whole new purpose and audience, in so doing giving them a second chance at life, such as Jaguar XJ13, Chaparral 2J, and Toyota TS020. Will the LM Nismo be next in line in becoming a Gran Turismo legend? Time will tell, but I sure as hell hope that it will be the next fondly–remembered failed racecar; with Nissan seemingly hell–bent on scraping it off their history books, we GT players might be on a strict timer to enjoy the LongBoi before another generational leap in consoles and graphics fidelity leaves the car behind for good.


Yes, I actually re–installed GT Sport just for that second photo in this post. It took 6 hours of installation, not counting the shenanigans of my PS5 somehow refusing to download the last 4 items of the update in Sleep Mode, so it actually took half a damn day in real time. Just a cautionary tale here for anyone who still hasn't uninstalled GTS from their console.

I'm actually pretty surprised that the "Season's Greetings" curation of Scapes didn't make the transition from GTS to GT7. I thought I must've been tripping some exotic balls when I remember we had that exact location on a body of water with artificial lights strewn in with a mountain looming in the background. These Season's Greeting Scapes even have fully animated elements in them, like flowing water and a CUTE CAT!

Also, the Photo Mode menu in GTS seem a bit more responsive than GT7's. What the heck is with all that, Kaz?! Are you really happy with being the god of a world so flawed? Can you really look your parents in their eyes and say they can be proud of you? HUH?!
Very well written thank you for this, I too have a soft spot for the Nissan GT-R LM Nismo.
I believe that it is not a failure when you learn from it, and Nissan had learned a lot from this endeavour. I am proud of Nissan that they tried something radically different in their attempt to race and won at Le Mans.
Nissan has a reputation for doing the different for example the Deltawing, they brought that out in 2012 as a Garage 56 entry just to evaluate and learn by experience and was doing well until an on-track incident ended their race with irreparable damage.
It's the dreamers that will always bring the new tech to the race.
 
Hello there!

I did my usual GT7 Sunday drive at the Nordschleife with the 964.

My lap today wasn't the most accurate, I overshot some breaking zones (Aremberg, Fox Hole, the tight left at he lowest point of the track and right hander before the 1st Caroussel) but still managed to improve my time (7:55:901).

I changed some gears choices and used 3rd gear in some turns, it turns out (no pun intended) stability wins over the speedy feeling you get pushing out on 2nd.

For me, Hatzbach and the Wipperman/YouTube complex are the most challenging parts just because you gotta ride the curbs if you want to make up time.

Lovey car after all. One of my favorites in the game and in real life.
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The lap:
 
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For reasons I don’t specifically recall, I found myself in the driver seat of this car a couple of years ago - and was instantly in love. I know I might be in the minority, but I personally couldn’t imagine driving this car in anything other than its dealership- fitted Sports Hard tires. When you’re finally able to find and flirt with the 964’s limit, it’s sex.


A clean lap while heel-toeing my way around the Nurburgring was hard to come by, but here’s one of the few I was able to complete - albeit with more than a few mistakes and excursions. Think it was a 7:58.whatever by the time I cross the checkers.






Sleeper. One of my favorite cars in the game, and my personal odds-on early COTY pick 😎
 
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The results for last week's SPC, the "You Guys Must Really Like Pa— OH MY GOD does the 964 have hypnotic ability or something?! So many entries!" TT, are in!

Player
Time
jrbabbitt​
8:11.545
Late_Sale​
7:58.whatever (133)
Baron Blitz Red​
7:56.084
skydragon49​
7:55.901
Hdbd04​
7:54.825
hyperspeed980​
7:54.070
Aiko_Mac​
7:49.983
ikon_313​
7:47.856
Vic Reign93
7:46.090

jrbabbit is closing the gap to everyone else now! The sorely missed Baron Blitz Red did a time well under 8 mins on a controller with AT! Let's welcome skydragon, hyperspeed, and ikon for their first SPC participation! And despite the extra fierce competition this week, Vic still emerged fastest! Well done to everyone who could get the 964 around the Green Hell without spinning out! (I gave up three runs in...)



Out of the Green Hell and face–first into a LOT of brown: chosen by @Racer283 , we're featuring the Lancia Delta HF Integrale Rally Car '92!

Gran Turismo® 7_20250830190915.webp


Racer283​

Even though I grew up in the 90's, I never got into watching rally races or knew about these famous cars. It wasn't until I was older that I learned about these monster rally beasts from YouTube. Learning from about all these rally cars, I always enjoyed the beauty from the cars Lancia built. In the future it would be nice to get the legendary 037 but I always adored the Deltas more.

A certifiable rally legend both in real life and in the GT series, the 1992 Delta was Lancia's last chance at grasping glory in WRC as parent company Fiat looked to pivot away from rallying. Despite the presence of an ominous–in–hindsight Celica as its rival, the Delta cinched the Constructor's Championship in 1992 for the sixth year in a row!

How will we ruffians cope with this legend?



Join Our Weekly Lobbies!

Our weekly lobbies are ongoing as usual, and anyone (not a dick) is welcome to join us in racing Deltas under BoP conditions!

Click on the hyperlinks to convert the times to your time zone, and feel free to add the hosts as friends on PSN to make searching for the lobbies easier!

The Americas Lobby

The Asia/Oceania also kinda European Lobby​

BoP/Settings Disabled: On (Cars will temporarily be reverted to stock settings, WIDE BODIED AND/OR ENGINE SWAPPED CARS WILL NOT BE ELIGIBLE!)
Tracks: Randomly selected by lobby participants (~5 mins practice, ~7 mins sprint)
PP Limit: 615PP/TBD (Dirt and Snow)
Car: No Limit
Tyres: Racing Hard/Dirt/Snow




~Single–Player Challenge!~

Hey,

Guess what?

We're OUT OF THE GREEN HELL THIS WEEK!

Instead, interested parties can take a Delta Rally Car (stock settings. Create a new settings sheet if you're unsure!) and set the fastest lap around Sardegna Windmills Forward.

  • Tyre Wear/Fuel Con: Off (did you know that you can turn them on on dirt TTs, but can't change tyres or refuel in the pits of a dirt track???)
  • Barrier Collision Penalty: Weak
Fastest time wins!



Of course, we always welcome opinions, tunes, liveries, photos, videos, or stories about the car here on the the thread!
 
I did better than I thought I could... The Lancia Delta Intergrale handles well in dirty conditions, and it took me three laps to get it straight (and changing to "chase cam to help in the turns where I am sideways and cannot see well)
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Replay is uploaded under COTW keyword. Also posting video here...
 
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Did a 1:18.588 just now, I didn’t realise that changing the wheels made the pp better, so I put the stock wheels back on and I went faster.
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Well now you made me an unhappy camper there. Also, so much for leaving the Nurburgerking when we're still in Europe...

On the other hand, at least the car is a hoot to drive with the wheel. And since the car is categorized under Gr.B (despite it being in Group A), I'd thought of giving it an appropriate livery:

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(Notes: It's based off the various Proton PERT liveries, since yesterday was 68th National Day. And the rims and mudflaps were changed later on)

But what's not such a hoot, is the track itself. Which is a shame because it's already better than the Nurburgerking, it's just the jumps at the start/finish line that is really such a pain. Like, who thought it was a good idea to have two jumps that can alter the direction of your car if it's not aligned to the very correct line?!?! It's like when PD made it back in Sport, they missed the Group B cars, so they made the Gr.B class. But why did they have the urge to make the dirt tracks, to the kind where the Group B cars would jump and crash towards a crowd?! Really such a shame because everything else from the track is prefect the way it is!


But enough ramblings for now, you could at least see the steering and pedal inputs from this replay.
 
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Well, I did the green hell with my dad and brother, we had an Audi s6 wagon for the trip, my dad didn't want to spring for the Porsche, he also said he didn't want to do the Nuremburgring "with my crazy ass behind the wheel of a 911". Still fun, but i was pretty underpowered compared to almost every car out there.
It's nuts how they do it, 200+ cars, no marshals, no check for even a driver's licence or car ownership, or come to think of it, no breathalyzer...
Saw 2 crashes and several almost crashes.
The elevation changes are heart in mouth stuff, so much more intimidating in real life. My brakes were all smoking when we finished the lap, for sure not for the faint of heart, but would recommend to anybody who needs to feel alive. Ill post a few vids on my YouTube page when I get back to Canada.
 
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