Changes To Manual Shifting?

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MX5_Racer_69
Saw a reference to this article in another thread:

http://www.computerandvideogames.co...n-turismo-6-is-more-than-just-a-numbers-game/

If you play using manual gears, you'll be struck by how much more notice you need to take of your revs when downshifting. Previously cars would accommodate a flurry of downshifts in a split second without even a hint of lock-up from the rear, but just two corners in we nearly binned the Nismo by clicking down to second while the revs were too high.

This raises a couple of issues:

1.) When racing online, will we be able to set a room as "manual only?"
2.) Will PD begin supporting wheels and pedals that support real heal-toe driving like the Fanatec line?

Otherwise, we have a problem here folks. How are you supposed to get the revs right so that you don't chirp the rear wheels during hard breaking and downshifting if you can't blip the throttle? And how can you blip the throttle during hard breaking without a clutch?

Seems like this changes mandates support for the top of the line wheels and pedals, imho.
 
There's no official support for Fanatec as they don't have an SDK for the PS3.
 
There's no official support for Fanatec as they don't have an SDK for the PS3.

My Fanatec wheel has a PS3 mode that emulates the PS3 wheels fairly well. What they need to do though is fully support the clutch. Right now, it's a binary on-off thing that only seems to work on the G27 wheel.
 
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If this is true that the new model will be more sensitive to rev matching I certainly hope they have done something about the 2-1 downshift and 1-2 upshift.

What I do like about it is that it should take care of the idiots who come storming into a corner redlined 2 gears too low.
 
I hope this means also engine damage, but I doubt it

"Perhaps" when full damage is on? If you think about it, it actually would be rather easy to do since it already looses power in GT5 when damage is severe.
 
My Fanatec wheel has a PS3 mode that emulates the PS3 wheels fairly well. What they need to do though is fully support the clutch. Right now, it's a binary on-off thing that only seems to work on the G27 wheel.
Yeah, that was their workaround for not creating the SDK needed.
 
If this is true that the new model will be more sensitive to rev matching I certainly hope they have done something about the 2-1 downshift and 1-2 upshift.

What I do like about it is that it should take care of the idiots who come storming into a corner redlined 2 gears too low.
I hope PD tweaks the 2-1 and 1-2 shifts. As is in GT5 its easy to get the neutral punishment even when you change gears correctly.
 
Two months ago this is what Kaz said :
This three-screen set-up is where Yamauchi spends hours training before big races, piling the miles on around the Nordschleife in preparation for the 24 hours. I thought it was interesting that most of the wheels in the office were Logitech Driving Force Pros, and there wasn't one of the upmarket Thrustmaster T500s in sight. Force feedback will be improved for those wheels, Yamauchi said, but unfortunately it seems that clutch control won't. Yamauchi thinks that it's hard to replicate proper clutch control unless you have force feedback on that third pedal as well as on the shifter itself.

source : http://www.eurogamer.net/articles/2013-09-20-inside-the-house-of-cars
 
Talking of redlines, I wish we could install and configure anti-lag systems on turbo'd cars.
 
I know it's hard to get clutch and shifting down correctly--so why can't they generally assume that I got the shift right? The only time I should get the neutral punishment should be when I do something *really* stupid.

Sure I miss one in the real car about once every couple months (so it does really happen to me) but come on... I've got this nice setup and I'm stuck using the paddles.
 
" Yamauchi thinks that it's hard to replicate proper clutch control unless ..."

..Unless you study other sims like a diligent developer should. :ouch:
 
I know it's hard to get clutch and shifting down correctly--so why can't they generally assume that I got the shift right? The only time I should get the neutral punishment should be when I do something *really* stupid.

Sure I miss one in the real car about once every couple months (so it does really happen to me) but come on... I've got this nice setup and I'm stuck using the paddles.

Also I would like a decent double clutch gearbox sound along with an exhaust crackle on the overrun.. hmmm
 
Saw a reference to this article in another thread:

http://www.computerandvideogames.co...n-turismo-6-is-more-than-just-a-numbers-game/



This raises a couple of issues:

1.) When racing online, will we be able to set a room as "manual only?"
2.) Will PD begin supporting wheels and pedals that support real heal-toe driving like the Fanatec line?

Otherwise, we have a problem here folks. How are you supposed to get the revs right so that you don't chirp the rear wheels during hard breaking and downshifting if you can't blip the throttle? And how can you blip the throttle during hard breaking without a clutch?

Seems like this changes mandates support for the top of the line wheels and pedals, imho.

1. Gt5 didn't, so possibly not.
2. T500rs...g25/g27? I think this is more of a software sim implementation thing rather than the hardware...


GT5 auto clutch effectively did the blipping...so maybe it's just a bit more realistic/unforgiving this time around...
 
Saw a reference to this article in another thread:

http://www.computerandvideogames.co...n-turismo-6-is-more-than-just-a-numbers-game/



This raises a couple of issues:

1.) When racing online, will we be able to set a room as "manual only?"
2.) Will PD begin supporting wheels and pedals that support real heal-toe driving like the Fanatec line?

Otherwise, we have a problem here folks. How are you supposed to get the revs right so that you don't chirp the rear wheels during hard breaking and downshifting if you can't blip the throttle? And how can you blip the throttle during hard breaking without a clutch?

Seems like this changes mandates support for the top of the line wheels and pedals, imho.

When you don't use a clutch it will blip the throttle for you just like in Gt5.. I guess full manual with clutch will lock up rear wheels if you don't rev match and drive properly.
 
I like the idea actually. I typically downshift from a relatively low RPM but have on occasion BAM BAM BAM'd the gears on occasion and it felt kind of cheap to get away with it.
 
2. T500rs...g25/g27? I think this is more of a software sim implementation thing rather than the hardware...


All I know is that the G25/27 pedals are NOT conducive to heal toe (when stock). I had to modify the brake pedal in major ways to achieve this ability and get it to somewhat resemble a real sports car. First I modified/installed the Nixim rubber chunk, then I cut/drilled a block of aluminum to 'bring forth' and offset the brake pedal- bringing it closer to me and closer to the gas pedal.

ddp4qu.jpg



After these modifications, heal-toeing becomes a breeze where it was previously difficult and NO fun. Even just braking is enjoyable now- feels like the real deal and friends often comment in agreement.
 
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I really hope they improve the shifting also. I use a G27 (and have no problem heel-toeing, btw) and it's frustrating when you get locked out of gear. I'd like something similar to Dirt 3 where in certain cars you can no-lift-shift as well as slam gears without worrying about getting N :grumpy:
 
All I know is that the G25/27 pedals are NOT conducive to heal toe (when stock). I had to modify the brake pedal in major ways to achieve this ability and get it to somewhat resemble a real sports car. First I modified/installed the Nixim rubber chunk, then I cut/drilled a block of aluminum to 'bring forth' and offset the brake pedal- bringing it closer to me and closer to the gas pedal. (I'll post a pic tomorrow)

After these modifications, heal-toeing becomes a breeze where it was previously difficult and NO fun. Even just braking is enjoyable now- feels like the real deal and friends comment in agreement.


Kind of pointless anyway in GT5 as the clutch isn't model properly and pretty much every car is stable under breaking and changing down.

Sure if was someone was watching you it looks great...
 
That's not entirely true. Mismatch revs at too high of speed on many cars and it's like pulling the handbrake.
Don't quote me but I think drifters call it a shift lock.
 
Does this mean I cant drive manually with my Driving Force GT wheel +shiftup -shiftdown or wheel paddles?
 
I hope this means also engine damage, but I doubt it
The engine braking feature has always been in GT5, so unless they added the mechanical damage to it for GT6. It's the same as it was before.
 

Again, Kaz isn't a gamer (sigh)... It only needs to be convincing... A simple grind of a misshift or variable to set the clutch pedal to engage at points the user can define... My clutch in my race car never touches the floor...

But more recently I have a new problem in GT 5... sometimes when I shift my revs climb really fast as if it's wheel spin when in fact it's not... It actually feels like I'm losing the clutch or burned it up! Wouldn't that we a great feature to model over driving the transmission!

EDIT: You can heal-toe in GT 5, in fact its easier than Forza... But the problem is you need the clutch pedal on the floor before shifting gears or it won't reengage and this is very misleading as you can rev match in all cars and technically not use the clutch at all... So technically it works if your pretty good at it already, painfully frustrating if your trying to learn it with GT...
 
This sounds good to me, the kind of challenge that might make me pull out the G27 for another go. I really loved H-pattern shifting with the G27 & didn't really mind the 'finding neutral' thing with the clutch too much, it challenged you to be very precise. Slower yes, but in a way it simulates how much slower at shifting H-patterns are compared to paddle shifts. Could someone explain how other wheels & games get around this clutch issue? Is the clutch input more analogue? Can you still miss gears at all? IMO it would not be an improvement at all if all needed to do was bump the clutch pedal to get a perfect shift. At very least there would have to be associated in game gearbox failures as a punishment for flat shifting.
 
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