I just got done whooping the Tuscan Speed 6 in the pro F/R race. The car was bothering me through qualifying, but it wasn't until I watched some of the replay (i love to watch me work it...) that I noticed that the Tuscan Speed 6 was changing colors just like the chameleon paint we see in the hood. I know that to most of my brothers and sisters here on GTP this is irrelevant. But in terms of game development, this is a serious breakthough. I dont know if it would be technically correct, but I think this is the first 'active reflection mapping' that has ever come home on a console platform.
PS If someone wanted to start a graphics/programming/polygon counting thread, I would check it daily...
PS If someone wanted to start a graphics/programming/polygon counting thread, I would check it daily...