Grippy
(Banned)
- 381
- Australia
*Work in progress thread* *car list improved with time*
*In current GT6 v1.22
We have Horsepower and Weight statistics available readily for the majority of cars in game, however what we do not know is how much grip is assigned to each car's data. Even on the exact same tyre compound, it is noticeable how some cars have significantly more grip than others.
Here are two interactive examples you can try for yourself to further clarify the distinction. Be sure to tune them for the same Power-to-weight ratio, on the same track and use no downforce. Then Fit the Comfort Hard tyre to both cars. Look for corner speed mid-turn:
The example medium-high grip car: Lotus Elise
The example high-grip car: Suzuki GSX-R/4, A concept car with specially built body to handle a motorcycle engine.
Most people would test the cars and then say this thread is purely speculation, and that you can tune up the Elise suspension/LSD setup to achieve as fast cornering as the GSX but I beg to differ. I think it cannot be done, due to lack of grip and/or combination of weak base body rigidity, but for the sake of simplicity, we'll stick with Tyre Grip theory.
Note: There are other factors not yet touched on that can affect drastically a car's potential to corner better such as:
Edit: Done some digging...Found this bit of intel. Clarifies most of my thoughts & sums it up nicely: http://www.nextgenupdate.com/forums...-physics-testing-post6289735.html#post6289735 case in point. Some cars were designed to be faster around a corner. This is recreated in game regardless of the tyres being the same compound on both vehicles.
Note: Tracks in game also have different levels of grip, they vary slightly and not as dramatic as cars can(we exclude snow and drift tracks for this comparison) for this thread, we will just focus on the most obvious differences to car grip.
*They can be tuned to have much higher grip levels than the competition if all cars have the same weight and power. Also this isn't the final list and cars are subject to change upon further testing. There is however potential to blast the competition:
BMW M5 '08
Ferrari Dino
Ford Focus RS '02
Holden Commodore
Honda NSX-R
KTM X-bow
Mazda RX8 Type S '03
RUF 3400S
Honorable mentions:
Ford SVT Lightning-Good grip for a pickup with a V8
Most Mercedes cars have slighty above average grip
Honorable mentions(well outside CH - CS Tyre limit):
Honda HSV
Mercedes SLS AMG GT3'11
*In current GT6 v1.22
We have Horsepower and Weight statistics available readily for the majority of cars in game, however what we do not know is how much grip is assigned to each car's data. Even on the exact same tyre compound, it is noticeable how some cars have significantly more grip than others.
Here are two interactive examples you can try for yourself to further clarify the distinction. Be sure to tune them for the same Power-to-weight ratio, on the same track and use no downforce. Then Fit the Comfort Hard tyre to both cars. Look for corner speed mid-turn:
The example medium-high grip car: Lotus Elise
The example high-grip car: Suzuki GSX-R/4, A concept car with specially built body to handle a motorcycle engine.
**Bonus testing: The example low-grip car: Nissan Silvia 240RS, A purpose-built rally car, with an FR drivetrain.
I could have sworn in earlier versions of GT6 the standard '03 model was much better in grip to the detailed interior of the '07. Buy both cars and you can see they have the same stats.
Normal grip: RX8 TypeS '07
High-grip: RX8 TypeS '03
Instructions:
Tune both the exact same on RS tyres for 550PP. All aids but ABS 1, Hotlap at midfield, record lap times. The '03 model is miles ahead in forgivable Grip.
Normal grip: RX8 TypeS '07
High-grip: RX8 TypeS '03
Instructions:
Tune both the exact same on RS tyres for 550PP. All aids but ABS 1, Hotlap at midfield, record lap times. The '03 model is miles ahead in forgivable Grip.
Most people would test the cars and then say this thread is purely speculation, and that you can tune up the Elise suspension/LSD setup to achieve as fast cornering as the GSX but I beg to differ. I think it cannot be done, due to lack of grip and/or combination of weak base body rigidity, but for the sake of simplicity, we'll stick with Tyre Grip theory.
Note: There are other factors not yet touched on that can affect drastically a car's potential to corner better such as:
- Wheelbase length
- Ride Height and suspension geometry
- Weight distribution and Engine location
- Drivetrain type
Edit: Done some digging...Found this bit of intel. Clarifies most of my thoughts & sums it up nicely: http://www.nextgenupdate.com/forums...-physics-testing-post6289735.html#post6289735 case in point. Some cars were designed to be faster around a corner. This is recreated in game regardless of the tyres being the same compound on both vehicles.
Note: Tracks in game also have different levels of grip, they vary slightly and not as dramatic as cars can(we exclude snow and drift tracks for this comparison) for this thread, we will just focus on the most obvious differences to car grip.
Current list of cars with medium-high+ grip levels:
*These cars might have an unfair advantage when it comes to the PP system of things.*They can be tuned to have much higher grip levels than the competition if all cars have the same weight and power. Also this isn't the final list and cars are subject to change upon further testing. There is however potential to blast the competition:
BMW M5 '08
Ferrari Dino
Ford Focus RS '02
Holden Commodore
Honda NSX-R
KTM X-bow
Mazda RX8 Type S '03
RUF 3400S
Honorable mentions:
Ford SVT Lightning-Good grip for a pickup with a V8
Most Mercedes cars have slighty above average grip
Honorable mentions(well outside CH - CS Tyre limit):
Honda HSV
Mercedes SLS AMG GT3'11
I plan to add a rating system of 5 stars to my current car list.
There is no Recording of lap times in this thread, this is just a general guide. Some information may be incorrect and most is calculated guesstimates rather than hard data. Use/tune at your own risk.
There might be a better comparison MR car to show off a bigger gap in performance (against the high-grip GSX) like some of the Toyota MR2s but I have not tested them.
There is no Recording of lap times in this thread, this is just a general guide. Some information may be incorrect and most is calculated guesstimates rather than hard data. Use/tune at your own risk.
There might be a better comparison MR car to show off a bigger gap in performance (against the high-grip GSX) like some of the Toyota MR2s but I have not tested them.
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